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407882 Posts in 13861 Topics- by 26277 Members - Latest Member: gonna24you

July 31, 2010, 06:14:39 PM
TIGSource ForumsCommunityCompetitionsAssemblee: Part 1Skulls and stuff (random + tiles)
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Author Topic: Skulls and stuff (random + tiles)  (Read 7836 times)
Arachne
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« on: November 07, 2009, 04:23:38 PM »

I'm having fun just drawing random stuff, but I'll try to cover a few different categories. Let me know if there's a need for color variations, lighter outlines or other adjustments for any of these.

All 152 images below: arachnestuff.zip
Versions without transparency: arachnestuff-notrans.zip














Random stuff.























(Thanks to György Straub)



Creatures.
















Portraits.



Tilesets.






« Last Edit: Today at 05:33:33 AM by Arachne » Logged
oryx
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« Reply #1 on: November 07, 2009, 04:58:54 PM »

nice, looks like the makings of a puzzle game Smiley
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JR Hill
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« Reply #2 on: November 07, 2009, 08:19:58 PM »

Or maybe powerups for a different game!
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Arachne
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« Reply #3 on: November 09, 2009, 12:25:22 PM »

True, but for that I prefer black outlines for some reason.

retinaleclipse.com/assemblee/skullstuff2.png

Drew some hearts, rocks, fruit, gems and bottles. Not quite happy with the bottles. I'll probably keep drawing random items since it doesn't take long and I like drawing tiny things.
« Last Edit: November 25, 2009, 11:16:47 AM by Arachne » Logged
thief0
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« Reply #4 on: November 09, 2009, 05:14:08 PM »

what do you draw them in - MS Paint?
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Fifth
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« Reply #5 on: November 09, 2009, 05:23:22 PM »

By all means, keep drawing tiny random items; it's quality stuff, and I can see 'em being very useful!
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Arachne
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« Reply #6 on: November 10, 2009, 11:34:53 AM »

I use Pro Motion 6 for all my pixel art.

retinaleclipse.com/assemblee/skullstuff3.png

More stuff, mostly really tiny gems or something like that. Not sure how useful the smallest are, though. Let me know if I should add more color variations of things.
« Last Edit: November 25, 2009, 11:16:59 AM by Arachne » Logged
György Straub
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« Reply #7 on: November 10, 2009, 12:01:28 PM »

<3

SO delicious. Great quality stuff.
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C.A. Sinclair
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« Reply #8 on: November 10, 2009, 12:17:24 PM »

Or maybe powerups for a different game!
My first thought was Zelda, mainly due to the hearts and the potions.
Anyways, looks great. It makes me kinda sad seeing all that great art created for this compo when I can't even draw a decent-looking stickman  :D
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Arachne
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« Reply #9 on: November 12, 2009, 01:57:35 PM »

Thanks. Smiley

retinaleclipse.com/assemblee/skullstuff4.png

More stuff. I also tweaked the bottles a bit. The mushrooms and eggs are actually part of some tiles, but I decided to just add the outlined versions while I work on them some more.
« Last Edit: November 25, 2009, 11:17:15 AM by Arachne » Logged
Arachne
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« Reply #10 on: November 14, 2009, 03:04:30 PM »

I added a tileset. I'll experiment with the palette a bit more and see if I can come up with other color variations that look nice. The brown one is a bit too brown, I think. I'll try to make background tiles for them too, eventually.



I'll update these later so that the tiles appear in the same order.

retinaleclipse.com/assemblee/bugtilesbrowntest.png
« Last Edit: November 25, 2009, 11:17:38 AM by Arachne » Logged
Türbo Bröther
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« Reply #11 on: November 14, 2009, 03:47:55 PM »

Wowsers.
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Sar
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« Reply #12 on: November 14, 2009, 03:59:35 PM »

I added a tileset.

A pretty cool one, at that!

The brown one is a bit too brown, I think.

Playing around in Photoshop with the HSB sliders, it seems to me that it's just a bit too saturated - after toning it down, it looks great. (I'd also suggest that a grey-blue variant might look good.)
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« Reply #13 on: November 14, 2009, 04:25:37 PM »

These are great. I wish I could make stuff even half as good as these.   GentlemanHand Thumbs Up Right
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« Reply #14 on: November 14, 2009, 08:13:03 PM »

Excellent stuff
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