So I'm working on this game in Game Maker, see. I made it for my wife, Alicia, for our first anniversary, but it was kinda thrown together because I ran out of time near the end. Go figure. So now I've picked it back up (because I'm unemployed) and I'm going to release it as my first game (since I'm pretending that all the games I made in Klik n Play when I was 8 don't exist). So yay!
The idea is that two players at the same computer must reach the same goal to progress. Basically, it's a puzzle platformer. At first the levels are essentially symmetrical without any cooperation, as to acclimate the players to the controls and such, but later levels will have the players cooperating and assisting each other to reach the same goal. Some challenges can only be overcome by one player or the other, since they are immune to obstacles of the opposite colors. It's possible to play this game with one player (and so far none of the challenges are really reaction based so it's just a matter of doing it slowly), but that's not really the intention.
Screenshot(s) to follow:
It's not very hard at first, mainly since my wife doesn't play a lot of video games and I didn't want to make it diabolical, but it'll get harder. I know my art is fantastic, no need to compliment me.
Instructional and warning signs. I'm trying to make it so that you can play the game without reading any tutorials, in the style of Portal. Is that last one in the lower right readable as "Warning: Deadly Lasers?" Also, assume that green is transparent.
Features so far:- 7 exciting levels!
- Some sound effects made with the excellent SFXR!
- Spikes, lasers, switches and doors!
- Some other things I am sure!
Features that will be implemented later in this devlog:- Probably like 20 levels!
- Graphics that suck a bit less!
- Crates that actually work instead of not working!
- Music! (er, any volunteers on that front, actually? I suck at writing music)
- Menus!
- Saving!
- More tiny signs!
- Meaningful messages of love?
So I'll be updating this (and my blog) every once in a while with progress and an eventual release, as well as a possible beta if anybody really cares. Any constructive (or instructive, or destructive) criticism is welcome. Yay!