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ghostwheel
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« Reply #45 on: January 30, 2011, 09:33:05 AM » |
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My quicky thumbnails might be a tad too crappy. For one thing, they are only the most minimal planning for a design. One of the things I've learned is that a little bit of advanced planning goes a long way. I really should spend a bit more time on them as it would save me time in the long run when modelling and texturing. I ordered a book on digital painting techniques and today I spent a couple hours with it working on speed painting. Look for some much better concept paintings in the near future.
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Chris Pavia
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« Reply #46 on: January 30, 2011, 10:10:49 AM » |
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I like the visual style you've got going on, it's pretty intriguing.
How do you like Blender for animating? I work in Max and Maya at work (although it's mostly modeling and texturing, rarely animating), but since I can't afford a legal copy of either for myself, Blender seems like my only option.
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ghostwheel
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« Reply #47 on: January 30, 2011, 10:44:27 AM » |
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I like the visual style you've got going on, it's pretty intriguing.
How do you like Blender for animating? I work in Max and Maya at work (although it's mostly modeling and texturing, rarely animating), but since I can't afford a legal copy of either for myself, Blender seems like my only option.
Thank you.  I haven't done a ton of animation in Blender and still don't understand all of it. It's pretty quirky. It works though (when you do it right). I don't have anything to compare it to as I've not worked with Maya or Max. My best advice it just download it and try it. You should probably pick up a 2.5 build from http://www.graphicall.org/builds/ as the UI is alot better than older versions.
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ghostwheel
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« Reply #48 on: February 19, 2011, 07:02:18 AM » |
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I'm working on a new game - a hidden-object/escape-the-room one. Zlythy is taking a rather long time (I'm not abandoning it though) so I'm doing a much smaller, shorter game. At the moment, I'm in the design stage - sketches, puzzles and music (4 tracks so far). I'm shooting for a release at the beginning of April. Here's a little teaser image: 
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« Last Edit: February 19, 2011, 01:38:10 PM by ghostwheel »
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increpare
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« Reply #49 on: February 19, 2011, 07:22:28 AM » |
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like the style
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Jasper Byrne
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« Reply #51 on: March 19, 2011, 02:07:31 PM » |
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Please finish Zlythy too. (Although they both look awesome.)
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ghostwheel
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« Reply #52 on: March 19, 2011, 09:51:59 PM » |
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Please finish Zlythy too. (Although they both look awesome.)
There will be a release for Zlythy in the near future. I've decided to release levels episodically. Thanks! :D
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ghostwheel
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« Reply #53 on: April 07, 2011, 12:50:58 AM » |
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ghostwheel
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« Reply #54 on: May 02, 2011, 04:45:23 AM » |
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I'm working on a very short, I can't even call it a game, "vignette" interactive piece. It's based on a dream/nightmare I had. There's not much to it. I mainly did it to figure out some aspects of game creation in UDK. It will be available for free in a week or so.
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agersant
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« Reply #55 on: May 02, 2011, 06:43:55 AM » |
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I like your stuff ! What happened to the first two projects ? What technology do you use now that you dropped Unity ?
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deadeye
First Manbaby Home
Level 10
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« Reply #56 on: May 02, 2011, 08:09:52 AM » |
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Zlythy looks awesome, please finish it  . It's reminding me a bit of some of the landscapes in Fantastic Planet, only re-imagined in black and white. Very cool.
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ghostwheel
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« Reply #57 on: May 02, 2011, 08:39:33 AM » |
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I like your stuff ! What happened to the first two projects ? What technology do you use now that you dropped Unity ?
Zlythy looks awesome, please finish it  . It's reminding me a bit of some of the landscapes in Fantastic Planet, only re-imagined in black and white. Very cool. Thank you both.  Zlythy and COMA are still in the works. When I started Zlythy (nearly 2 years ago now!) I didn't know what I was doing. "Oh yeah, I'll make a game, no problems." This is just a stepping stone. Zlythy is the end goal so it will get done. I realized, to get Zlythy where I wanted it to be, there was a lot I had to learn first. I've switched to UDK from Unity. I do my modelling in Wings3d and UV maps in Blender. UDK makes things a bit easier for me as a non coder. I suspect it makes things more complex from a coders perspective in many cases but it's working ok for me. And it looks really nice.  And I always did love Fantastic Planet! I haven't seen it in years though; I should watch it again some time.
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ghostwheel
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« Reply #58 on: June 12, 2011, 12:27:12 PM » |
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First beta build of my first (not)game "Help Me, I Am Drowning." This isn't much of a game and it barely qualifies as a (not)game. It's mainly a learning experience. If you download it, please let me know if you have any problems, glitches, bug, etc. Thanks! Download beta01: http://db.tt/7QuCFXs
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ghostwheel
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« Reply #59 on: June 13, 2011, 02:36:10 AM » |
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Here's another build. There was a glitch with the particles, which should be fixed now. I also tweaked the fog, enlarged the swimmable area a bit and slowed the swimming speed: http://db.tt/FdVFbwDBtw, you can never reach the surface and you will drown. In case anyone was wondering.
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