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TIGSource ForumsDeveloperDesignThe Neverending Hybrid Game Design Game
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Author Topic: The Neverending Hybrid Game Design Game  (Read 147994 times)
brog
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« Reply #20 on: November 28, 2009, 07:12:46 AM »

Horror + RTS

What starts out seeming like a simple mission to build up a base and take out an enemy outpost gradually turns into a struggle against inconceivable monstrosities from another reality.  Whenever you defeat an enemy soldier, nameless black spheres burst forth from its corpse and devour anything nearby.  Eventually it becomes clear that even your own soldiers are in fact the three-dimensional protrusions of an alien god's creeping tentacles, and you give up and gibber to yourself in mindless despair.
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Cokho
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« Reply #21 on: November 28, 2009, 08:55:14 AM »

RTS + FPS
You're a general, and you have to organize the army, the building and the buisness by talking to people. You can help your solders resist to an attack, but be warned! If you die, you loose! You have speech recognition so you can shout your orders!
« Last Edit: November 28, 2009, 09:15:35 AM by Cokho » Logged

Pardon my poor english T_T
Copyrite
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« Reply #22 on: November 28, 2009, 11:33:22 AM »

FPS + roguelike
Not DoomRL, this one's the other way around: Plays like FPS and has some roguelike features - think Spelunky, but replace platformer with FPS. Randomly generated levels. Permadeath and bones. Power-ups/items with randomized appearances. Player classes to cover the entire FPS genre (arcade deathmatch or tactical shooter?). Polymorph gun. Tears of Joy

(Actually, I've been thinking about this for a while. Someone do this)
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noah!
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« Reply #23 on: November 28, 2009, 01:00:57 PM »

Roguelike + Rhythm

FĂ«anor the High Elf: "Equip the Gold Mace for 3d6 damage."
PaRappa the Rapper: "Equip! the Gold Mace for 3-d6 dam-age!"
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PANPOMMA
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« Reply #24 on: November 28, 2009, 01:04:22 PM »

Roguelike + Roguelike

-Randomly generated genre each time you play, anything from high fantasy to steam punk to horror!

-Randomly generated stats, no no, not just a dice roll for your stats, I mean the type of stats, from classic DnD to Gurps!

-Randomly generated races and classes!

-Randomly generated world and goals within that world!

-Randomly randomly randomly ran, run! ransidddd cthulullsdj ssssss gahbar neeee!!!!!

 Screamy Screamy Screamy
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unsilentwill
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« Reply #25 on: November 28, 2009, 01:10:16 PM »

Rhythm + Stealth

Maybe like a kickass 70s exploitation game.  Well, hello there!

Augh this thread is so confusing.
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Bree
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« Reply #26 on: November 28, 2009, 06:11:02 PM »

Stealth + Platformer

You're a professional thief. Creep through the areas as quietly as possible, but when you're spotted, all bets are off- bust out some crazy-ass parkour shit and get the hell out. It's free-roaming, so you'll able to come back later when you're ready. Practice pickpocketing the naive townsfolk whenever you need some spare change. :D
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BlueSweatshirt
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« Reply #27 on: November 28, 2009, 06:15:30 PM »

Stealth + Platformer

You're a professional thief. Creep through the areas as quietly as possible, but when you're spotted, all bets are off- bust out some crazy-ass parkour shit and get the hell out. It's free-roaming, so you'll able to come back later when you're ready. Practice pickpocketing the naive townsfolk whenever you need some spare change. :D

See Assassin's Creed 1 and 2 for reference.
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Seth
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« Reply #28 on: November 28, 2009, 08:14:26 PM »

FPS + roguelike
Not DoomRL, this one's the other way around: Plays like FPS and has some roguelike features - think Spelunky, but replace platformer with FPS. Randomly generated levels. Permadeath and bones. Power-ups/items with randomized appearances. Player classes to cover the entire FPS genre (arcade deathmatch or tactical shooter?). Polymorph gun. Tears of Joy

(Actually, I've been thinking about this for a while. Someone do this)

This would be awesome!

...actually, most games would be more awesome with RL elements integrated into them.
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Tanner
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« Reply #29 on: November 28, 2009, 08:33:23 PM »

Stealth + Platformer

You're a professional thief. Creep through the areas as quietly as possible, but when you're spotted, all bets are off- bust out some crazy-ass parkour shit and get the hell out. It's free-roaming, so you'll able to come back later when you're ready. Practice pickpocketing the naive townsfolk whenever you need some spare change. :D

See Assassin's Creed 2, NOT 1, for reference.
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Bree
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« Reply #30 on: November 28, 2009, 08:34:15 PM »

Roguelike elements are the new RPG elements.
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Captain_404
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« Reply #31 on: November 28, 2009, 09:23:39 PM »

Roguelike elements are the new RPG elements.

That and free running apparently.

Obviously this facilitates the need for a free-running game with roguelike elements.

Anyway...

Platformer + Platform Shoes

Your only real obstacle is your ridiculous fashion sense!
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BlueSweatshirt
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« Reply #32 on: November 28, 2009, 09:29:58 PM »

Platform Shoes + Free Running

Good luck landing that jump without having a shitbreak.
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Bree
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« Reply #33 on: November 28, 2009, 09:43:40 PM »

Platform Shoes + Fighting

That drunk guy is trying to hit on you and won't back off. Curbstomp that sonuvabitch!
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BlueSweatshirt
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« Reply #34 on: November 28, 2009, 09:51:32 PM »

Fighting + deep sea diving

Fight off your foes in a zero-gravity underwater environment!

HADOUKEN!
*goes out*
 Cry
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Cokho
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« Reply #35 on: November 28, 2009, 10:08:34 PM »

Deep sea diving + Dancing game
"Come on, faster!"
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Pardon my poor english T_T
Inanimate
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« Reply #36 on: November 28, 2009, 10:16:35 PM »

Dancing Game + Platformer
Get through the level by tapping the arrows in the right order to the 'beat' of the stage, DOWNUPUPDOWN means JUMP, LEFTRIGHTLEFTRIGHT means RUN, DOWNUPDOWNDOWN means GROUND POUND, LEFTLEFTRIGHTRIGHT means GRAB, etc.
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Bree
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« Reply #37 on: November 29, 2009, 07:25:21 AM »

Dancing + Shooter

Tapdance your way through heavily choreographed gun-fu fights.
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William Broom
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« Reply #38 on: November 29, 2009, 07:40:42 AM »

Shooter + Platformer

I know people always complain about platforming being difficult in first person, but I think there's something really satisfying about, say, double-jumping around as a Scout in TF2. So in this game, the player is encouraged to perform all manner of jumps: rocket jumps, double jumps, wall jumps and so on. You could also have platformer-y weapons like a grappling hook and a gun that repulses you from the ground/walls.
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« Reply #39 on: November 29, 2009, 07:53:58 AM »

William Broom, you just described HL2 Done Quick - you just left flying out.
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