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1075825 Posts in 44145 Topics- by 36119 Members - Latest Member: propmaster

December 29, 2014, 08:56:32 AM
TIGSource ForumsPlayerGeneralStepping up from Game Maker
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Author Topic: Stepping up from Game Maker  (Read 7178 times)
LazyWaffle
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« on: November 27, 2009, 10:24:17 PM »

For a while, I've really hated Game Maker due to its clunkiness and terribleness. I want to move up, but my brain is too stupid to learn anything too much more complicated. So basically, I want something cleaner than GM [bonus points for a cozy interface], but still not too much more difficult than GML. Also, MMF and Construct don't count since they're the worst things ever. Anywho, thanks in advance.
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lokijki
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« Reply #1 on: November 27, 2009, 10:36:18 PM »

I was gonna say Construct but then... y'know, your last sentence there. I dunno, with those three out theres nothing else that I know of. Stencyl maybe, but thats been around forever and is just now going into closed beta. (What's wrong with Construct?)
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Skofo
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« Reply #2 on: November 27, 2009, 10:43:53 PM »

I'm half-heartedly developing a GM replacement, if that counts for anything.

Other than that, I recommend LÖVE. It has no official interface to speak of, but it is still pretty damn easy to make stuff with it. Plus it's open source and supports the three major desktop platforms!
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LazyWaffle
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« Reply #3 on: November 27, 2009, 10:56:33 PM »

I'm half-heartedly developing a GM replacement, if that counts for anything.

Other than that, I recommend LÖVE. It has no official interface to speak of, but it is still pretty damn easy to make stuff with it. Plus it's open source and supports the three major desktop platforms!
Holy shit, yes. I fucking love you, Skofo. I'm trying out Love right now, and it's motherfucking AWESOME.
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jrjellybeans
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« Reply #4 on: November 28, 2009, 09:04:29 AM »

Try Flash.

It's been pretty easy and the platform can be played anywhere.

(With that said, we're using GM and love it!)
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konjak
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« Reply #5 on: November 28, 2009, 09:13:52 AM »

Construct may be unfinished, but I love it.
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Hangedman
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« Reply #6 on: November 28, 2009, 09:48:33 AM »

I'm specifically looking for an engine that has a graphical interface, but one that supports lots of tweaking... I don't want to learn 3 programming languages just to make some boxes fall over, but I also don't want a GUI-run engine that slows to a crawl with more than 20 sprites on screen (which I have seen happen with GM.)
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AUST
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« Reply #7 on: November 28, 2009, 09:56:31 AM »

I tried Game Maker some time ago and i quickly realized that i was going to use GML 98% of the time, so i thought i'd learn a "real" coding language. I went with Python as i've been told it was quite easy to learn. I bought a book two weeks ago, then recently i started playing with Pygame and this is pretty well done and easy to use. So you might give it a try, i'm sure the transition will be quite smooth. Plus, you might find this tutorial helpful.
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Cokho
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« Reply #8 on: November 28, 2009, 10:16:53 AM »

I think i'll go for LÖVE too! GM doesn't satisfacted me. I did try to learn C but gosh it's hard!
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Glaiel-Gamer
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« Reply #9 on: November 28, 2009, 10:20:20 AM »

Flash
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C.A. Silbereisen
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« Reply #10 on: November 28, 2009, 10:33:12 AM »

How about Flixel? I personally don't have any experience with it but I keep hearing it's good.
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Hangedman
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« Reply #11 on: November 28, 2009, 10:48:55 AM »

Flixel looks good, but I'm not terribly interested in Flash.

Construct I'm definitely interested in... I prefer a mix of GUI and coding and GM has some limitations that make me wary. Also, if I do delve into the coding, it's pretty much just Python.
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Ashkin
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« Reply #12 on: November 28, 2009, 01:46:57 PM »

Hm. Flixel, or Flashpunk?....
I can't decide.
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Martin 2BAM
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« Reply #13 on: November 28, 2009, 11:56:14 PM »

Flash + Flixel.
Flash is the best way of distributing games. No executable "hazards", playable in most systems without effort, it's a lot of fun Smiley
Flixel makes it really easy for you if you don't know anything about Flex (flash objects, functionality and stuff)

Of course you can't have (fast enough) 3D, but for 2D is tits.
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Ashkin
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« Reply #14 on: November 29, 2009, 12:17:13 AM »

Who needs 3D? I'll look into flixel (again).
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Tycho Brahe
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« Reply #15 on: November 29, 2009, 09:43:26 AM »

Try an assembly language, that should give you a good start!

Alternatively, take a look at flixel, I found it eaiser than a lot of things (but harder than some) and it will give you a good step into "proper" programming. It's perfect if you want a challenge, but if you want to go onto making games quickly in somthing after making games quickly in gm then it might not be best.
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jrjellybeans
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« Reply #16 on: November 29, 2009, 10:20:52 AM »

We've looked at Python at have found it difficult to understand Sad

I really think Game Maker isn't that bad of a platform.  It's pretty stable and resources are ridiculously easy to manage...
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LazyWaffle
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« Reply #17 on: November 29, 2009, 10:32:22 AM »

I really think Game Maker isn't that bad of a platform.  It's pretty stable and resources are ridiculously easy to manage...
Yes, but they're managed VERY poorly. Have you seen how much RAM GM games take up? It's ridiculous. Not to mention you can develop some nasty syntax habits since you don't need to use semicolons.
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Skofo
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« Reply #18 on: November 29, 2009, 01:05:09 PM »

The problem with LÖVE and Construct is that although they look very promising they are still early in development, so I'll have to constantly update my games if I want to continue their development otherwise code will become outdated or defunct.
Constantly?

LÖVE hasn't seen an update since over a year ago.
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« Reply #19 on: November 29, 2009, 01:16:07 PM »

I went directly from a BASIC variant quite near to GML (I think - never actually used GML) to C++, then maybe a bit too quickly to OpenGL (where's the fun without graphics? Crazy) Took some time of course to get all the stuff of course, but once I did I've never actually regretted.

Just to give a different view to you than most others. ( like MrHackenbacker, but maybe a bit more seriously Grin)
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