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TIGSource ForumsCommunityJams & EventsCompetitionsAssemblee: Part 2!
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Melly
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« Reply #20 on: December 06, 2009, 12:39:21 AM »

You can probably use any image-altering algorythim you want, and I don't think there's TOO much problem with pre-scaling. Who wouldn't tell the difference, really?
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Derek
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« Reply #21 on: December 06, 2009, 01:09:17 AM »

Yeah, I'm fairly sure each team/developer only gets one slot on the voting. It's happened this way before, and it seems like the most fair and hassle-free way to handle it.

Actually, don't we usually vote on the games and not the developers?  For part one we'll vote on the developers/teams, though.
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« Reply #22 on: December 06, 2009, 01:16:29 AM »

Yeah, I'm fairly sure each team/developer only gets one slot on the voting. It's happened this way before, and it seems like the most fair and hassle-free way to handle it.

Actually, don't we usually vote on the games and not the developers?  For part one we'll vote on the developers/teams, though.
We should definitely vote for the best game.
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“We all sorely complain of the shortness of time, and yet have much more than we know what to do with. Our lives are either spent in doing nothing at all, or in doing nothing to the purpose, or in doing nothing that we ought to do..." -Seneca
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« Reply #23 on: December 06, 2009, 01:22:51 AM »

YAY it's on!!!!!! it's on, it's on, it's on, it's on, it's on........ ^^
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Mipe
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« Reply #24 on: December 06, 2009, 01:34:12 AM »

Did anyone else see an unhappy man with clipped ear in that poster? Took me a while to realize it was meant to be a happy bird.
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brog
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« Reply #25 on: December 06, 2009, 01:42:40 AM »

Oh damn just realised that i'll be in NewZeland without much internet most of the comp  Cry
Damn, looking forward to my first tigComp

Dude, we're not that far behind the times!  You can get internet in New Zealand, I promise.  Honest.
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Sos
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« Reply #26 on: December 06, 2009, 02:07:34 AM »

Coding offline if half-a-fun Sad Yet i bet you can do it in nz too Smiley
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« Reply #27 on: December 06, 2009, 07:09:47 AM »

I suggest every developer adds the name of the artists that made the assets we would be using, for ease of browsing and comparation. Is this worth adding to the rules?
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« Reply #28 on: December 06, 2009, 09:16:10 AM »

I suggest every developer adds the name of the artists that made the assets we would be using, for ease of browsing and comparation. Is this worth adding to the rules?

I use everything
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Melly
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« Reply #29 on: December 06, 2009, 09:42:33 AM »

I suggest every developer adds the name of the artists that made the assets we would be using, for ease of browsing and comparation. Is this worth adding to the rules?

Whoever wants to do that can, but I don't think it's good as a rule.
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bigpants
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« Reply #30 on: December 06, 2009, 11:17:53 AM »

Can I create my own assets to supplement the existing?
i.e. create my own background, download another font
Or does every single asset have to come from Part I?

A lot of characters/animations are strictly left/right.
Am I allowed to manually create an up/down/diagonal view
so I can use them for an overhead/isometric game?
The current rules say no, which means I'm forced to create
a side scroller if I want to use a lot of characters.

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moi
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« Reply #31 on: December 06, 2009, 11:41:54 AM »

no you can't create new assets, but look again, there are A LOT of isometric characters.
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« Reply #32 on: December 06, 2009, 11:54:51 AM »

Quote from: Melly
- You should only do other types of changes (scaling, stretching, blending, etc) using code during run-time.

Damn. I made most of my art really huge (1024x1024) because I was thinking that people would be able to resize them freely.  Facepalm
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« Reply #33 on: December 06, 2009, 01:03:10 PM »

There may be some cases where one can't help but cheat.

For example, there's no conceivable way in MMF2 to flip sprites horizontally (or vertically) during runtime, and yet most every sprite in the competition only provides horizontal animations in one direction.
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bigpants
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« Reply #34 on: December 06, 2009, 01:05:36 PM »

no you can't create new assets, but look again, there are A LOT of isometric characters.

Dang!
I will stick to said assets only.
You might want to add that to the rules.
i.e. Every asset MUST come from Part I. No supplements allowed.

I just double checked:
http://www.derekyu.com/tigs/assemblee/leech.html

The only isometric characters I've found (with walking animations and diagonals) are this awesome mech:

and awesome dragon:


I can't find ANY overhead characters that have walking animations and diagonals.
I can use left/right views while moving diagonally,
but was hoping to do better.

If anyone has found otherwise, please let me know.
Note: I haven't downloaded any sprite packs yet, and lack the ability to use 3D models.

Onward!
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« Reply #35 on: December 06, 2009, 01:21:44 PM »

Just saw that you said this, Melly:
Quote
You can probably use any image-altering algorythim you want, and I don't think there's TOO much problem with pre-scaling. Who wouldn't tell the difference, really?

I'm going to take this to the bank since it could make all the difference between people using my art or not. (cuz it's all freaking HUGE!)  I think the performance hit of loading them full size and then scaling at run-time would make them useless.

Is it cool if I quote you at the top of my thread?
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moi
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« Reply #36 on: December 06, 2009, 02:14:51 PM »

no you can't create new assets, but look again, there are A LOT of isometric characters.

Dang!
I will stick to said assets only.
You might want to add that to the rules.
i.e. Every asset MUST come from Part I. No supplements allowed.

I just double checked:
http://www.derekyu.com/tigs/assemblee/leech.html

The only isometric characters I've found (with walking animations and diagonals) are this awesome mech:

and awesome dragon:


I can't find ANY overhead characters that have walking animations and diagonals.
I can use left/right views while moving diagonally,
but was hoping to do better.

If anyone has found otherwise, please let me know.
Note: I haven't downloaded any sprite packs yet, and lack the ability to use 3D models.

Onward!
Yeah there are a lot without diagonals though, do you need diagonals for all characters?
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« Reply #37 on: December 06, 2009, 02:34:51 PM »

After a first run thru the material, I am thinking we programmers should have it clear: This compo will be about creation from limitation, you won't find most of what you'd need, but you gotta improvise!
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kinnas
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« Reply #38 on: December 06, 2009, 03:25:31 PM »

I am so fucking pissed part 1 happened during the busiest month of my entire life  AngryHand Shake Right

edit:
Did anyone else see an unhappy man with clipped ear in that poster? Took me a while to realize it was meant to be a happy bird.

holy shit, it's a bird!
« Last Edit: December 06, 2009, 04:00:51 PM by kinnas » Logged

Sos
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« Reply #39 on: December 06, 2009, 03:36:48 PM »

After a first run thru the material, I am thinking we programmers should have it clear: This compo will be about creation from limitation, you won't find most of what you'd need, but you gotta improvise!

Imitation of creation in some cases.
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