Welcome, Guest. Please login or register.

Login with username, password and session length

 
Advanced search

1411478 Posts in 69369 Topics- by 58424 Members - Latest Member: FlyingFreeStudios

April 23, 2024, 07:42:13 PM

Need hosting? Check out Digital Ocean
(more details in this thread)
TIGSource ForumsCommunityJams & EventsCompetitionsOld CompetitionsAssemblee: Part 1The IceNinery [new assets added on 14/11/09]
Pages: [1] 2
Print
Author Topic: The IceNinery [new assets added on 14/11/09]  (Read 13666 times)
György Straub
Level 4
****


Friendly Giant Nano


View Profile WWW
« on: November 10, 2009, 10:26:12 AM »

Dumping on the bandwagon in 3-- 2-- 1--. The ones marked with an asterisk are WIP.

Got wood?  (five flavors, 64 x 64 px sprites)





*

Snowflakes (16 x 16 px sprites)
They are there,  believe me. And they are not unique, oh no.

Tilesets (32 x 32 px sprites)
























Tilesets (16 x 16 px sprites)















I guess a little explanation is in line for these tilesets. The technique was inspired by Bob le Moche's game Lost in Eldritch and he's been kind enough to discuss it in details.

The biggest advantage of this technique is that the sprites represent junctions of 4 adjacent tiles rather than representing individual tiles, therefore you don't have to worry about the continuity of the graphics and more importantly you don't have to create additional graphics for places where one "material" is blending into another.

This means that the graphics and the logics are separate. For an n * m map, your graphics will be (n-1) * (m-1). Different tilesets have different id's which also identifies the order they're drawn over each other.

The allocation of the tiles follows the order of the 4 adjacent logical tiles being analyzed. This could be arbitrary - in my case it's top-left, top-right, bottom-left, bottom-right, which is handy, as you can then create a bitmask of your matches, associating the tiles with the 0th - 3rd powers of two.

One of the most obvious disadvantages is that this approach makes it difficult to make slopes.


Screens and mockups:
Meet the Parallacs (...in a dark forest).
Tileset mockup.
To be continued.
« Last Edit: November 14, 2009, 07:41:19 AM by György Straub » Logged

Tycho Brahe
Level 10
*****

λx.x


View Profile
« Reply #1 on: November 10, 2009, 10:34:51 AM »

Theese are really cool, low-rez, yet, hi-rez.

Wonderful!
Logged
shrimp
Level 5
*****


View Profile WWW
« Reply #2 on: November 10, 2009, 10:37:05 AM »

Delicious trees!!

Hope you're planning to make something for them to stand on... and maybe some things to lurk in them! Grin
Logged

s0
o
Level 10
*****


eurovision winner 2014


View Profile
« Reply #3 on: November 10, 2009, 10:38:17 AM »

Very good! Reminds me of later SNES games. Only problem I have is that the second "flavor" is a little too similar to the first.
Logged
György Straub
Level 4
****


Friendly Giant Nano


View Profile WWW
« Reply #4 on: November 10, 2009, 10:51:53 AM »

thanks for the positive feedback, guys!

Hope you're planning to make something for them to stand on... and maybe some things to lurk in them! Grin
planning finished. standing / lurking in progress.=)

Very good! Reminds me of later SNES games. Only problem I have is that the second "flavor" is a little too similar to the first.
Hand Thumbs Up Left I hear ya. I'll see if I can separate those two flavors a bit better.

Logged

Melly
Level 10
*****


This is how being from "da hood" is like, right?


View Profile
« Reply #5 on: November 10, 2009, 01:28:40 PM »

Love them trees.
Logged

Feel free to disregard the above.
Games: Minus / Action Escape Kitty
György Straub
Level 4
****


Friendly Giant Nano


View Profile WWW
« Reply #6 on: November 10, 2009, 01:34:55 PM »

Love them trees.

The trees, they love you right back.


Screamy
Logged

Melly
Level 10
*****


This is how being from "da hood" is like, right?


View Profile
« Reply #7 on: November 10, 2009, 01:38:23 PM »

 Shocked
Logged

Feel free to disregard the above.
Games: Minus / Action Escape Kitty
Tycho Brahe
Level 10
*****

λx.x


View Profile
« Reply #8 on: November 10, 2009, 01:48:33 PM »

 Hand Shake Left Shocked Hand Shake Right
we need more!
Logged
Pencerkoff
CCCP
Level 4
*


Hello I am Pencerkoff


View Profile
« Reply #9 on: November 10, 2009, 02:45:47 PM »

Hello this is Pencerkoff

If you had the right color scheme, I bet you could make some snow-covered trees really fast.

