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1034994 Posts in 41753 Topics- by 33346 Members - Latest Member: jboadas

August 22, 2014, 11:39:17 AM
TIGSource ForumsFeedbackPlaytestingdungeon (a collaboration between cactus and mr. podunkian)
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Author Topic: dungeon (a collaboration between cactus and mr. podunkian)  (Read 54879 times)
mr. podunkian
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« on: November 16, 2009, 02:52:39 AM »

some clarity
dungeon (v1.0)



to quote cactus:
"Dungeon is a tragic platformer about what can happen in a
castle, and how it affects people like you and me."


made for Mini Ludum Dare 14 -- which had the theme of comedy/tragedy

the controls are as follows:
arrows - move around
z - jump

warning: this game is HARD

download dungeon (v1.0)

as this is in the feedback forum, i'd love to get some good feedback about the game.

screenshots below:




« Last Edit: November 17, 2009, 05:26:00 PM by mr. podunkian » Logged

jwaap
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« Reply #1 on: November 16, 2009, 03:39:57 AM »

the first jump is impossible

<3
« Last Edit: November 16, 2009, 03:44:13 AM by jwaap » Logged

CK
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« Reply #2 on: November 16, 2009, 03:44:24 AM »

 Evil
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jamatthews
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« Reply #3 on: November 16, 2009, 03:48:48 AM »

I'm completely stuck on The Great Bat Tango. I'm guessing you might have to jump over either the 1st or last sets of bats, but it seems impossible.
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CK
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« Reply #4 on: November 16, 2009, 04:04:45 AM »

I'm completely stuck on The Great Bat Tango. I'm guessing you might have to jump over either the 1st or last sets of bats, but it seems impossible.

how?  wait for them to all go up WTF then walk under
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MaloEspada
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« Reply #5 on: November 16, 2009, 04:12:16 AM »

The checkpoints are unforgiving. Ugh. It should save every screen! Sad
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Morden
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« Reply #6 on: November 16, 2009, 05:01:11 AM »

The first stage that really pissed me off was Pussy!, mainly because when things like this happened, I had to play through it again, and again, and again.

I didn't get much further than that, because I pressed escape, trying to exit the full screen mode. This of course took me back to the start screen and I was too pissed off to re-play all the rooms. But otherwise, it's a really enjoyable game, in a perverted, masochistic kind of way.
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kinnas
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« Reply #7 on: November 16, 2009, 05:18:43 AM »

It seems like the first platformer with realistic jumping  Shocked

edit: hahahahaahaha : D fuck them spiked mario flags : D

edit2: it was great, probably wouldn't have been nearly as much fun without the text uptop (which was what drove me to finish the game), also I didn't really find it all that hard.
« Last Edit: November 16, 2009, 05:30:06 AM by kinnas » Logged

Evil-Ville
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« Reply #8 on: November 16, 2009, 06:02:15 AM »

At first the game ran in slow motion but using xp compatibility mode fixed that. (In windows 7 64-bit)

It was pretty fun. Challenging enough without being frustrating and short enough not to get repetitive. Pussy! was the only room I had trouble with.
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Zaratustra
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« Reply #9 on: November 16, 2009, 06:12:18 AM »

a horribly hard platformer with bad graphics? This is indie people
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Morden
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« Reply #10 on: November 16, 2009, 06:12:32 AM »

Ok, I'm done. By the way, what's up with THE MURDER and THE SUICIDE? Is it possible to jump over the sword to get to the last chamber in THE MURDER? I only tried it twice, but died both times, or whatever it was that happened. I don't feel like playing it over and over again just to see if it is possible to jump over that damn sword.

B the way, the person who designed the three spike level, you suck. That damn stage almost gave me a heart attack. Sadistic bunch of devs, that's what you are.
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Terry
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« Reply #11 on: November 16, 2009, 06:27:23 AM »

HARD  Cry
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Evil-Ville
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« Reply #12 on: November 16, 2009, 06:37:53 AM »

a horribly hard platformer with bad graphics? This is indie people

Sounds an awful lot like Eversion.
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sergiocornaga
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« Reply #13 on: November 16, 2009, 06:58:51 AM »

the first jump is impossible

<3

Yeah, the first jump was impossible for me... I tried it and died many times with no hint of success. Hoping to slow the game down to a crawl in order to make it playable, I tried compatibility modes, starting with Windows 95 (I'm running Vista). The game seemed completely unchanged, but for some reason I could make the jump now, and I went on to complete the game (though it was still tricky, of course). I turned off compatibility mode when I beat it and I still failed the jump every time. I'm wondering what the hell this was... a bug?

Anyway, great game. Suggestions: checkpoint every screen, actually make it have a savefile.
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Zaratustra
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« Reply #14 on: November 16, 2009, 07:26:25 AM »

a horribly hard platformer with bad graphics? This is indie people

Sounds an awful lot like Eversion.

My Word!

YOU HAVE GOT ME THERE GOOD CHAP

 Hand ClapGentleman
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