I'm not sure why, but I just get this really nice feeling inside when I punch or stomp or headbutt an enemy. Punch+ and Power Punch both increase not only damage (the latter, indeed, is a one-hit kill on anything) but also attack area. I also like them because they are unlimited without having to purchase Stock abilities (although Stock+ frequently feels like enough for me) -- meaning I have more space to buy other abilities.
Hint when using punch: If you're moving while you punch, the horizontal range is increased.
I find I agree with you on Star^ versus Star>, but that may just be because I'm used to using punch a lot -- so Star> seems like less of a big addition because I can just punch enemies. There's also the fact that, well, the screen is a lot taller than it is wide!
Super Star: 200% damage, 50% capacity, bigger star.
What Daiz and mokesmoe are both saying is right; there's also the fact that getting star pickups have, effectively, twice the value. +2 stars with regular stars = 2 damage. +2 stars with super stars = 4 damage.
Smash 2: I found myself thinking the same way about this, to some extent; although it does let you break your way through even very thick walls, it seemed lacking, so I added the spike block breaking capability. Nothing gets in your way with Smash 2!
Leap of Faith: Again, agreement. Headbutt ability probably doesn't put it that much higher, but I think this ability is just a lot of fun. It's supposed to be a little underpowered; it is the only Tier 5 ability without a prerequisite.
The Spider boss is a tiny bit tougher now, but I think I like it as it is :]
The "Thundercloud" boss causes little explosions to occur, randomly, around him. Every little 'pop' you see in the air is a damaging point, if just for a fraction of a second. Blocks can be worn down quickly by a few of these. He does move quickly; if you don't have any warning, it can be tough to fight one; however, he's the most fragile of the bosses and is rarely a danger once he's above you (at which point Star^ should be able to handle him without too much difficulty). You will not
want to try regular down-aimed star toss on him, though. Star> works if he lands on the same level as you; as does punching but you'll want to do it quickly (or you might get hurt by the aforementioned explosions).
The Drill was the first boss I created, and had a hell of a lot of fun as he chased me around. He's got a lot of health, and his drill is invincible (you need to hit the head) but he's probably the most limited in terms of movement and danger to you.
The block shooter is definitely a pain to fight, especially since his little bombs can block your stars. I may or may not alter him...
That's a bug ): one I've been trying to fix, too, as I've run into the exact same problem you're describing there.
Goddamn I love that siren.
Just aesthetic, that's right.
No Europe! Though I've been there (once and just for a week). I hail from Toronto (Ontario, Canada, etc)! I do use "British English" -- i.e. 'colour', 'favourite', 'armour' (and it's a pain when spellcheckers decide I should be spelling things differently). Interesting to hear I have a "unique way of speaking", though! I've never heard that before.
And, finally, you're welcome! I'm so very very glad I could finally bring a good game out.
Oh, one more thing: Yay, Daiz uses Punch+! I was starting to wonder if anyone who could get fairly deep would use Punch. Still, I knew lots of people liked the punch abilities, and I think it's great that there is such disagreement :3
(It's good to know that locked Stance ability bug is not really a bug after all)
mokesmoe, why you trollin' me about my name D:<
, I was more surprised and wondering why you spelled it wrong because I thought you knew)The Heads-Up on NEW IDEAS
As Probability 0 has no tutorial or explanation beyond the basic controls (i.e. it's left up to you to figure out how enemies work, how blocks react) and as bosses appear their little specifics are never shared with you...
The boss may end up being an extension of "What the HELL is going on here".
I will not stray from my goal of, ah, making every ability important against the boss -- as in, it will test your ability to make use of whatever abilities you've collected.
But just a taste of what I'm mulling over:
- Time Envelope; The player's every movement will be slowed. When you jump, you walk, you fight, everything will happen more slowly when this is active.
- High Gravity; The player's personal gravity is increased as though his mass were multiplied. Regular jumps are much less effective, double jumps will allow you to bring regular jumps close to regular effectiveness... and consider this a bit of an artificial boost of the usefulness of the Leap of Faith ability.
When these are invoked, there may be an effect or message, but nothing will be explained. My plans are to create a bunch of these. It will be obvious that something has happened
but in general the boss will be screwing around with the way things work.
(other stuff may include altering scroll speed, spawn rates, and so forth)