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877201 Posts in 32849 Topics- by 24291 Members - Latest Member: fgcapo

May 18, 2013, 07:50:55 PM
TIGSource ForumsDeveloperFeedbackDevLogsZlythy Atmospheric/Exploration Game
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Author Topic: Zlythy Atmospheric/Exploration Game  (Read 9990 times)
ghostwheel
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« Reply #60 on: June 13, 2011, 01:06:49 PM »

Here it is, v1.0: http://dl.dropbox.com/u/2929782/Install-hmiad_v1.0.zip
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ghostwheel
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« Reply #61 on: June 13, 2011, 08:34:31 PM »

Now that I'm done with that, I'll get back to work on Zlythy.
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ghostwheel
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« Reply #62 on: July 10, 2011, 12:19:44 PM »

I've been working on some new Zlythy concepts. You know how art is, soooooo - it's not going to be black and white anymore. It's just to gloomy. I'm in a different place now and that look no longer reflects how I feel. Here they are:









View larger versions on my blog: http://www.ghostwheelgames.com/60422467
« Last Edit: July 10, 2011, 12:43:47 PM by ghostwheel » Logged
ghostwheel
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« Reply #63 on: August 10, 2011, 01:24:16 AM »

WIP asset screenshot for an iOS Zlythy demo:



The models are low poly and the texture low res by necessity. The iPad seems to be able to do 3d graphics of about PS2/Gamecube generation quality. Which isn't a bad thing at all but it's something that you have to keep in mind when developing for the platform.

I'll be attending GDC Europe and the Notgames Fest next week in Cologne, Germany. I hope I can meet some tiggers there. Smiley
« Last Edit: August 10, 2011, 01:37:36 AM by ghostwheel » Logged
moi
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« Reply #64 on: August 10, 2011, 06:26:17 AM »

this game looks out there
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lelebęcülo
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« Reply #65 on: August 10, 2011, 07:52:17 AM »

WIP asset screenshot for an iOS Zlythy demo:



The models are low poly and the texture low res by necessity. The iPad seems to be able to do 3d graphics of about PS2/Gamecube generation quality. Which isn't a bad thing at all but it's something that you have to keep in mind when developing for the platform.

I'll be attending GDC Europe and the Notgames Fest next week in Cologne, Germany. I hope I can meet some tiggers there. Smiley
That looks really nice, I can't wait to see what the game itself looks like with the new assets.
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knotty spine
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« Reply #66 on: August 11, 2011, 05:15:46 AM »

I just watched this. That in mind,

  • I like the B&W.
  • I don't like the name Zlythy.
  • It looks f*cking great! I hope there will be good reason to look around.

Keep it comin.
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Animating something like this >> Outraged << would take hours, maybe even days of work.
BitShift
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« Reply #67 on: August 12, 2011, 11:47:44 AM »

I just watched this. That in mind,

  • I like the B&W.
  • I don't like the name Zlythy.
  • It looks f*cking great! I hope there will be good reason to look around.

Keep it comin.

Agreed.  I love the black and white style, but Zlythy sounds like the name of an MMORPG some 12 year old is trying to make over at GameDev.net.
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ghostwheel
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« Reply #68 on: August 12, 2011, 01:02:20 PM »

Thank you both for the input, it's greatly appreciated. However, the b&w is gone. I was in a completely different emotional space back when I started this project. I just can't do it. The name, well I don't have a better name so that's going to stay for now as well. If I come up with something better, I will likely replace it. Smiley
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ghostwheel
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« Reply #69 on: August 14, 2011, 04:58:47 AM »

Heading for GDC Europe Indie Summit today! I'll also be checking out the Notgames Fest at the Cologne Game Lab: bit.ly/qbCLlQ
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ghostwheel
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« Reply #70 on: December 29, 2011, 01:31:03 PM »

My first game vlog in 18 months. Time lapse of asset creation for my iPad app Alien Worlds Explorer: http://youtu.be/eQKrAi4ckZM

This is Zlythy related as the app was originally going to be in the game, although in a much less complex form. That simplified version may still make it into Zlythy.
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ghostwheel
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« Reply #71 on: July 24, 2012, 04:18:29 AM »

GhostwheelGames and game projects are suspended indefinitely. Out of money, and time. I tried my best but my best wasn't good enough. It's likely this project will never see the light of day.
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