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TIGSource ForumsCommunityJams & EventsCompetitionsOld CompetitionsAssemblee: Part 2CAVE EXPLORER
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Raisins
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« on: December 05, 2009, 09:03:52 PM »

CAVE EXPLORER


Play on my host

or swf cabin
press 'c' to use your magic or support

WARNING: It might freak out and crash everything. Use at your own risk
  • procedurally generated Cave
  • 8 bad ass classes
  • every time you play the game is different
  • intense action at 60fps
  • 1080p HD GRAPICS

It's pretty buggy and the balance is a bit off.
-if you have an older system it might take a while to gen the world
-I am not sure SME can even kill a dude
-the 2nd row is pretty broken
-shooter class, after a while he might not hit things
-needs more monsters
-the end scoring is a bit off  Durr...?

Any ideas or Suggestions? Gentleman

Sharing your scores and what class you made/died with would be awesome.
« Last Edit: January 10, 2010, 12:23:48 PM by Raisins » Logged

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oryx
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« Reply #1 on: December 05, 2009, 09:05:09 PM »

I can't wait to Exploe things!
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Kazerad
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Should really make more games.


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« Reply #2 on: December 05, 2009, 09:09:19 PM »

This game better give us the choice between exploring the caves and exploding them.
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Hangedman
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« Reply #3 on: December 05, 2009, 09:09:44 PM »

Personally, I just play games for the exploions.
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ITIAMOSIWE (Play it on NG!) - Vision
There but for the grace of unfathomably complex math go I
Raisins
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« Reply #4 on: December 05, 2009, 09:16:48 PM »

whoops little typo, sorry to get your hopes up.
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kyn
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« Reply #5 on: December 06, 2009, 04:24:08 AM »



I was hoping it was something like this
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Krux
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« Reply #6 on: December 06, 2009, 04:55:25 AM »

yea, owned
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moi
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« Reply #7 on: December 06, 2009, 05:18:23 AM »

Oh....I was thinking of the alternate version , you know which one......
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kyn
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« Reply #8 on: December 06, 2009, 06:04:24 AM »

I don't know, but you just gave me an idea.



(Sorry for derailing your thread Raisins)
« Last Edit: December 06, 2009, 06:09:27 AM by kYn » Logged
PGGB
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« Reply #9 on: December 06, 2009, 08:01:06 AM »

I don't know, but you just gave me an idea.



(Sorry for derailing your thread Raisins)
This is so full of win. :D
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MaloEspada
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« Reply #10 on: December 06, 2009, 09:16:53 AM »

Okay, reminds me of
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Melly
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« Reply #11 on: December 06, 2009, 09:44:01 AM »

Okay, reminds me of


The crap is that even supposed to be?
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DrSakuyaPhD
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« Reply #12 on: December 06, 2009, 09:56:47 AM »

The crap is that even supposed to be?
UBOAAAAあああああああああああああああああああ

And by that I mean it's a hidden NPC in Yume Nikki that only has a 1/64 chance of appearing assuming you can even find it.
« Last Edit: December 06, 2009, 09:59:55 AM by DrSakuyaPhD » Logged
Ashkin
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« Reply #13 on: December 06, 2009, 10:22:01 PM »

 WTF
Consider this thread...
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Durza
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What pumpkin?


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« Reply #14 on: December 26, 2009, 06:27:13 AM »

Personally, I just play games for the exploions.
True story: I was sold on Iji not because of the story, or the killcount mechanic, or the art, but because I saw a video of it and all the explosions. That was what told me I had to play it.

Also:
<----
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Batmanifestdestiny
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« Reply #15 on: December 26, 2009, 10:51:42 AM »

I'm going to say this before anyone else gets the chance...


OH GOSH IT HAS THE WORD "CAVE" IN IT IT MUST BE A CAVE STORY RIP-OFF!


but hey, if this is an exploration game, then I'll most likely play it for days to come!  Well, hello there! Hand Thumbs Up Right
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Raisins
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« Reply #16 on: January 04, 2010, 04:41:42 PM »

Hey, I added some RPG elements but suck at balance or knowing how to use them correctly. I could use some help with formulas or how to use the stats I have.

so far I have: str, def, mag, magdef, agi, dex,int, hp, mp, and attack speed. These where the first stats I thought of.

Right now I have basic (my.str - their.def = attack) but I am not happy with it, or the balance while I level up.

Any ideas? I am pretty much open to anything or any formulas, just shooting for some balance.
 Beer!
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Kazerad
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Should really make more games.


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« Reply #17 on: January 04, 2010, 05:14:28 PM »

I'm hardly an expert in RPG formulas, but as far as I know multiplication/division are normally used for damage rather than addition/subtraction, since it's harder to get numbers below zero. Pure addition/subtraction systems are usually only employed when the entire gameplay mechanics are pretty simple, since if you are sloppy about values in an addition-based system you very frequently end up with values under zero. As in, enemies basically divided into "things that do massive damage" and "things that can't scratch you".
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Raisins
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« Reply #18 on: January 09, 2010, 04:25:55 PM »

BUGGY RELEASE: CAVE EXPLORER


Play on my host

or swf cabin
press 'c' to use your magic or support



WARNING: It might freak out and crash everything. Use at your own risk

It's pretty buggy and the balance is a bit off.
-if you have an older system it might take a while to gen the world
-I am not sure SME can even kill a dude
-the 2nd row is pretty broken
-shooter class, after a while he might not hit things
-needs more monsters
-the end scoring is a bit off  Durr...?

Any ideas or Suggestions? Gentleman

Sharing your scores and what class you made/died with would be awesome.
« Last Edit: January 09, 2010, 04:32:34 PM by Raisins » Logged

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increpare
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« Reply #19 on: January 09, 2010, 04:53:19 PM »

sound / feedback for when you do things ... enjoyed some of the classes, though some I didn't understand...
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