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1025926 Posts in 41117 Topics- by 32719 Members - Latest Member: Darkmill

July 23, 2014, 11:57:16 AM
TIGSource ForumsCommunityCompetitionsOld CompetitionsAssemblee: Part 1DBB's Tilessets & Mecha Construction Kit - Final version
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Author Topic: DBB's Tilessets & Mecha Construction Kit - Final version  (Read 38862 times)
Pishtaco
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« Reply #90 on: November 28, 2009, 06:18:18 AM »

These are wonderful.  Beer!

...any chance of a T-junction for the railway tracks?
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dbb
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« Reply #91 on: November 28, 2009, 07:03:01 AM »

These are wonderful.  Beer!

...any chance of a T-junction for the railway tracks?

 Beer! to you too! Re. railway junctions, short answer is no. Long answer is I had a go when I first did the tracks, and quickly realised that the number of various combinations required to do a full set would be huge. Plus drawing all those sleepers was driving me a bit crazy.  It's a pity, because yeah, it is something of an obvious omission, but I've got to concentrate on doing stuff I can finish before the deadline now.
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homeDrone
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« Reply #92 on: November 28, 2009, 01:42:05 PM »

Sorry to jump in so late, but a hill and mountain tile for your world map tileset would be really convenient for me. You have those mountain wall bits, but I was hoping for just a one tile mountain bit. If you have time.

I feel like a kid in a free candy store looking at all these threads. Like a shopping spree dream I never wake up from. So much awesome work.
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dbb
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« Reply #93 on: November 30, 2009, 04:14:10 AM »

Well, that's all, folks! I had hoped to get a little more done - I've still got some half-finished sprites on my hard drive that didn't quite make it.

On the other hand, it's nice to be able to hand over the hard work to someone else.

Go, Programmers, Go!   Hand Metal Left Tiger Hand Metal Right
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moi
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« Reply #94 on: November 30, 2009, 09:48:18 AM »

You can still upload the half finished stuff you know, could be found a use for it...
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subsystems   subsystems   subsystems
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« Reply #95 on: December 11, 2009, 12:23:33 AM »

I created an account here just to login, and post here to say that these tiles are freaking awesome. Do you do contract work?
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dbb
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« Reply #96 on: December 11, 2009, 04:14:08 AM »

I created an account here just to login, and post here to say that these tiles are freaking awesome. Do you do contract work?

I'll end you a private message or email. Short answer, yes.  Gentleman
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drogoganor
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« Reply #97 on: January 06, 2010, 01:35:18 AM »

Hi,
I stumbled across this great sprite sheet when trawling google for some animated soldier sprites for an RTS game I'm making. I made some really crappy modifications lol:



My game/game engine are available at:
http://dengine.codeplex.com/

The screenshots are currently outdated at this time, you can see the old soldier sprite I was using!

The game is pretty alpha, but I'm working on it. Just getting gameplay working with a couple different types of units at the moment.

Thanks again for your great sprite sheet!
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dbb
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« Reply #98 on: January 06, 2010, 04:37:25 AM »

Drogoganor, that's cool, as long as it's a not-for-profit thing - and looking at your site I see that it's for an open-source project, so yeah, go for it.

Actually your game and engine look really interesting. I like RTS games a lot, and have wanted to work on one for a while. If you wnt any help with the graphics let me know. I'm currently working on a big project that I have to give priority to, but I might have some stuff that you can use. And it would be nice to have a proper soldier sprite rather than the adapted one you've got there. Yeah. I'll be in touch.
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Healy
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« Reply #99 on: February 09, 2010, 05:17:52 PM »

Hey, where'd all the pictures go?
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dariusk
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« Reply #100 on: February 21, 2010, 08:56:14 AM »

Yeah, the pictures went away  Cry
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