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1073913 Posts in 44020 Topics- by 36024 Members - Latest Member: EC86

December 21, 2014, 05:31:04 AM
TIGSource ForumsFeedbackPlaytestingA Sad Tale, By Lurk
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Author Topic: A Sad Tale, By Lurk  (Read 7014 times)
C.A. Silbereisen
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« Reply #40 on: December 05, 2009, 05:28:40 AM »

In Soviet Russia, abyss gazes into you.
Sorry, couldn't resist  Embarrassed

Quote
I've thought about an old snes game called 'Young Merlin'. The gameplay was pretty abstract, like a mix of zelda and adventure game. You would progress through interactions with items and environment, and everything was pretty fluidly integrated, puzzles and everything.
You should try The Immortal. It's an old adventure/rpg/action game that has some heavy puzzling and is decidedly low on stats. It's also hard as balls.  Cheesy
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Lurk
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« Reply #41 on: December 05, 2009, 05:45:14 AM »

CAsinclair- Yes, I loved the immortal too. I loved the fact that it wasn't a typical 'save the world' plot, it happened on a much more micro-level. But the item interaction was a bit too limited- I would like to have multiple 'solutions' to get an ending. For example, you have a locked, closed wooden door- you can find a key, pick the lock, hack it to bits, make a path using bait to draw the green slime to dissolve the door, infuriate a large monster to bash it in etc- the player is mainly responsible for what happens next, the game only needs to support as many actions as possible.

Edit-Ultima Pagan also had some good ideas, which were ultimately(haha) ruined by bad implementation.
« Last Edit: December 05, 2009, 05:49:38 AM by Lurk » Logged
JoeHonkie
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« Reply #42 on: December 06, 2009, 06:53:20 AM »

I really, really like the "multiple solutions to the same puzzle" way of doing things, but I imagine that as a game gets bigger, that gets harder to implement.
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C.A. Silbereisen
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« Reply #43 on: December 06, 2009, 07:14:32 AM »

Yup, I'd like to see more games handle puzzles more "dynamically". Even in games where there's multiple solutions, it's usually just 2 or 3 pre-set ones to "choose" from.

I think Scribblenauts is a step in the right direction in that respect. After finishing the game, I replayed some of the levels trying to solve them in the most ridiculous ways possible. 'Twas great fun.  Big Laff
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« Reply #44 on: December 03, 2012, 07:24:06 AM »

Links are dead and I cannot find a mirror through search engines, does anyone have a copy of this that they can upload please?

The links were still working in April: http://www.freeindiegam.es/2012/04/a-sad-tale-lurk/

Since I still have games I downloaded 10+ years ago, hopefully someone still has this, especially since it's supposed to be pretty good.
« Last Edit: December 03, 2012, 06:24:45 PM by user452 » Logged
Eelfroth
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« Reply #45 on: February 12, 2013, 04:36:42 PM »

Found this sitting in my download-folder. Enjoy: http://dl.dropbox.com/u/67856773/a_sad_tale_by_lurk_1_6.exe
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« Reply #46 on: February 12, 2013, 05:08:34 PM »

Thank you!

backup link: http://www.mediafire.com/?gq6xqnlx1259iw9
« Last Edit: February 12, 2013, 05:17:07 PM by user452 » Logged
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« Reply #47 on: February 13, 2013, 01:51:13 AM »

I like the game so far. Perhaps you could have more moody music Smiley
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joe_eyemobi
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« Reply #48 on: February 17, 2013, 10:44:09 PM »

Hi there - has the game been taken down now? Both links go to box, but it says the file is gone now
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« Reply #49 on: February 17, 2013, 11:35:53 PM »

Hi there - has the game been taken down now? Both links go to box, but it says the file is gone now
Both the dropbox and mediafire links displayed on this page - right above your post - still work fine, but here are some new links, just in case:

http://multiupload.biz/1wqqke4w31e0/a_sad_tale_by_lurk_1_6_MultiUpload.biz.zip.html
http://flashmirrors.com/files/1gf0c30exkazbu7/a_sad_tale_by_lurk_1_6.zip
http://uploadmirrors.com/download/PLI47AMI/a_sad_tale_by_lurk_1_6.zip
http://www.mirrorcreator.com/files/0BHRPUJA/a_sad_tale_by_lurk_1_6.zip_links
http://www.mirrorcreator.com/files/0QOSW6RK/a_sad_tale_by_lurk_1_6_0.zip_links
« Last Edit: February 17, 2013, 11:54:53 PM by user452 » Logged
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