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879385 Posts in 32976 Topics- by 24363 Members - Latest Member: Renegade_Region

May 24, 2013, 12:02:07 AM
TIGSource ForumsDeveloperCreativeDesignThe Neverending Hybrid Game Design Game
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Author Topic: The Neverending Hybrid Game Design Game  (Read 78989 times)
DustyDrake
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« Reply #990 on: May 27, 2012, 05:15:22 PM »

Stealth FPS + platformer

Like Other M, but more sneaky sneaky
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rek
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« Reply #991 on: May 27, 2012, 06:23:56 PM »

Platformer + Mine Sweeper

Some of the platforms are deadly bombs. Jumping on a platform reveals its proximity to a bomb... or it explodes.
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Player Ʒ
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« Reply #992 on: May 27, 2012, 08:49:10 PM »

Minesweeper + Action Platformer

Dustforce.
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C.A. Sinner
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« Reply #993 on: May 28, 2012, 01:02:33 AM »

action platformer + inaction platformer

sometimes u move.... but somtimes u dont  Shocked
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JMickle
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« Reply #994 on: May 28, 2012, 05:26:46 AM »

inaction platformer + waiting game

the best game
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gigimoi
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« Reply #995 on: May 28, 2012, 05:02:37 PM »

Waiting Game + Hardcore Sniper Simulator

Sit on a building and wait hours for a person to arrive home, then shoot him.
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Eternal Dungeon Co-Op roguelike with a Trading Card based dungeon generation system.
John Sandoval
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« Reply #996 on: May 28, 2012, 05:17:13 PM »

hardcore sniper simulation + anime

anime makes everything better
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Player Ʒ
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« Reply #997 on: May 28, 2012, 05:18:55 PM »

Anime + Racing

Good luck seeing over everyone's obnoxiously large hairdo and/or tentacles.
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iffi
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« Reply #998 on: May 28, 2012, 09:05:28 PM »

Anime + Racing

Good luck seeing over everyone's obnoxiously large hairdo and/or tentacles.
Redline: The Game?

Racing + RTS

Coordinate various units that boost each other in various ways to reach the goal the fastest. Perhaps something similar in concept to team trickjumping in Quake, except you control all the units.
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John Sandoval
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« Reply #999 on: May 28, 2012, 09:08:03 PM »

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7Soul
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« Reply #1000 on: May 29, 2012, 01:29:42 PM »

RTS + Roguelike

Venture into dungeons to get resources to keep buying more unities and expanding your base
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gigimoi
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« Reply #1001 on: May 29, 2012, 05:07:14 PM »

Rogue-Like + Trading Card Game

It's mine, I call it
Collect cards at the end of each dungeon and "play" them to define the next floor's generation patterns.
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Eternal Dungeon Co-Op roguelike with a Trading Card based dungeon generation system.
FemtoKitten
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« Reply #1002 on: May 30, 2012, 03:12:17 PM »

Trading Card Game + Interactive Story

Reading lots of dialog with the occasional game popping up, and all the cards are drawn in a chibi fashion.
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Lonely Girl in Denver, I like making  games that require thought (Puzzles, 4Xs, Strategy, Turn-Based board games). Currently working on a Cute Collectible Card Game for Console and Mobile devices
LiquidAsh
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« Reply #1003 on: June 06, 2012, 05:05:04 AM »

Interactive Story Telling + Continuity

A variant of Storyteller.
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If you found this post useful, you might enjoy Rollaway.
GCshepard
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« Reply #1004 on: June 06, 2012, 06:42:33 AM »

Continuity + Dungeon Crawler
Half redundant. Go down through an endless dungeon that loops around to the first floor after half a dozen floors or so, but with new and harder enemies. (Didn't I just place that torch there?)
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