Overview:Other Observations is a light roguelike game focusing on the fun of looting and exploring. The quest is simple: clear all 12 floors of a dangerous dungeon and kill The Betrayer, a nameless, majestic figure responsible for the deaths of millions.
Other Observations differs from other roguelikes in a number of aspects; the most important one being inventory management. The game does not let the player to pick an item to use; rather, every item the player acquires will be considered equipped at all times. This style lets the players to focus on surviving in the dungeons rather than worrying about the effectiveness of their weapons and armors.
Other than the inventory, the player can carry three miscellaneous items; some of these are consumables that can be used simply by pressing the key they are assigned to, while the others passively increase the player's abilities in some aspect.
Sneaking and throwing abilities are vital to the player's survival; the enemies will progressively get more deadly and ruthless as the player gets stronger and descends deeper into the dungeon, demanding the player to use his skills in order to survive.
The dungeon is located on a small island, and there are shops for the player to use and native camps to plunder scattered around the map. Occasionally, pirates will come to this island, and the player will have to face them. The island is, however, not the main aspect of the game; it is merely a setting.
Other Observations was made using Game Maker 7.
Controls:Arrow/Numpad Keys: Movement/Attacking/Aiming
S: Sneak (vital to survival in the dungeon)
T: Throw or Shoot (when you have the proper equipment)
1,2,3,4,5: Managing the main inventory
7,8,9: Managing the misc. inventory
K: Hides the inventory
DownloadVersion 1.0Mirror: DownloadVersion 1.1 (Only some really small changes)Mirror: Download
Gamejolt PageScreenshots:
Some Statistics:The source has,
*39 sprite sets,
*39 scripts,
*3 fonts,
*4 backgrounds,
*56 objects,
*18 rooms right now.
As for gameplay elements, there are:
*49 different enemies,
*+2000 item permutations,
*31 "legendary" items,
*15 misc. items with different uses,
*5 different food types,
*(Theoretically) infinitely many different rooms,
*5 different tilesets for the dungeons,
*5 epic sound tracks.
Old Builds:
Mirror: Download Build Seven
Sixth Build
Fifth Build
Third Demo
Second Demo
Engine DemoOther Observations RP RulesetCandlewatch: A Short Story