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TIGSource ForumsDeveloperDesignThe Neverending Hybrid Game Design Game
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Author Topic: The Neverending Hybrid Game Design Game  (Read 146655 times)
LiquidAsh
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« on: November 12, 2009, 08:18:38 PM »

Rules of the Game
The idea for this thread is to have a game-design-based word-association-like game.  Each post should briefly summarize a game concept that combines two mechanics in an interesting way.  Each post should combine the new mechanic from the previous post with an additional mechanic of the poster's choosing.

To ease browsing through the flow of ideas, please start each new game concept post with the previous post's new mechanic, and your additional mechanic in bold.  This will make it easier for people to skip over or dive into commentary on specific game concepts, links to existing implementations of them, or discourse on the rules of how this forum game is played.  Oh, and be nice... of course Smiley.

Being the first post, this one has to break the rules a bit.  The next post should combine the Maze mechanic with something else.

Match3 + Maze
This concept is to limit the player's movement around a grid (as in a maze) by requiring them to pass through cells marked with matching colors or shapes (as in a match3).  Each cell that the player passes through is added to their history.  When that history includes consecutive matching colors or shapes, they are cleared.  If their history grows too long (due to a lack of matches), the player loses the round and has to try again.
« Last Edit: December 06, 2009, 05:19:57 PM by LiquidAsh » Logged
Dom2D
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« Reply #1 on: November 27, 2009, 09:51:07 AM »

Maze + Free Running
Played in competitive multiplayer, the game consists of mazes made of different blocks, bridges and walls of different heights that the player can Mirror Edge their way through. Players can get to the goal by any way they want, some paths being harder to navigate than others, some leading to non-climbable walls or endless pits (like dead-ends in a maze). Players could also lay traps around for other players to activate.

So the next entry should be Free Running + something else.

(Am I doing this right?)
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BlueSweatshirt
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« Reply #2 on: November 27, 2009, 10:02:51 AM »

I think you started with a bit of a specific concept.  Shrug
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increpare
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« Reply #3 on: November 27, 2009, 10:48:30 AM »

Free Running and Hentai
Your goal is to run jump and slide through complicated urban environments, and all the while the camera is pointing directly up at your panties.
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Captain_404
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« Reply #4 on: November 27, 2009, 10:50:41 AM »

Free Running + Cool Runnings

You some guy in some city doing some crazy parkour with a bobsled. The plot would be that you have to save your kidnapped sister and win a ton of gold medals for your hybrid sport while you're at it. Also the fate of the free world depends on it.

EDIT: awww, ninja'd. I think I'll post this anyway, but the next person should probably respond to Hentai.

EDITx2: or maybe Cool Runnings + Hentai + ????
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BlueSweatshirt
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« Reply #5 on: November 27, 2009, 11:02:02 AM »

Hentai and Tetris!

Every time you complete a line the hentai woman takes off a piece of her clothing.
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noah!
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« Reply #6 on: November 27, 2009, 02:28:45 PM »

Tetris + Free Running!

I would pay to see that. Maybe like the one Tetris level from IWBTG... ;-)

Okay, okay, a new game mechanic.

Tetris + Tamagotchi

(Did you remember to feed your L-block today?)
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« Reply #7 on: November 27, 2009, 02:44:53 PM »

Tamagotchi + Metroidvania: Samus needs food, badly!
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Aquin
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« Reply #8 on: November 27, 2009, 02:56:15 PM »

Metroid + Castlevania =... no wait, I'm doing this wrong.

Metroidvania + Text Adventure = Because I just want to see how this would work.  The items you get are permanent and work against the same type of obstacles?  Hmm....
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« Reply #9 on: November 27, 2009, 03:23:38 PM »

Tetris + Text Adventure: "You see an L-shaped block next to a box next to a ..."
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Bree
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« Reply #10 on: November 27, 2009, 03:37:27 PM »

Tetris + Hentai: The pieces are naked men and women.
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Paint by Numbers
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« Reply #11 on: November 27, 2009, 03:42:11 PM »

Text Adventure + Masocore?

> You have four seconds to defuse the bomb. You see fourteen gray wires next to one another, all alike.
pull third wi-
>The bomb goes off.
>Total deaths: 4,983,280. Want to retry?
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BlueSweatshirt
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« Reply #12 on: November 27, 2009, 04:10:23 PM »

Massacre + Tower Defense

You're in a mobile tower, rampaging through the city massacring the civilians.

Have a nice day.  Gentleman
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« Reply #13 on: November 27, 2009, 05:03:38 PM »

Tower Defense + Snowboarding

Your mobile tower is beset by skiers which can only be defeated by your killer tricks and death-defying jumps.
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Seth
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« Reply #14 on: November 27, 2009, 05:29:15 PM »

Tetris + Text Adventure: "You see an L-shaped block next to a box next to a ..."

Have you ever seen that Pac Man text adventure?
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pgil
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« Reply #15 on: November 27, 2009, 06:13:38 PM »

Snowboarding + Shmup
would be the best game ever.
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Bree
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« Reply #16 on: November 27, 2009, 08:12:52 PM »

Snowboarding + Roguelike

Randomly generated terrain, including rocks, trees, snow monsters and giant snowballs. Stats are used to depict athletic skill- speed, balance, endurance. Players level up by successfully performing tricks and evading obstacles.
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Inanimate
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« Reply #17 on: November 27, 2009, 10:29:54 PM »

Roguelike + Romance

You search across a randomly generated city with randomly generated dialogue for randomly generated love.
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BlueSweatshirt
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« Reply #18 on: November 27, 2009, 11:17:05 PM »

Romance + EDMUND

Whilst sitting on a bench, waiting for the bus with your love beside you-- an urge...
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Bree
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« Reply #19 on: November 28, 2009, 06:58:31 AM »

Romance + Horror

A psychological exploration of the hell that is dating, Silent Hill-style.
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