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1057435 Posts in 42960 Topics- by 34894 Members - Latest Member: ReverendTed

October 25, 2014, 06:57:08 PM
TIGSource ForumsCommunityCompetitionsAssemblee: Part 2!
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Levirules
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« Reply #80 on: December 22, 2009, 03:53:28 PM »

Anything graphically generated during runtime is fine.
But it's cheating Tongue You could make a game like that using no assets at all...
Someone should make a game made entirely out of one single asset...

I was thinking something along the same line of thought... if I was gonna enter, I was going to take some of the really chunky small sprites, maybe some of the 2-bit ones, and use them in ways that are just totally not meant to be used (without meddling with the assets themselves per the rule book). Like, I'd use something that totally isn't a ship as the main little ship guy in a shmup, for example.

actually, looking at these super small rpg tiles gave me a pretty good idea... I just... already have a project that I didn't want put on hold, *and* started another competition....
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moi
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« Reply #81 on: December 22, 2009, 05:12:29 PM »

which involved a giant spider biting me and me unable to figure out how to turn off the stove.

Maybe that's what the game was about Who, Me?
He dreamt of a spelunky ripoff?
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subsystems   subsystems   subsystems
jamatthews
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« Reply #82 on: December 24, 2009, 04:08:28 AM »

Someone should make a game made entirely out of one single asset...



PLON: the platforming version of TRON.
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Ashkin
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« Reply #83 on: December 26, 2009, 11:16:48 PM »

Are we allowed to use code/learning from open source games and examples?
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Kazerad
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italicsemicolon
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« Reply #84 on: December 27, 2009, 03:15:04 PM »

Are we allowed to use code/learning from open source games and examples?
As far as I know, yeah. Lots of people seem to be using engines they started beforehand.
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Ashkin
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« Reply #85 on: December 27, 2009, 05:19:45 PM »

 Mock Anger
I had to do my platforming engine from scratch Cry
Of course, it's only GM, so....
*steals stuff from Spelunky source*
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dertom
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« Reply #86 on: January 06, 2010, 02:43:02 AM »

As the time is getting shorter...End-Date 10th January midnight means in the night to the 11th, right!? And what timezone? I have to build up my time-schedule for the next days :D
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Melly
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« Reply #87 on: January 06, 2010, 10:46:24 AM »

You can usually post it a little bit past the deadline if you had trouble getting it up, but try and post it one or two days before if you can. That way you can also fix some bugs.

I think the forum time is the time we should use to plan ourselves.
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« Reply #88 on: January 07, 2010, 02:05:33 PM »

Oh boy oh boy oh boy oh boy, it's almost tiiiime! I'll actually be around to play and vote on all these awesome games! Good luck, everyone!
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Ashkin
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« Reply #89 on: January 07, 2010, 02:17:09 PM »

 Cry
I haven't even finished my first level!!!
 Tired
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Lon
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« Reply #90 on: January 07, 2010, 03:20:33 PM »

Cry
I haven't even finished my first level!!!
 Tired
Right there with ya Ashkin.

I am finally getting along with some game design... only about 3 and a half days left (about 80 hours), 0 lines of code done.  Durr...?
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“We all sorely complain of the shortness of time, and yet have much more than we know what to do with. Our lives are either spent in doing nothing at all, or in doing nothing to the purpose, or in doing nothing that we ought to do..." -Seneca
Melly
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« Reply #91 on: January 08, 2010, 09:35:38 AM »

Had a terrible bump in development and now me and Andy are just running to see if we can get something out in time.

At least a level...
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ChiggenWingz
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« Reply #92 on: January 08, 2010, 06:30:15 PM »

I dont suppose we could have a vote to possibly extend the deadline?

I know that myself and my brother (who is also making his own game) won't have anything of quality ready by the deadline  Cry
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Kazerad
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italicsemicolon
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« Reply #93 on: January 08, 2010, 11:18:13 PM »

I'd agree to that. A thousand times over.

Of course, no reason work can't be continued after the deadline. Just a shame to have to turn in something half finished.
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Ashkin
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« Reply #94 on: January 09, 2010, 12:02:19 AM »

Indeed. I think I may just finish one level and then submit my game, then work on it afterward. If I can stand to even look at it anymore.
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Loren Schmidt
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« Reply #95 on: January 10, 2010, 12:56:15 AM »

Okay, this is totally my OCD playing tricks on me. The deadline is tomorrow right? Not the midnight that just happened?
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Kazerad
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italicsemicolon
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« Reply #96 on: January 10, 2010, 01:00:31 AM »

Okay, this is totally my OCD playing tricks on me. The deadline is tomorrow right? Not the midnight that just happened?
I think. I hope. Already cutting a lot of features to get something out by then.
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Ashkin
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« Reply #97 on: January 10, 2010, 01:41:25 AM »

 Cry
I gave up.
 Cry
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ChiggenWingz
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« Reply #98 on: January 10, 2010, 02:12:57 AM »

I'm still slogging away, another hour and a half is all I got left then I gotta goto bed for work tomorrow.  Shocked
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Bob le Moche
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« Reply #99 on: January 10, 2010, 10:03:13 AM »

An extension sure would be useful...  Giggle
I still have a lot of stuff to add to my game!
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