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TIGSource ForumsDeveloperDesignThe Neverending Hybrid Game Design Game
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Author Topic: The Neverending Hybrid Game Design Game  (Read 146640 times)
rek
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« Reply #1040 on: July 06, 2012, 08:16:45 AM »

Tron Light Cycles + collectible card game

Navigate the arena hazards and your competitors' light trails by playing cards with different manoeuvres, turns, jumps, speed, etc.
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JMStark
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« Reply #1041 on: July 07, 2012, 04:36:16 PM »

Children's card games on motorcycles!

Collectible Card Game + Action RPG Platformer

Each level consists of an array of cards; collect cards that you can swap into the environment to change it and solve puzzles. An example would be, "Yo, I need a ladder. I'm going to check my expansive deck of looted cards. Awww yeah, there it is," and then a ladder is placed where once one was not, providing a new path to a realm of enlightenment.
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B4
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« Reply #1042 on: July 08, 2012, 03:23:27 PM »

Action RPG Platformer + Historical Pirate Simulator

You play as a swashbuckling pirate who is picked up by a strange ship after drifting at sea on a chunk of your former boat. You must jump around the different decks of the boat, up and down the rigging, swinging on ropes, all while battling the crew on your way to taking over the boat. Start with a rusty scimitar, but you can get a musket and other weapons in time.

Eventually you command the ship and this opens up the world exploration / sailing dynamic. You go on to ambush other vessels, trade, and enjoy political intrigue / romance elements.

This is fun. Coffee
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@benfoden[/b] | game on
Ashaman73
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« Reply #1043 on: July 08, 2012, 10:35:10 PM »

Historical Pirate Simulator + Racing Game

You need to race to reach atlantis first to get your dirty hands on all its treasures. To do so you need to race against other pirate ships on the seven seas (=course), pimping your ship in the habours.
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baconman
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« Reply #1044 on: July 09, 2012, 01:25:02 AM »

Racing Game + Fighter

Gather up your buddies, and race your way through a lineup of fighters! First one to beat the boss wins.
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rek
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« Reply #1045 on: July 09, 2012, 05:58:21 AM »

Fighter + Pong

Combat takes the form of deflecting a ball-shaped punch. Miss it and you get punched. There are also kick balls and special combo balls that come flying at you.
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VortexCortex
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« Reply #1046 on: July 09, 2012, 06:46:21 AM »

Pong + Monopoly

Up to four players control a paddle at each side of the board, and choose one game piece.  Unattended sides are controlled by the "Relator" (CPU who never buys anything).  The game pieces are bounced around in the middle of the board, and if they touch a property, they land on it and stay.  Players use their paddles to block or not block the other players' pieces from landing on the properties at the borders.  Pong mode continues until all pieces have landed on a tile, then Monopoly rules kick in for purchase, rent, community chest, chance, jail, etc.  After each player has had their Monopoly mode turn the board is rotated 90 degrees, the pieces reset to the center of the player's paddles, and pong mode begins again.

House Rules Mod: Any fees go in the center of the board, which adds a brickout element to the game during "pong" mode.  Players get to keep the "money bricks" they break.
« Last Edit: July 09, 2012, 06:55:03 AM by VortexCortex » Logged

iffi
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« Reply #1047 on: July 09, 2012, 01:56:24 PM »

Monopoly + Rollercoaster Tycoon

Buy up properties around the world, compete with other players to develop your park so you can charge higher prices of admission and drive your competitors out of business.
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baconman
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« Reply #1048 on: July 09, 2012, 09:44:55 PM »

Rollercoaster Tycoon + Indie Game: The Movie

Collect IDEs, engines such as Ogmo Editor, resources such as sprites, BGMs, and code snippets, and use them to create a variety of entertaining indie gaming experiences. Build your relationships and reputation with other developers, then team up for medium-scale projects to enter and conquer IGF, or mash them together in LD48s (Ludum Dare 48-second challenges!) and other similar competitions.

You know, once you've rescued them from The Indie Game Legend and all... do I smell caviar?
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rek
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« Reply #1049 on: July 10, 2012, 12:28:12 PM »

Indie Game: The Movie + tower defence

Stop indie developers from completing their games by placing Asshole Business Partners, Legal Threats, Incompetent X-Box Live Staff, Circadian Rhythm Sleep Disorder, Long Distance, Critics, Egos, Internet Dicks, and Documentarians in their way!
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baconman
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« Reply #1050 on: July 10, 2012, 01:08:31 PM »

Indie Game: The Movie + tower defence post

Cheesy
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Destral
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« Reply #1051 on: July 12, 2012, 01:14:22 PM »

Tower Defense + Pacman

Navigate a dangerous maze collecting pickups while avoiding the different defensive towers that try to kill you.
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VortexCortex
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« Reply #1052 on: July 13, 2012, 02:07:03 AM »

Tower Defense + Sim City
You're not sure why those dumb hairy apes want to live near your glorious towers, but it's up to you to build the least habitable city on the planet.
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iffi
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« Reply #1053 on: July 13, 2012, 09:53:58 AM »

Sim City + JRPG

Play as the mayor of a small town, as you progress through the story fighting crime you level up your city and place new buildings and zones.
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DustyDrake
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« Reply #1054 on: July 13, 2012, 12:18:42 PM »

shouldn't it have gone from TD + Pacman to PacMan+ Sim City?
Oh well

JRPG + WRPG
Get the best of both worlds with this not too long, but still decent length and not linear but still linear story with semi believable characters!
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JasonPickering
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« Reply #1055 on: July 13, 2012, 01:42:06 PM »

WRPG + Dance Game

You are a new hero who was born mute and can only speak through dance. use your amazing dance moves to defeat monsters and use the new "Dancilogue" system to choose how the story goes.
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Player 3
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« Reply #1056 on: July 13, 2012, 03:08:13 PM »

Dance Game + Flight Simulator.

We'll be crashing as often as I did just being a kid with MS Flight Simulator '98.
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iffi
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« Reply #1057 on: July 13, 2012, 03:58:08 PM »

Flight Simulator + Racing Game

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LiquidAsh
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« Reply #1058 on: July 20, 2012, 07:44:34 AM »

Racing Game + Memory Game

1. Drive through a short track segment guided by signs.
2. Drive through all previous track segments from memory.
3. Drive through new track segment guided by an signs.
4. Loop back to step 2.

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DeadPixel
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« Reply #1059 on: July 20, 2012, 08:44:06 AM »

Memory Game + Shmup

Plays as normal until you beat it and open up New Game+.  Afterwards all enemies and/or bullets are invisible.
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