One by one I shall respond. Mluongo, I appreciate
And yeah, it's not a very great score xD it's definitely something one needs to take time to master... but it's good to see you got far enough to get one ability, and gave it some good tries :3
LIKED
liked seeing that leveling up is possible,
certainly do better at the more you play
new layouts each time
Huzzah! This is good. Core aspects that I am fairly proud of having, and it's nice to see the response to them is positive. I'm certainly trying to think of ways to make the game more accessible to the new player as well as add depth for the player who is becoming very good.
I decided going with random would be a little easier on my end, and allow for a lot of replayability at the cost of much story-depth or specific level design. (Also sometimes you run into impossible challenges ._. sorry)
ISSUES
Needs more explaining
screwed by getting boxed in
Sound ... catchy tune ... [various] sounds
Explaining may or may not happen. I want the player to be aware of everything he/she is able to do (hence the control keys right at the beginning), but I kind of like the sense of discovery. There's no introduction to what you can do, or the controls, or how things will react -- it's something you learn over time. Hopefully quickly, though. I will probably add some quick little tutorial.
Pickup Queue: The next item you pick up will be the next item in the queue.Health Display: What's the most eye-catching thing onscreen that has to do with "life" or "survival"? :]Getting boxed in: Yeah, that's a bit of a problem. I will try to work on it but I think it also adds value to the smashy-block ability. It seems rather unfair to the player, however -- I'll try to make sure there is a clear-air path through everything? ... Maybe. I will consider it, anyway.
Working on sound ^^ I want to get some music in, definitely, but I don't know exactly how to do it (especially transitions between different music). And sound will certainly find its way in as well. (And I want to make sure the music is nice, too >_<)
ISSUES
probability thing isn't very important
depth measurements
high scores
punching
challenging to kill enemies
The probability thing is in fact a display! I don't know if it's a horrible thing but I enjoy it xD -- It originally stemmed from wanting this wild and crazy number drop and slow down, and hit a solid "0" upon death. It made me feel nice.
Depth measurements always make sure one of them is km once you die. I should make that more clear.
I will probably be able to make it more clear by having the
km the sole unit used in high-scores.
Long story short: I
will make a high score table, and
km is guaranteed to show up. This unit-changing really is for show, but I thought it was kind of cool, maybe it's just annoying ^^
Punching and fighting being difficult: Every punch upgrade (there are two of them) increases not only damage, but hitbox size. Fighting
is fairly difficult, I admit. So, again, as above, I will be considering things to make it easier on new people, or make an easy difficulty or something of the sort.
Hope this helps.
It does. I hope I've managed to clear a few things up, and I will proceed to in-game clear a few other things up for the player!