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878096 Posts in 32905 Topics- by 24327 Members - Latest Member: MasterFenrir

May 21, 2013, 06:18:23 AM
TIGSource ForumsDeveloperFeedbackDevLogsZlythy Atmospheric/Exploration Game
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unsilentwill
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O, the things left unsaid!


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« Reply #15 on: January 09, 2010, 12:18:23 AM »

Games used to be about exploring new interesting and impossible worlds. Somehow that changed into "experience war"...

I like it, and I want to see more like it.  Hand Thumbs Up Right
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ghostwheel
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« Reply #16 on: January 09, 2010, 12:40:03 AM »

Games used to be about exploring new interesting and impossible worlds. Somehow that changed into "experience war"...

I like it, and I want to see more like it.  Hand Thumbs Up Right

Experience war with lots of bloom and brown. Roll Eyes In all seriousness, I like a good shooter now and then but yeah, there's way too much of it.

More is on the way!

Thanks!
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Shade Jackrabbit
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« Reply #17 on: January 09, 2010, 04:01:08 PM »

Yeah this is great. I'm getting a real Myst vibe with that latest shot. Reminds me of the good old days, like unsilentwill said.
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ghostwheel
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« Reply #18 on: January 09, 2010, 05:46:30 PM »

Yeah this is great. I'm getting a real Myst vibe with that latest shot. Reminds me of the good old days, like unsilentwill said.

Thanks! Btw, I forgot to add a link to the full size version, sorry! http://picasaweb.google.com/shanesemler/ZLYTHY#5424652816919320386
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derrickfreeland
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« Reply #19 on: January 10, 2010, 09:03:26 PM »

Games used to be about exploring new interesting and impossible worlds. Somehow that changed into "experience war"...

I like it, and I want to see more like it.  Hand Thumbs Up Right

Here, here. Gentleman
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anosou
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« Reply #20 on: January 11, 2010, 05:21:00 AM »

Proud to say I've written some music for this game and will probably write some more. Ghostwheel's art is just spectacular and writing music to accompany this unique visual style is going to be a great experience Smiley Look forward to a trailer!
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ghostwheel
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« Reply #21 on: January 11, 2010, 10:24:46 AM »

Proud to say I've written some music for this game and will probably write some more. Ghostwheel's art is just spectacular and writing music to accompany this unique visual style is going to be a great experience Smiley Look forward to a trailer!

 Embarrassed Thank you anosou! As soon as I get the level complete, I will upload a video with the tune. Thanks a billion! Smiley
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ghostwheel
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« Reply #22 on: April 08, 2010, 04:17:12 PM »

I've made a decision about this game project. Because of delays (with a potential coder), and my own inability to code anything, I've decided to make my project a full-blown notgame (http://notgames.org/). It was barely a game to begin with. On reflection, to a certain extent, I believe I was attempting to candy coat it - to make it more "gamey" and less artsy.

As an artist, (not)game enthusiast and musician, I've always felt like the three were separate, which was always a frustration for me. Zlythy will allow me to combine all three. It will will include my music and video work as well.

I'm cross posting this to my blog (where you can find out more about the project): http://zlythy.blogspot.com/
« Last Edit: April 08, 2010, 05:21:36 PM by ghostwheel » Logged
fraxcell
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« Reply #23 on: April 08, 2010, 04:47:18 PM »

For some reason I keep thinking the ground is water. Regardless, it looks pretty cool.
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ghostwheel
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« Reply #24 on: April 28, 2010, 10:41:57 AM »

I've started work on the Zlythy soundtrack. It's alot harder to get the right pacing than I anticipated. I have to slow the tempo waaaaaay down, even more so than what I did on The Fall of Man/Groovfuct. I'm trying to work a little differently from what I usually do but it's so easy to fall back into old habits. And in this case, that won't work for this project.

I'm also considering merging my game and music blogs, I just haven't figure out the best way to do that. I don't know which name I want to put it under, Ghostwheel or Shadowjack or both. I've had my music and art as two separate things for so long, bringing the two together is... something I don't have a word for atm.

In any case, I feel I'm on the right path now. I just have to keep pushing forward with whatever it is I'm doing.
« Last Edit: April 28, 2010, 10:46:03 AM by ghostwheel » Logged
ghostwheel
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« Reply #25 on: April 28, 2010, 08:50:58 PM »

Unfortunately, I recently found out (last night) that there is a good reason no one uses the Blender Game Engine: it stinks. Get more than a few objects running even simple logic brick tracking setups and the framerate plummets.

I'm not a coder. Even the simple logic brick arrangements I had were incredible difficult for me to make work. And now they aren't an option. Sure, I could completely change that particular level but how long before I hit another serious limitation with the BGE.

Unity is a possibility, sort of. Again, it requires at least some knowledge of javascript. I have none. I suppose I could attempt to find a coder to help me but that didn't work out the last time I did that.

I don't know what I'm going to do now.
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QOG
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« Reply #26 on: April 28, 2010, 09:06:04 PM »

Unfortunately, I recently found out (last night) that there is a good reason no one uses the Blender Game Engine: it stinks. Get more than a few objects running even simple logic brick tracking setups and the framerate plummets.

I'm not a coder. Even the simple logic brick arrangements I had were incredible difficult for me to make work. And now they aren't an option. Sure, I could completely change that particular level but how long before I hit another serious limitation with the BGE.

Unity is a possibility, sort of. Again, it requires at least some knowledge of javascript. I have none. I suppose I could attempt to find a coder to help me but that didn't work out the last time I did that.

I don't know what I'm going to do now.
There are a lot of unity tutorials at http://unity3d.com/support/. It hopefully won't be too hard to figure things out, and even if you can't they've got some helpful people on their forums.
This game looks really cool, I really hope you don't give up on it.
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+peter
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« Reply #27 on: May 05, 2010, 05:59:33 AM »

hey ghost wheel, I'm wondering what your doing to obliterate your frame rate? I've seen some pretty complex logic setups ... are you sure your problems aren't GLSL related?
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ghostwheel
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« Reply #28 on: May 05, 2010, 03:49:59 PM »

I not sure of anything. Even the simplest game logic is extremely difficult for me. However, when I have all my creatures in the scene without the logic brick setup, it runs fine. When they have the logic, the framerate goes way down. The more creatures, the worse the framerate. When I have just as many creatures but no logic, the framerate is excellent. The creatures are not overly complex (4766 faces). So the only conclusion I can draw is that logic bricks = terrible framerate.
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ghostwheel
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« Reply #29 on: May 12, 2010, 10:13:14 AM »

For some reason, I forgot to post last week's video blog thingy I'm doing. So you can see last weeks and this weeks at the following URLs:

Shadowcast 01: http://www.youtube.com/watch?v=tbswYCIluo4
Shadowcast 02: http://www.youtube.com/watch?v=EtRHiQmg5gs
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