The worst part is obviously the fact that you get past "PUSSY!" and you make a mistake on "TO THE KING'S CHAMBERS..." or "FORBIDDEN GROUNDS" and have to start a "PUSSY!" again.
Also, I know this game is not striving to be a technical feat, but if collision detection didn't outline the character as a box, I'm sure there would be less frustration. But that may be your point.
One last thing: it takes too long to reset after a death. More frustration.
Again, considering a lot of the game in retrospect upon completion, I don't see these as problems as much as "it's supposed to be technically crippled for your pain".
Enjoyable. I must say, I am on the fence about "art games". A love/hate relationship with them as I think a game should accomplish it's goal to generally not be input disconnected from a player's intentions. "In Soviet Russia, game plays you." - kind of thing going on. I guess that is what is good about a mixed medium such as indie games though... A lot of rules can be changed to favor other aspects such as story, art, and in this case quick platforming and intrigue.
Or no rules altogether.
I wonder what the developers take on this... Is it an art piece or project or was I supposed to enjoy it mindlessly like a first person shooter?
BTW. My first post. Happy to have joined TIGForums.
