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879222 Posts in 32970 Topics- by 24360 Members - Latest Member: meganlo34

May 23, 2013, 02:29:09 PM
TIGSource ForumsCommunityCompetitionsOld CompetitionsAssemblee: Part 2The Birth Of Selthar [FINISHED] (The real title!)
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Author Topic: The Birth Of Selthar [FINISHED] (The real title!)  (Read 8482 times)
ZeppelinGremlin
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« Reply #15 on: January 10, 2010, 02:44:43 PM »

Finished! :D
A Huge Thank-you to all of the people who's assets we used. We are really happy with the final result. See first post for a couple of final images.
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Kyliroth
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« Reply #16 on: January 12, 2010, 06:06:37 AM »

Hey,

Thanks from me too, we really enjoyed making this. I want to carry on making this a wee bit, fix the bugs Droop (A game wouldn't be a game without some bugs hehehe). Shame a bug appeared with sound just on last day too Huh?. Nevermind

We'll keep this one up until it's judged and we'll post updates later on. We'll see what happens, other projects may come up.

Here's another screenshot::


Cheers again, we hope you liked it Smiley

~Kyliroth~
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JonRambo
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« Reply #17 on: January 12, 2010, 10:26:59 AM »

Here is a link to a new map. Overwrite the files in the LevelFiles folder to use it. It includes a quick fix to the difficult start some players have been experiancing. Only play this map if you think the origional is to hard. Also if you get stuck then: press i move out of stuck with awsd then press i again. Note: don't use i to cheat.

http://dl.dropbox.com/u/3931427/NEWLEVEL.zip

If you get the white screen bug in battles you can:
Quit and use the editor to get back to where you were.
press o i and p  to activate all 3 stages of the editor and then find your way back to where you were. Use items to get yourself back to the level and ability you were. Items are in the 900 range. For example the red book is item number 940. You can use the mouse scroll or type the number in to get there. Lay only enough items down then then turn the editor off by pressing o then i then p again in the same way that you activated it. Note: if you save the map you will save the map permanintly. You would have to re-extract the map to get back to the old revision.

This editor and easier map detract from the gameplay. You should first try to complete the origrional.
« Last Edit: January 12, 2010, 01:54:26 PM by JonRambo » Logged
JonRambo
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« Reply #18 on: January 13, 2010, 09:03:53 AM »

http://dl.dropbox.com/u/3931427/SeltharWithSave%21.zip

Okay:

This is the same game just with a semi save feature.
You use the save feature to overcome the white screen of death bug.
Save in dungeon mode when it happens and then load once you've rebooted the game :/

ctrl + s to save
ctrl + l to load


gl xD

« Last Edit: January 13, 2010, 09:10:54 AM by JonRambo » Logged
ZeppelinGremlin
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« Reply #19 on: January 18, 2010, 12:43:33 PM »

Sound issues fixed, now music plays where and when it should, to the dramatic effect we intended.

Zep
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Oddball
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« Reply #20 on: January 31, 2010, 05:22:15 PM »

Liked: I admire the ambition of this project, especially given the short time frame of the competition.

Disliked: It took 30 minutes from double clicking the exe to something appearing on the screen. The game then continued to eat my memory until it had consumed all of virtual memory and windows denied it anymore. At one point during the game I picked up an item that gave me +300 damage! After that I waltzed through all the combats until it crashed.

Conclusion: Too blighted by bugs on my rig to be properly playable.
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Kyliroth
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« Reply #21 on: February 01, 2010, 09:58:22 AM »

Thanks Oddball for the reply!!! We didn't think anyone would comment.

Yeah, the machines we created it on it didn't take too long to load up at the start so we didn't realise that until we tested on other machines, it was then to late to optimise that much so we jsut concentrated on fixing in-game bugs. It speeds up (slightly) after first load though.

Also the balance is a bit off. We didn't really spend enough time balancing it properly. I think it would've taken too long to balance it properly in the time though.
Some items you gain are random so you were lucky to get that item hahaha.

until it crashed.

And then it crashed... oh!
Sorry you couldn't play it properly, we'll try and optimise it but thanks again for your comments.
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JonRambo
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« Reply #22 on: November 26, 2011, 07:39:58 AM »

The game crashed. I came across it again on my PC, this is the game without the special effect transitions, its not crashed on me yet. Requires about 500MB of free RAM. and runs in a windows of 1024 by 768.

Sadly its a little lacking without the transition effects. I would have to build the HGE game engine myself to figuer the problem and I dont have the time.

Since we're remastering the entire game for iOS and Andriod with new graphics( current graphics under creative commons license ) and altered gameplay ( all new code ) I thought I might make a playable version of the origional version of the game. Though that doesnt mean its easy :D it can be a challange at times. I would say there was about 8 hours of solid gameplay here. As of yet none outside of the dev (and we cheat sumtimes) team has ever finnished the game. So if sum1 does actually play it and finnish it post here to claim your fame and technical details permitting you can beta test our new commercial version if you wanted to.

http://dl.dropbox.com/u/3931427/SB.zip
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