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1029050 Posts in 41340 Topics- by 32942 Members - Latest Member: jake_president

August 02, 2014, 12:35:14 AM
TIGSource ForumsCommunityCompetitionsOld CompetitionsAssemblee: Part 2Great Dungeon in the Sky [FINISHED]
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Author Topic: Great Dungeon in the Sky [FINISHED]  (Read 38784 times)
Kitoari
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« Reply #30 on: February 13, 2010, 12:16:21 PM »

For cheapness, I prefer Paladin and Angel, for cure wounds and flight respectively. For not cheap, I like the Mage and Archer.
I finish it. It tells me "Now you have to unlock everything, start over! :D"
Do you get anything for finishing it?  Cry
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Eric McQuiggan
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Divide by everything is fine and nothing is wrong.

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« Reply #31 on: February 13, 2010, 07:46:57 PM »

Angel was my goto until I got the Birdman tribal leader. The tripple palm strike of the monk lord, that does multiple 20's of damage pretty much one shots the bosses.
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tsc
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« Reply #32 on: February 14, 2010, 12:21:19 AM »

You've made a really engaging game, so here are a few suggestions:

1) Please please please put normal elves and gremlins in levels. Epileptic
2) More levels, more randomization! I've just been flying using Flies to see if there is a shapeshifter on levels they show up on and otherwise just flying directly to the exit to continue to look for dragons.
3) Challenge modes. More unlocks should be awarded for completing a run through >95% with a certain character. Dire Baby run, *Cube run, etc.
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Zaratustra
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« Reply #33 on: February 14, 2010, 07:27:34 AM »

Also have the cursor stay at the last character you picked.
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Kitoari
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« Reply #34 on: February 14, 2010, 09:22:52 AM »

Angel was my goto until I got the Birdman tribal leader. The tripple palm strike of the monk lord, that does multiple 20's of damage pretty much one shots the bosses.
I tried Master Monk a little while after I posted. Good stuff  Hand Thumbs Up Right

Speaking of birdmen, how do you get the row next to them, and the row below that? Do I need to use unlocks?
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Curseman
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« Reply #35 on: February 14, 2010, 02:05:24 PM »

Birdman tribe leader wrecks everything.  The AI needs to be better at dealing with flying characters.
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tsc
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« Reply #36 on: February 14, 2010, 07:23:08 PM »

Cool update bro
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spiderjjr45
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« Reply #37 on: February 15, 2010, 10:06:05 AM »

Hey, I'm having some troubles playing the fixed, final version.

I get to the menu, the title pops up, the island floats in the background, and I can pause and change the volume.

However, the credits, new game, and progess reseting buttons do not work for me. I can highlight them, but pressing them does nothing. Pressing C and X do not work either. If you could figure out the problem, I would be very thankful. I've tried it on Chrome, Firefox, and even IE. I'm on a Windows XP.
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LSK
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« Reply #38 on: February 15, 2010, 11:37:05 AM »

Even the final, fixed version doesn't have any of the characters in the bottom row appear during normal gameplay, and you have to unlock the white egg manually.

Also, I think that characters that aren't unlocked should have higher odds of showing up.
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ScaredPanda
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« Reply #39 on: February 15, 2010, 03:44:43 PM »

Actually, there is a spot in one of the underground stages that can only be reached by flying. There is always a single enemy from the bottom row there.
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LSK
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« Reply #40 on: February 19, 2010, 06:57:44 PM »

I unlocked every single character and completed the game and still got the "You need to unlock all the characters. Amirite?" message.
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dengar
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« Reply #41 on: May 21, 2010, 10:36:33 AM »

Coverage in the Toronto Star, fwiw.

http://www.thestar.com/entertainment/article/812229--handful-of-playables-gives-dungeon-game-its-kick
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Skaramuche
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« Reply #42 on: May 21, 2010, 11:53:12 PM »

Game is awesome--I was using the Thunder Dragon to run every level, flying to get the weird rare monsters in out-of-the-way corners, plus he's got strong attacks and tons of health.  When I beat the Red Dragon, though, he won't seem to unlock; the egg turns to wurmling turns to drake as the other colors did, but the drake for some reason keeps turning into the ice dragon when it eats, instead of fire.  I can't seem to get the fire dragon at all.

Also, of course, some way to pick certain maps or otherwise have it be a /little/ less dumb luck which monsters spawn would be awesome...
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Curseman
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« Reply #43 on: May 27, 2010, 02:58:06 AM »

I think the concept of this game would go really well with a metroidvania.  You know, like you only encounter land enemies for the first part, but there's a flying boss you kill eventually that lets you get to flying parts, and a fire boss that lets you get past lava, and so forth.  Maybe letting the player only switch bodies at save points, and having the player use their own personal hp pool instead of matching the health of the body they're using would be good ideas.

Ditch the cooldown times for attacks though.  Those are no fun.
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