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Author Topic: Unity3D: Video Tutorials by Alec  (Read 67326 times)
Alec
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« on: November 16, 2009, 05:30:35 PM »

An Introduction to Unity3D

Now that Unity is free, I thought I'd take some time out to put together some tutorial videos. Let me know if you find them useful and/or if there are things you'd like me to improve. (I think I'll try to get the next ones out in HD so they're easier to read)

#01 is here: http://infiniteammo.ca/blog/impromptu-unity3d-intro-tutorial/

#02.1 is here: http://infiniteammo.ca/blog/tutorial-tuesday-schpooter/

#02.2 is here: http://infiniteammo.ca/blog/tutorial-tuesday-collision-and-messaging/

#03 is here: http://infiniteammo.ca/blog/tutorial-saturday-c4ke/

Unity 3.0 Series



« Last Edit: September 06, 2010, 08:08:06 AM by Alec » Logged

Matt Thorson
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« Reply #1 on: November 16, 2009, 07:27:00 PM »

Thank you sir, was just about to start looking for a good Unity tutorial Gentleman

Edit: Just watched all three and it was definitely useful.  You did a good job of showing off what is powerful about Unity and convinced me to try some prototyping.
« Last Edit: November 16, 2009, 07:52:41 PM by Matt Thorson » Logged

GregWS
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« Reply #2 on: November 16, 2009, 08:16:46 PM »

Thanks a lot for this Alec!  Watched them a couple hours ago, and because you were mostly looking at the basic scripting stuff I got a lot out of them (I'd figured out some of the other basic elements, but yeah, hadn't touched scripting yet).  Given how easy that scripting seemed, I've got no excuses not to try a couple prototypes of 3d games I couldn't do in GM...doubly so given how easy it is to whip up some sexy low-poly models in SketchUp then import them into Unity!

 Beer!
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ஒழுக்கின்மை (Paul Eres)
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« Reply #3 on: November 16, 2009, 08:24:02 PM »

good good, much appreciated sir
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JustRadek
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« Reply #4 on: November 17, 2009, 09:21:04 AM »

Thanks for videos -- are you planning on covering some more advanced topics?
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Alec
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« Reply #5 on: November 17, 2009, 09:30:27 AM »

Thanks for videos -- are you planning on covering some more advanced topics?

Eventually, yeah.

I want to build up to it. Smiley
« Last Edit: November 17, 2009, 09:39:56 AM by Alec » Logged

sega
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« Reply #6 on: November 19, 2009, 10:25:09 AM »

Thanks a lot for this, Alec.  It was my first attempt at using Unity, and it really clicked with me (unlike many other engines/frameworks).  I look forward to more.
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« Reply #7 on: November 19, 2009, 10:48:29 AM »

I wish for subtitles, being hearing impaired, however it was easy enough to figure out anyway, plus lip reading works (kinda). Good move with putting yourself in!
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sega
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« Reply #8 on: November 21, 2009, 01:29:58 PM »

So Alec, you said you're open to suggestions for future tutorials.  I just wanna suggest one based on collision detection and health reduction/death of an enemy.
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Alec
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« Reply #9 on: November 21, 2009, 10:49:44 PM »

So Alec, you said you're open to suggestions for future tutorials.  I just wanna suggest one based on collision detection and health reduction/death of an enemy.

Sounds good... maybe I can just make a really simple shooter as a demo.
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« Reply #10 on: November 22, 2009, 01:11:18 AM »

That sounds like a really good example game to make; it would cover a lot of different fundamental aspects, and the things covered would be pretty transferable to other situations.  Smiley
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« Reply #11 on: November 22, 2009, 02:22:11 PM »

I like that you're taking this more in a direction of teaching the basics of the IDE than the actual coding, video tutorials on coding never seem to work.

All I can suggest is to keep going in this direction, great stuff.
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« Reply #12 on: November 22, 2009, 04:42:30 PM »

So Alec, you said you're open to suggestions for future tutorials.  I just wanna suggest one based on collision detection and health reduction/death of an enemy.

Sounds good... maybe I can just make a really simple shooter as a demo.

Yeah, expanding off of that "bullet" you made. And then introduce a simple text GUI or what not along with simple enemies.

Thanks for even making these initial videos, I downloaded Unity3D once I heard it was free, but I didn't know how to start. Gentleman I thought it was rigidly tied into the terrain system.. but it looks like I COULD make a 3D space shooter-trader-builder with it.. That's another idea for a video or two, how to import 3D models & their textures. Smiley

*Edit* In fact I've got a really simple game going even now.  Beer! It's called "Grey Lights: The Beginninging"
« Last Edit: November 22, 2009, 04:51:09 PM by Galaxy613 » Logged

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Alec
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« Reply #13 on: November 22, 2009, 05:56:06 PM »

You can make pretty much whatever you want with it.

Importing 3D models is super easy in most cases: You just go to "Assets -> Import New Asset..." and select the model. Done!

(Alternatively, you just drop the model in your project folder. Next time you switch to Unity it'll auto-import!)

^ This depends if the model format is supported by Unity, but many are. And if not, you can just export to FBX or another supported format.

Same deal with textures, you just import them or put them in the folder. When you save them, Unity will automatically re-import them. Once they're in Unity you can change their import settings, etc.

EDIT: See the bottom of this page for an overview of Asset formats.
« Last Edit: November 22, 2009, 06:02:27 PM by Alec » Logged

Galaxy613
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« Reply #14 on: November 22, 2009, 07:10:17 PM »

Oh my gosh I assumed it couldn't import .3ds files at all. Now I can use all my models from my last 3d game I tried making.

Now I feel silly for having to have you point that out. Facepalm

*Edit* I just found out that it has automatic normal-map generating. Shocked I think I may be in love.

*Edit Twice* I got one my old space stations and asteroid in. :D
« Last Edit: November 22, 2009, 08:20:36 PM by Galaxy613 » Logged

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« Reply #15 on: November 23, 2009, 09:42:39 AM »

Any tutorials on responding to collisions etc
very good so far btw
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Eraser
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« Reply #16 on: November 23, 2009, 11:55:33 AM »

Any tutorials on responding to collisions etc
very good so far btw
Yeah, my camera falls through floors Sad

(I found an FPSWalker script that comes with Unity. Quite handy, if it didn't fall through my floors).
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Alec
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« Reply #17 on: November 23, 2009, 12:25:15 PM »

Does your camera have a collider? Is it set as a trigger? (it shouldn't be)

Does your ground have a collider?
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Eraser
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« Reply #18 on: November 23, 2009, 12:36:25 PM »

Does your camera have a collider? Is it set as a trigger? (it shouldn't be)

Does your ground have a collider?
Heh, it didn't. Thanks xD found out how to add colliders and it's working perfectly now.
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Alec
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« Reply #19 on: November 23, 2009, 01:26:17 PM »

Sweet. Smiley
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