Edit 20/1/10 - renamed thread to match proper title of the game
Edit 18/1/10 - new build, fixed sound issues
After a month of coding, we are finished.
Download!http://dl.dropbox.com/u/3632098/Selthar.zipFEATURES:- Explore a remote location inhabited by demons and beasts
- A Turn-based battle system, requiring tactics and luck to succeed
- Gain power from those you defeat; the bonus different depending on the style of enemy
- Dozens of Special attacks to find; either gained from enemies or found in secret passageways
- Gain a canine companion who will fight by your side
- Unlockable in-game map editor (if certain conditions are met..:D) which we used to create and populate the world
Controls:Space Bar: pauses the game (at any time)
Dungeon Mode: W/A/S/D character movement
Battle Mode:
W/A/S/D : pick an attack / enemy to attack
Enter: confirm selection of attack/enemy
We are really proud of what we have created in such a small timeframe.
Zep


This is going to be an old-school RPG-like game, in which the hero navigates a long-forgotten cave full of monsters and mystery. The story is derived from a chronicle envisioned and written by a member of our team over several years.
The main game flow will include battles not unlike the old 2D final fantasy games, where the heroe's party and enemy monsters take turns to reduce each other's health to zero, using a variety of methods. The heroe's party will mostly just include himself, although there will be a few secret characters hiding somewhere in the cave...
We will have a level up system, in which the hero absorbs stats from every monster they kill, the stat depending on what category of monster is killed. There will also be
a system for obtaining each monster's unique attack for use by a certain party member.
Also of note is a physics system which i have recently created, and dying to use for something

This game will be written in c++ using HGE (
http://hge.relishgames.com) for rendering.
There is a large quantity of assets perfect for a game of this nature, and this has spurred us into creating a game we have dreamed about making for a long time.
Title: Selthar's Birth
Genre: dungeon crawler / turn-based RPG
Team members:
Jonathan Wing - Dungeon programmer
Adam Kelly - Battle programmer
Kyle Whitelaw - Effects/Story
EDIT first image of the prototype battle system (including fireball-shooting slimes):
CREDITTraumadore
Joaquim
-N
dbb
Kazerad
~~::Artwork::~~
DBB's Fighter Sprite, Item Sprites and Floor Tilesets
http://forums.tigsource.com/index.php?action=profile;u=6240Zaratustra's Game Font
http://forums.tigsource.com/index.php?action=profile;u=1909Traumadore's Big RPG Monster Sprites
http://forums.tigsource.com/index.php?action=profile;u=6539Oryx Lofi Roguelike Sprites
http://forums.tigsource.com/index.php?action=profile;u=6421Fifth's Lightning Sprites and awesome dog animations
http://forums.tigsource.com/index.php?action=profile;u=916-N's Fireball Sprite
http://forums.tigsource.com/index.php?action=profile;u=6643Pgil's Item Sprites
http://forums.tigsource.com/index.php?action=profile;u=3351lulzapricot's weird BGs
http://forums.tigsource.com/index.php?action=profile;u=4354Kazerad
http://forums.tigsource.com/index.php?action=profile;u=6934Joaquim's wall BG
http://forums.tigsource.com/index.php?action=profile;u=6447Melly's assets of wonder
http://forums.tigsource.com/index.php?action=profile;u=417~~::Sound::~~
Wyvern (Part of NotWorthy's thread)
http://forums.tigsource.com/index.php?action=profile;u=6476Craig Stern
http://forums.tigsource.com/index.php?action=profile;u=1993Yokky
http://forums.tigsource.com/index.php?action=profile;u=6584John Nesky (Shaktool's Yowzers)
http://forums.tigsource.com/index.php?action=profile;u=1020Cheapshot
http://forums.tigsource.com/index.php?action=profile;u=6464feeblethemighty
http://forums.tigsource.com/index.php?action=profile;u=1852