Welcome, Guest. Please login or register.
Did you miss your activation email?

Login with username, password and session length

 
Advanced search

891108 Posts in 33521 Topics- by 24766 Members - Latest Member: karlari84

June 18, 2013, 10:55:18 PM
TIGSource ForumsDeveloperFeedbackrComplex
Pages: 1 [2]
Print
Author Topic: rComplex  (Read 3418 times)
rekcah
Level 0
***


PulseBoy.com


View Profile WWW Email
« Reply #15 on: November 28, 2009, 08:21:24 PM »

Cool game! the blue part after the first ramp is kind of hard to see. The monster seems to warp/get reset at certain checkpoints, so you can save ammo. Haven't beaten it.. how much longer after the second ramp? Restarting is kind of irritating. Great aesthetics!

It's not too much longer after the ramp.
Logged

supershigi
Level 7
**


No Yoshi is an Island


View Profile WWW Email
« Reply #16 on: December 04, 2009, 06:29:28 PM »

Hi Roger, I played the game today and wanted to leave you some feedback! 

1.) It was quite fun.  I liked how the music and clean scrolling really made the pace feel fast and exciting. 

2.) I actually got a kick out of the voice acting because it was so funny.  I really look forward to the voice acting in games like "Time Crisis" or "Typing of the Dead" for that very reason; it's cheesy, but that's what makes it so cool.  I totally busted up at the "I'm a dead man" part Tongue

3.) I could not get past the part where you're sliding down the side of the building because I wasn't sure at what point I was supposed to jump in order to avoid the blue barriers.  I tried jumping right before the barrier, and I also tried jumping from further back (thinking that gravity might help me jump further), but I failed both ways.  Where are you supposed to jump from in order to not die there?

4.) I wasn't sure how much my bullets were actually affecting the monster because sometimes it seemed as though they didn't knock him back at all.  I also started realizing that the monster's position reset at certain locations.  Perhaps graphically showing the monster reeling back after getting shot would help the players get a better feel for how to ration their ammo.

5.) You did this in 8 days??  Awesome.

Overall I really enjoyed it, great job!  Good luck in the IGF and thank-you for sharing this with us!
Logged

Laura Shigihara | Composer and Game Designer
Blog | Youtube | Twitter
cactus
Makeout King
Level 5
******



View Profile WWW
« Reply #17 on: December 07, 2009, 03:38:16 AM »

Just saw clips of the game on ByteJacker. Looks sweet, too bad it doesn't work on my computer Cry
Logged
rekcah
Level 0
***


PulseBoy.com


View Profile WWW Email
« Reply #18 on: December 09, 2009, 04:39:08 PM »

Awesome! rComplex on bytejacker!!? damn..

And here I'm thinking it was forgotten about already! AHAHAH.
Hi Roger, I played the game today and wanted to leave you some feedback! 

1.) It was quite fun.  I liked how the music and clean scrolling really made the pace feel fast and exciting. 

2.) I actually got a kick out of the voice acting because it was so funny.  I really look forward to the voice acting in games like "Time Crisis" or "Typing of the Dead" for that very reason; it's cheesy, but that's what makes it so cool.  I totally busted up at the "I'm a dead man" part Tongue

3.) I could not get past the part where you're sliding down the side of the building because I wasn't sure at what point I was supposed to jump in order to avoid the blue barriers.  I tried jumping right before the barrier, and I also tried jumping from further back (thinking that gravity might help me jump further), but I failed both ways.  Where are you supposed to jump from in order to not die there?

4.) I wasn't sure how much my bullets were actually affecting the monster because sometimes it seemed as though they didn't knock him back at all.  I also started realizing that the monster's position reset at certain locations.  Perhaps graphically showing the monster reeling back after getting shot would help the players get a better feel for how to ration their ammo.

5.) You did this in 8 days??  Awesome.

Overall I really enjoyed it, great job!  Good luck in the IGF and thank-you for sharing this with us!

LOL thanks!

By the way, you can only knock the monster back but so much so thats why it might look like the bullets dont have an effect after awhile. You have to kind of whatch your bullets and make sure you use them at the right time when you think you're gonna get caught.
Logged

X3N
Level 6
*


View Profile Email
« Reply #19 on: January 23, 2010, 12:29:42 PM »

Yer, hint: iirc you don't have to actually shoot the monster till the third room or so? Because it resets its position at doorways. That's if you hit all the jumps/slides correctly.
Cool game  Cool
Logged

destiny is truth pre-op
FungusTrooper
Level 0
**



View Profile
« Reply #20 on: January 24, 2010, 10:49:53 AM »

Beat it on the third run, my only complaints are pretty much what other folks have said.

Voice acting's a little off, and is just hilarious. Make it remember where you've gotten to and only start talking again from that point = win.

Jumping on slope is kinda lame. Sometimes I jumped too early and landed on the obstacle, others I jumped half a second later and was way too late. It isn't obvious where you need to jump to clear them. Luckily the monster is hella slow on the slopes so it's not bad.

Other than those two issues, this was great!
Logged
X3N
Level 6
*


View Profile Email
« Reply #21 on: January 24, 2010, 03:06:26 PM »

I noticed you're making (re-making) a SHMUP, looks cool.
Logged

destiny is truth pre-op
rekcah
Level 0
***


PulseBoy.com


View Profile WWW Email
« Reply #22 on: January 26, 2010, 09:15:35 PM »

I noticed you're making (re-making) a SHMUP, looks cool.

Yes, I am! And development is coming along pretty well. Keep checking www.wingsofapocalypse.com for updates on that!

Also, rComplex was reviewed in Total PC Gaming Magazine! Check it out at www.rekcahdam.com!

EDIT:
New trailer up on gametrailers.com. You can check it out @ http://www.gametrailers.com/video/debut-trailer-rcomplex/63495
« Last Edit: March 22, 2010, 01:51:20 PM by rekcah » Logged

Pages: 1 [2]
Print
Jump to:  

Theme orange-lt created by panic