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1075814 Posts in 44145 Topics- by 36117 Members - Latest Member: jessicarutch30

December 29, 2014, 07:37:05 AM
TIGSource ForumsPlayerGeneralUBISOFT® ANNOUNCES PRINCE OF PERSIA: THE FORGOTTEN SANDS
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Author Topic: UBISOFT® ANNOUNCES PRINCE OF PERSIA: THE FORGOTTEN SANDS  (Read 3409 times)
jrjellybeans
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« Reply #20 on: December 01, 2009, 10:49:43 AM »

I only played the first PoP - Sands of Time.  I thought it was ridiculously easy and the combat was rather weak.

It reminded me a lot of Soul Reaver: Legacy of Kain, which was a much better game with most of the same problems.

But, a PoP on the handheld might not be so bad...
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« Reply #21 on: December 01, 2009, 11:51:10 AM »

I hope the prince has a sassy attitude and some awesome goth tattoos in this one, and maybe a kickin' metal soundtrack to please the kiddies.

Kids like heavy metal, right?
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« Reply #22 on: December 01, 2009, 11:52:42 AM »

Is that gonna be a sequel to that new PoP game? Because I liked that one.
Nope. They are somehow going to bring Sands Of Time back... Undecided

Oops, yeah, didn't see the thread already had two pages, my bad.
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« Reply #23 on: December 01, 2009, 01:04:16 PM »

I hope the prince has a sassy attitude and some awesome goth tattoos in this one, and maybe a kickin' metal soundtrack to please the kiddies.

Kids like heavy metal, right?

Actually, now it's screamo.

Crawwwwwllliiing iiiinnnn my skiiiiiin...
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« Reply #24 on: December 01, 2009, 01:25:57 PM »

Lincoln Park isn't Screamo, it's nu metal its most pure form.

This is what the kids like. Take 3-5 completely different types of music and have them run right into each other, sell the mess what results.
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« Reply #25 on: December 01, 2009, 01:35:30 PM »

Lincoln Park isn't Screamo, it's nu metal its most pure form.

Oh, right, my mistake. I keep mixing up genre names.

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ow fuck why did you link that again oh god I think my ears are bleeding from being sodomized by pop-techno-rap-trance-punk-trash

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Take 3-5 completely different types of music and have them run right into each other, sell the mess what results.

The method isn't intrinsically bad, at least not when done with finesse.

I mean, combining genres produces really awesome stuff. How about that 8-bit Weezer Tribute? Chiptune-rock. Awesome.

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« Reply #26 on: December 01, 2009, 02:51:09 PM »

Is that gonna be a sequel to that new PoP game? Because I liked that one.
Nope. They are somehow going to bring Sands Of Time back... Undecided

Oops, yeah, didn't see the thread already had two pages, my bad.
No problem. You don't have to worry about douchebagness from my threads.  Wink
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« Reply #27 on: December 01, 2009, 02:56:05 PM »

I mean, combining genres produces really awesome stuff. How about that 8-bit Weezer Tribute? Chiptune-rock. Awesome.

How is 8-bit a genre? It really just limits the instruments you can use. Smiley
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« Reply #28 on: December 01, 2009, 03:01:43 PM »

And that's a pretty big divisor.

Take for example the difference between instrumental classical music, and choral classical music.

True, they both are "classical" music, but I'd say they count as subgenres.

At some point though, one does have to stop paying attention to genres and just sort of go with whatever's good, because there's just too many possible combinations. But for the sake of classification we put things in genres, and I'd say "chiptunes" is different enough from other types of music that it deserves a mention when organizing tracks.
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« Reply #29 on: February 02, 2010, 11:40:43 AM »

The new PoP had great graphics and fundamentally solid gameplay that was marred by some seriously bad design decisions (namely utter lack of challenge).
I just beat the game and I wouldn't have minded the lack of challenge if they did it right. Meaning, if the combat was so flawed, I wouldn't mind being able to not die. With that said, I say that PoP has the best 3D platforming I've ever played.
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« Reply #30 on: February 02, 2010, 12:01:30 PM »

The new PoP had great graphics and fundamentally solid gameplay that was marred by some seriously bad design decisions (namely utter lack of challenge).
I just beat the game and I wouldn't have minded the lack of challenge if they did it right. Meaning, if the combat was so flawed, I wouldn't mind being able to not die. With that said, I say that PoP has the best 3D platforming I've ever played.
I thought it was challenging. I mean, I died a lot. Almost all of those deaths were related to the horrible combat system in some way, but yeah...

I don't get why everyone says the platforming is so great. I mean, it's a lot of fun, but the character doesn't feel as responsive or the movement as visceral as in, say, Rayman 2 or a Mario game.
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« Reply #31 on: February 03, 2010, 09:02:18 AM »

The new PoP had great graphics and fundamentally solid gameplay that was marred by some seriously bad design decisions (namely utter lack of challenge).
I just beat the game and I wouldn't have minded the lack of challenge if they did it right. Meaning, if the combat was so flawed, I wouldn't mind being able to not die. With that said, I say that PoP has the best 3D platforming I've ever played.
I thought it was challenging. I mean, I died a lot. Almost all of those deaths were related to the horrible combat system in some way, but yeah...

I don't get why everyone says the platforming is so great. I mean, it's a lot of fun, but the character doesn't feel as responsive or the movement as visceral as in, say, Rayman 2 or a Mario game.
He does go into a lot of canned animation but I liked that more than if they just forced us to be super accurate with the platforming.
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« Reply #32 on: February 03, 2010, 09:10:41 AM »

The new PoP had great graphics and fundamentally solid gameplay that was marred by some seriously bad design decisions (namely utter lack of challenge).

but it was such A beautiful trip!
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« Reply #33 on: February 03, 2010, 09:14:42 AM »

The new PoP had great graphics and fundamentally solid gameplay that was marred by some seriously bad design decisions (namely utter lack of challenge).

but it was such A beautiful trip!
Heh heh yes it was. I don't mind the lack of challenge. In fact, I'm impressed that the game was a good length despite not forcing you back to checkpoints (well it kind of did but they were short trips).
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« Reply #34 on: February 03, 2010, 09:27:11 AM »

I personally have no problem with frequent checkpoints. Far away checkpoints are not what creates real challenge. They simply force you to retread ground you already covered and conquered.

Bayonetta is a game that can be fairly balls-bustingly hard, especially in higher difficulties, but still has very frequent checkpoints, even several within bossfights (which tend to be long enough to warrant their own separate chapters). It just makes sure your accomplishments of getting through each challenge are not nullified.
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« Reply #35 on: February 03, 2010, 09:32:20 AM »

Yeah, I don't mind frequent checkpoints either. I actually prefer those to being able to save anywhere.
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