-PENCERKOFF
Logged

György Straub
Level 4
****


Friendly Giant Nano


View Profile WWW
« Reply #10 on: November 10, 2009, 03:00:42 PM »

Updated with a new tileset:


...and a mockup.


Hello this is Pencerkoff

If you had the right color scheme, I bet you could make some snow-covered trees really fast.

-PENCERKOFF

It's on my list.=)
Logged

György Straub
Level 4
****


Friendly Giant Nano


View Profile WWW
« Reply #11 on: November 11, 2009, 12:08:49 AM »

Hello this is Pencerkoff

If you had the right color scheme, I bet you could make some snow-covered trees really fast.

-PENCERKOFF

Ded Moroz loves you now.

...in the Metro.
Logged

Pencerkoff
CCCP
Level 4
*


Hello I am Pencerkoff


View Profile
« Reply #12 on: November 11, 2009, 06:53:45 AM »

Hello this is Pencerkoff

Hello this is Pencerkoff

If you had the right color scheme, I bet you could make some snow-covered trees really fast.

-PENCERKOFF

Ded Moroz loves you now.

...in the Metro.

Is it at least a cold metro?

Very nice trees by the way.

-PENCERKOFF
Logged

Ipsquiggle
Level 0
**


The Fernicious Freep.


View Profile WWW
« Reply #13 on: November 11, 2009, 12:00:07 PM »

The trees are quite magical and inspiring, and the ground is.. self-similar. I'd like to see a ground tile to match the "dark" trees, and one to match the "luminescent" trees. :D
Logged
György Straub
Level 4
****


Friendly Giant Nano


View Profile WWW
« Reply #14 on: November 11, 2009, 12:15:19 PM »

Hello this is Pencerkoff

Hello this is Pencerkoff

If you had the right color scheme, I bet you could make some snow-covered trees really fast.

-PENCERKOFF

Ded Moroz loves you now.

...in the Metro.

Is it at least a cold metro?
Colder than the war.Noir

Very nice trees by the way.
Thanks.=)


The trees are quite magical and inspiring, and the ground is.. self-similar.
Glad you like it! What do you mean 'self-similar'?

I'd like to see a ground tile to match the "dark" trees, and one to match the "luminescent" trees. :D
That should not be a problem.
Logged

shrimp
Level 5
*****


View Profile WWW
« Reply #15 on: November 11, 2009, 02:30:51 PM »

The tiles are nice - I gotta remember that tile15 system for possible future usage (or even part 2!) seems pretty handy!

Maybe Ipsquiggle means they look a bit regular compared to the twisted organic shapes of the trees? If so, I'd have to agree. No idea what you could do though.

(Pedant point: Self-similar is kind of the opposite ...it means fractal)
Logged

György Straub
Level 4
****


Friendly Giant Nano


View Profile WWW
« Reply #16 on: November 11, 2009, 03:36:25 PM »

added


and

and


not the real deal, but maybe probably sufficiently similar to the corresponding tree variants. Sorry, no snowy variant for the inverted tileset, it looks horribul.

The tiles are nice - I gotta remember that tile15 system for possible future usage (or even part 2!) seems pretty handy!
It does, doesn't it? I'm trying to find an easy way to tackle slopes with it, then it'd be the bomb.

Maybe Ipsquiggle means they look a bit regular compared to the twisted organic shapes of the trees? If so, I'd have to agree. No idea what you could do though.

(Pedant point: Self-similar is kind of the opposite ...it means fractal)
That's the confusion that I had. Yeah, these are still too well behaved, un-rad tiles.Wink I try to splash out something more delicious tomorrow.
Logged

Melly
Level 10
*****


This is how being from "da hood" is like, right?


View Profile
« Reply #17 on: November 11, 2009, 03:42:16 PM »

Niiiiice.
Logged

Feel free to disregard the above.
Games: Minus / Action Escape Kitty
György Straub
Level 4
****


Friendly Giant Nano


View Profile WWW
« Reply #18 on: November 11, 2009, 03:52:30 PM »

thanks.=) I'll do something more than varying that palette before it stops being cool; promise.

But before that, I gotta post this; I'm in love:

Welcome to the parallax scrolled, motion blurred, particle sprinkled LSD forest!
Logged

Tycho Brahe
Level 10
*****

λx.x


View Profile
« Reply #19 on: November 12, 2009, 10:39:23 AM »

Welcome to the parallax scrolled, motion blurred, particle sprinkled LSD forest!

Unfortunately the only possible thing to put here is LOL. Its really cool, I like the blurring.
Logged
Pages: [1] 2
Print
Jump to:  

Theme orange-lt created by panic