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878450 Posts in 32923 Topics- by 24334 Members - Latest Member: zexyu

May 21, 2013, 11:06:20 PM
TIGSource ForumsDeveloperFeedbackDevLogsAntlers DevLog
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Rabbit
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i can do what i want

TheRabbitInferno
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« on: July 09, 2012, 12:16:39 PM »

Hello! I have no idea what the hell I'm doing!

I started a gamedev studio with some friends of mine to finally buckle down and do something we have always wanted to do. Myself, the artist and director. Tice, musician and sound effects guy. Jonathan, the amazing artist(TM), and Jack, the programmer. Tice and I are new to this whole thing, but Jack has made a lot of small games. Most recently, a little game called Murder Simulator (http://vacuumflowers.com/weblog/?p=87) with his buddy Loren Schmidt.

Now that that is out of the way, I would like to start this DevLog to keep track of my progress through the creation of my first game, Antlers.


So what is Antlers?

"An explorative platformer, Antlers rewards those who stray from the path and find their own way. You play the role of Deerhead, a young Naurian tribesman from a small village nestled within the mountains of a faraway land.

Along his journey Deerhead encounters many unique characters and phenomena. With exploration at its core, there are various puzzles and solutions to each particular obstacle you may come to. Do you solve the puzzle alone? Get help from another entity? Bypass the puzzle completely by blowing up the door? How you advance effects Deerhead, those around him, and the world he inhabits." - http://twohanderstudios.com/what-is-antlers/

After weeks of working out the fine details of a clusterfuck of a blueprint, we are getting started. Right now we have a couple of tunes and some concept art.

Sample tune can be found here: http://twohanderstudios.com/jams/

And here is a couple of pieces of concept art.



There are more, and I will upload to the site later.

Wish me luck.  Coffee
« Last Edit: July 24, 2012, 05:43:05 AM by Rabbit » Logged

swordpond
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« Reply #1 on: July 09, 2012, 01:24:37 PM »



Sweet mother of flying spaghetti monster...

Will you sell prints of that concept art anytime soon?
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Rabbit
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TheRabbitInferno
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« Reply #2 on: July 09, 2012, 01:30:38 PM »

Eyup.

Working on a couple of posters with the dude who worked on the concept art.
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caiys
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« Reply #3 on: July 09, 2012, 01:34:28 PM »

 Mock Anger
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swordpond
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« Reply #4 on: July 09, 2012, 01:35:08 PM »

Beautiful concept art aside, the games premise sounds like my cup of tea (and others, I can imagine). I really hope you guys pull this off.

Are you planning on selling it? What platforms are/will you be targeting?
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Rabbit
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TheRabbitInferno
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« Reply #5 on: July 09, 2012, 01:38:12 PM »

Beautiful concept art aside, the games premise sounds like my cup of tea (and others, I can imagine). I really hope you guys pull this off.

Are you planning on selling it? What platforms are/will you be targeting?

We are planning to sell it for around 5-10 dollars. Whichever seems more reasonable at the time of completion. We are a bit short on some of the software we need, and some equipment so hopefully we can do a kickstarter at some point.

Plan on releasing it on PC out of the gate. Possibly Mac, iOS, and Android if the kickstarter actually goes somewhere.  Smiley
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Rabbit
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TheRabbitInferno
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« Reply #6 on: July 10, 2012, 06:14:47 AM »

Added two new songs to this post http://twohanderstudios.com/jams/

One of which is only partially finished. However I'm extremely happy with the way the music is turning out so far.

I've also added some more character concepts, and pieces that have inspired us to create this game. Post is here: http://twohanderstudios.com/inspirational-concepts/
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Rabbit
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« Reply #7 on: July 24, 2012, 05:57:04 AM »

Bumped it up to 10%, as I have finished a lot of the lore, the core story, and the core engine is done. I have also tuned the "deed" or "alignment" system. I don't like either of those words, but they get the point across. Ill explain.

I am currently unhappy with the way choice is presented in modern games, and I really dislike the good/evil meter present in a lot of titles. With Antlers, I am instead changing the environment around the players actions instead of the player. Whenever you do something that is considered... obedient by the game world, it helps you proceed more easily. The next puzzle you run into may be simple and forgiving, with a very straight forward solution. However, if you disobey the direction the game wants you to go in, if you take the path less traveled, or solve the puzzle beyond what is immediately apparent, the game sees this as you defying it, and attempts to make proceeding rooms/areas more difficult. Harder puzzles, pessimistic NPCs, and claustrophobic or threatening environments.

Its your job as the player to forge your own path through the game, to play as you see fit. You can take the easy way from start to finish. You can obey, and follow the trail of bread crumbs the game has laid out for you, but you may not be fulfilled. Some players may be. However, if you make your own way, you stand to gain so much more, but you will struggle twice as hard as those who lay down for the world they are in.

Anyway, I did some rough sketches for the main character, and the village you start in.

https://p.twimg.com/Aykqje9CEAAQpYE.jpg
This is Deerhead. Not sure how I feel about him having clothes, or a weapon since there are no enemies in the game. I'm still toying with the idea of using items in certain puzzles. Throw spear to cut rope, use spear to make a platform, etc etc. Seems kind of shallow.

https://p.twimg.com/Aykqri1CYAAiY-b.jpg:large
This is one of the houses from his village. They are build out of clay, and have a lot of oddly shaped windows. This is because each house is built to function as an instrument, and when the wind blows through the town, you get this nice bit of music from each house.

https://p.twimg.com/AyGk15TCAAEww1q.jpg:large
And finally, this is Visitor. This is a very important character, but until I can implement them properly, I'm not going to reveal too much.

http://twohanderstudios.com/wp-content/uploads/2012/07/village-demo-.mp3
Last but not least, here is a WIP song for the village. Gonna have a guy outside somewhere playing guitar along with it. Feels a little sad though, so tweaks are in order!
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« Reply #8 on: July 24, 2012, 06:04:18 AM »

Sounds good, I am great at irritating people. Now I can put that raw talent towards annoying a game!
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Rabbit
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TheRabbitInferno
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« Reply #9 on: July 24, 2012, 07:36:16 AM »

That's what I like to hear!
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