aeiowu
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« on: December 03, 2009, 06:47:16 PM » |
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Heyo! We just popped out a new game and it's a boy! He's called EON and he's a particley puzzle game set in the 80s, when space was still a mystery... We're currently looking for sponsorship offers on this little guy so we made a trailer trying to create some further interest in that arena. Here's the trailer: also... Here's some pictures: http://www.flickr.com/photos/aeiowu/sets/72157622804239173/If you want to play the game, you can by friending us on FGL (username: intuition) and visiting this link: http://www.flashgamelicense.com/view_game.php?game_id=8402--- we hope to have the game released soon here, within the next couple weeks but this process always tends to take longer than we expect or would like. thanks for watching and don't be shy! tell a sponsor-friend how cool this is so we get moneydollars for food!
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« Last Edit: December 03, 2009, 09:15:50 PM by aeiowu »
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Alec S.
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« Reply #1 on: December 03, 2009, 06:49:56 PM » |
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This game looks pretty awesome. I look forward to playing it.
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Lord Tim
Level 1
Overclocked to 20 MHz
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« Reply #2 on: December 03, 2009, 07:36:51 PM » |
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Looks amazing! The gameplay reminds me of Auditorium, which as also awesome, and I am liking the pixels.
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Eraser
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« Reply #3 on: December 03, 2009, 08:02:12 PM » |
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I like these types of gravity bending games. Hope you get sponsored, and can't wait to play it (although I'm too lazy too sign up at FGL)
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ChevyRay
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« Reply #4 on: December 03, 2009, 08:10:04 PM » |
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You have to be a developer with at least 1 game to play it anyhow.
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aeiowu
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« Reply #5 on: December 03, 2009, 08:40:42 PM » |
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You have to be a developer with at least 1 game to play it anyhow.
i think mutual-friending overrides it though, or at least i thought it did...
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ChevyRay
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« Reply #6 on: December 03, 2009, 09:11:31 PM » |
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How do I make you a friend? I don't know how to find you, since the link to FGL just takes me to a page where it tells me I can't play it.
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aeiowu
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« Reply #7 on: December 03, 2009, 09:17:31 PM » |
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whoops, my bad, didn't realize that. username is "intuition". (edited the OP as well)
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Amon26
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« Reply #8 on: December 04, 2009, 05:00:10 AM » |
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woohoo! this looks fun!
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ChevyRay
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« Reply #9 on: December 04, 2009, 05:04:43 AM » |
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Alright, friended! Look forward to trying it out
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fucrate
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« Reply #10 on: December 04, 2009, 05:09:30 AM » |
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This was my TIGJam game, and it's pretty much the same game that I finished at the jam, plus two months of polish.
I hate polishing so much...
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fucrate
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« Reply #11 on: December 04, 2009, 05:21:29 AM » |
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I friended you back Chevy, you should be able to play.
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ChevyRay
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« Reply #12 on: December 04, 2009, 05:23:10 AM » |
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Yay! thanks <3 EDIT: Man, this is meditative. Black holes = awesome. I love the patterns and shapes you can make unintentionally while solving any given puzzle, and the black holes just emphasize this fun aspect of the game. At first I severely underestimated their gravitational pull, but as soon as I got that figured out, it got really fun trying to work out clever ways to get the colours where I wanted them to go. Man, this level: The first time I completed it, it was PERFECT, and I didnt' realize it until just before I clicked *next*. My mind was blown! Beautiful.
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« Last Edit: December 04, 2009, 05:44:33 AM by ChevyRay »
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fucrate
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« Reply #13 on: December 04, 2009, 11:10:51 AM » |
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Haha, awesome! That's the only design that I could think of that was do-able within the system, I'm really glad you liked it Also, malec you should be able to play now too!
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Alec S.
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« Reply #14 on: December 04, 2009, 11:46:42 AM » |
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Nice, thanks! EDIT: This game is excellent! The puzzles are cleverly designed, challenging, and really enjoyable to figure out. The visuals and the music all add to create an excellent tone for the game as well.
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« Last Edit: December 04, 2009, 12:23:19 PM by malec2b »
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increpare
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« Reply #15 on: December 04, 2009, 06:36:25 PM » |
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The captions in the trailer I really found disagreeable and jarring. But yeah: look forward to playing it when it's out (not particularly rushed to play it right away).
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