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879520 Posts in 32984 Topics- by 24367 Members - Latest Member: bastion_music

May 24, 2013, 09:12:55 AM
TIGSource ForumsCommunityCompetitionsOld CompetitionsAssemblee: Part 1an isometric box (and other things) - Finished ZIP uploaded!
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Author Topic: an isometric box (and other things) - Finished ZIP uploaded!  (Read 6599 times)
Sos
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« Reply #15 on: November 17, 2009, 06:21:21 AM »

Wow. Some ramps would be great aswell.
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NMcCoy
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« Reply #16 on: November 17, 2009, 02:07:17 PM »

No ramps. You get stairs.






Also spikes.




Also a stair-colored cube, for convenience.
« Last Edit: November 17, 2009, 02:49:32 PM by NMcCoy » Logged

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moi
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« Reply #17 on: November 17, 2009, 02:48:49 PM »

Awesome progression into awesomeness you've got going on there.
Keep going
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lelebęcülo
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« Reply #18 on: November 17, 2009, 03:04:48 PM »

Too lazy to animate this myself. Use your imagination?

Edit: WHEE HUE ROTATION

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NMcCoy
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« Reply #19 on: November 17, 2009, 03:36:39 PM »

Cursor? Forcefield? Who knows/cares?

Also, experimenting: Here's a softer plain white box.
The soft boxes stack nicely.
« Last Edit: November 17, 2009, 04:10:24 PM by NMcCoy » Logged

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Oddball
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« Reply #20 on: November 17, 2009, 04:47:05 PM »

Wonder if will see a Bobby Bearing clone made with these? I hope so.  Tongue

*Also that langdell image should be a site smiley
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NMcCoy
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« Reply #21 on: November 19, 2009, 04:52:26 AM »

And now for something completely different:


Sorry, too lazy to sort things into asciibetical order.
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Alex May
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« Reply #22 on: November 19, 2009, 05:01:32 AM »

Cursor? Forcefield? Who knows/cares?

If you could separate this into the back surfaces and the front surfaces, then people could put something inside.
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NMcCoy
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« Reply #23 on: November 19, 2009, 06:37:53 AM »

I didn't save the layers... if you want to put something in a transparent box, though, I have this lovely display case here.

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Inanimate
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« Reply #24 on: November 19, 2009, 07:16:58 AM »


 Epileptic

This is really awesome! Hope to see more iso environmental stuff! Perhaps lava, ice, various elemental and environmental hazards?
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moi
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« Reply #25 on: November 19, 2009, 07:49:47 AM »

Maybe some sort of brick texture could be good.
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lelebęcülo
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« Reply #26 on: November 19, 2009, 08:29:50 AM »

Very nice stuff! But i still think people would appreciate some slopes/halfpipes Wink

Other then the obvious lack of slopes and halfpipes, those are some very nice cubes, err and stuff too Smiley

Perhaps a set furniture of some kind? :> Some squares of water would be pritty neat aswell Wink and not futuristic kinda floor squares, and forests and alot of cool scenery would also be nice, especially since you got this smooth feel to your other stuff, it be very cool to see some other random stuff too Wink
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« Reply #27 on: November 19, 2009, 10:52:41 AM »

Very nice stuff! But i still think people would appreciate some slopes/halfpipes Wink

Yeah, bearings don't roll very well on stairs, the edges cause problems.

These are some lovely assets, lots of potential for all kinds of polished-looking games.
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Hangedman
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« Reply #28 on: November 19, 2009, 11:12:48 AM »

Excuse me while I isometric tactics game.
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« Reply #29 on: November 19, 2009, 11:48:19 AM »









Edit: Bleh, just realized another weirdness with my isometries. I've been assuming the sides of my blocks are 16 pixels tall when they are, in fact, 17 pixels. (And thus the blocks have a "z-size" of 17 pixels rather than 16, and that's rather an inelegant distance to be stacking at.) Not sure whether to correct various things or just make you folks deal with it.
« Last Edit: November 19, 2009, 01:34:36 PM by NMcCoy » Logged

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