Oh man, I played this like a month ago but didn't post anything! Just wanted to say this game is ridiculous-awesome, and I thought it was very polished. I played for like 5 straight hours or something crazy when I grabbed it O_O
I don't know how to give good feedback, so I'll just list several things I liked.
- The
tall, skinny window and vertical menu were unique and worked really well with the vertical descent.
- Awesome
variety in the enemies. You can differentiate at a glance, and the health & behaviour differences really demand different strategies for dealing them.
-
Powerups are wickedly balanced! There's no obvious "best" path, and I'd often have trouble deciding what to get.
-
Music! Man, the music is really good, and so tense when you're about to die or fighting a boss. More games need dynamic music!
- The movement of Talent/Potential choosey screen was rather satisfying (the title, icon, and text sort of move independently?), and the copy was well written.
- Great style touches in the "health meter" and ever-changing depth units.
There were a few things I wasn't sure about, but ultimately ended up liking because of the situations they created.
First, the
"probability" health indicator. I'm a bit of an info freak, so at first it bugged me that I couldn't tell exactly how much health I had. But it soon became clear when I would probably die, leading to some exciting tension - usually a choice between a fall that looked barely too high, and tricky enemy/spikeblock route.
The
lack of aerial melee (if you don't have Stomp) made it pretty hard if you ran out of stars early on, but it was fun how your strategy would change to hunting for an enemy you could punch to death easily (ball or heat-seeker mostly, though space kitties worked out a few times).
Lastly,
getting sorta-trapped was annoying at first, but then I'd often find myself nervously hanging onto a skill point just in case I got trapped. Sorta weighing the upgrade choices until I was in a position where I NEEDED one was a cool experience.
...
The only actual issue I had was the dreaded text-turning-to-dots bug

Only happened when I played for a while without closing and reopening though, so I got in the habit of resetting every few rounds.
I talk a lot

Anyways, thanks for the great game, looking forward to the next one!