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1075825 Posts in 44145 Topics- by 36119 Members - Latest Member: propmaster

December 29, 2014, 08:56:48 AM
TIGSource ForumsPlayerGeneralStepping up from Game Maker
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Author Topic: Stepping up from Game Maker  (Read 7179 times)
MaloEspada
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« Reply #60 on: December 01, 2009, 04:09:23 PM »

Flashpunk is coming guys, rest assured.
Also, flixel.
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Alevice
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« Reply #61 on: December 01, 2009, 05:06:06 PM »

WebGL. No AL, tho
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G.I.L.
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« Reply #62 on: December 01, 2009, 06:46:54 PM »

Flash or C# with the xna framework both are simple and powerful. I recently stepped up from gm myself and i love these.
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BlueSweatshirt
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« Reply #63 on: December 01, 2009, 06:55:56 PM »

Flash is so expensive to develop on(buy the tools), am I missing something here?
Especially compared to Game Maker.
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John Nesky
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« Reply #64 on: December 01, 2009, 06:57:00 PM »

The developer kit for Flash is free. The art tools are not, but depending on the art style you're going for, that may not be a problem.

EDIT: Technically you don't even need to install anything to develop Flash games.
« Last Edit: December 01, 2009, 07:04:31 PM by John Nesky » Logged
BlueSweatshirt
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« Reply #65 on: December 01, 2009, 07:07:22 PM »

Oh, okay. Big Laff

I should go download that dev kit.
The website looks pretty nice, too. Smiley
I wonder if it was built with flash?  Durr...?
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ChevyRay
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« Reply #66 on: December 01, 2009, 07:10:27 PM »

I make Flash games in FlashDevelop, which is free. You lose the handiness of Flash's stage editor and awesome vector drawing tools and stuff, but since my games are pixel art, and I design my rooms with Pro Motion's tilemapper anyways, it's no problem.
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deadeye
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« Reply #67 on: December 01, 2009, 09:10:57 PM »

Ya, Game Maker's new logo is definitely not of my preference.
Anyway I was actually contacted by this site, (as in they sent an ad to my inbox,) and it could be interesting to check out: http://pushbuttonengine.com/

Christ... another gear logo.

Construct was first*, dammit!  Hand Shake LeftOutraged




*(Actually, probably not, but still... why does every other game making engine out there need gears in their logos?)
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ChevyRay
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« Reply #68 on: December 01, 2009, 10:08:03 PM »

Gears ARE pretty cool... Who, Me?

Also, Pushbutton seems nice to use. I have it sitting around and I dig through their code every once in awhile for inspiration and learn how they accomplish a few things; I really wish their networking component was free too though Sad
« Last Edit: December 02, 2009, 12:26:08 AM by ChevyRay » Logged
BlueSweatshirt
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« Reply #69 on: December 02, 2009, 12:22:23 AM »

I'm starting to get really interesting in Flash for my prime game development method.

The idea that basically anything(except iPhones  WTF) can run my game is definitely attracting me.
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ஒழுக்கின்மை
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« Reply #70 on: December 02, 2009, 12:30:06 AM »

your choices aren't that great;

flash is a "real" programming language but it's interpreted and just as slow as GM and in some regards slower, and much of the gamer player base finds it hard to take shareware flash games seriously ("they expect me to buy something that runs in a browser?")

mmf2 and construct have many of the same drawbacks gm does (windows-only, interpreted), and at least gm is getting a mac version

unity is supposedly hard to adapt to 2d purposes, since that isn't its primary function

blitz and torque i don't know much about, but i've heard they are hard to use and poorly documented, but good once you learn them.

my policy has always been (and i know people disagree with this policy) to *judge an engine by the number of good games it has produced*. if you're judging engines by that, the clear winners are gm, c++, flash, and mmf2. there are also a few good games made in unity. i know of almost no good games made in construct, love, rpgmaker xp, torque, blitz, python, etc (although there are at least one or two good games for each, but nothing like the dozens of good games for the previously mentioned engines).

this judgement is a form of pragmatism: judge the use of something but its actual use in the past for other games, not its theoretical use. it doesn't matter what an engine can do if it frustrates you enough that you find it painful to work in.

practically, my advice is this:
- if you want to make 2d downloadables (freeware or shareware), then gm or mmf2, or if you can handle it c++
- if you want to make online / browser games, flash or unity
- if you want to make 3d, unity or c++

also, another bit of pragmatism

while you guys decide... i make gam

also,

He's right though, Flash is awesome and easy to learn.

it is not easy to learn for everybody. i found it extremely difficult to learn, even after dedicated a few months to learning it i couldn't figure out a thing about it.
« Last Edit: December 02, 2009, 12:38:51 AM by Paul Eres » Logged

Mipe
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« Reply #71 on: December 02, 2009, 12:55:02 AM »

Got to keep in mind that flash, GM and mmf are old and established engines, while Construct is still fresh and in development stage. People are holding back from major projects until the final stable version is released.
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