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Inanimate
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« Reply #30 on: December 07, 2009, 05:33:46 PM » |
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Bood_War
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« Reply #31 on: December 07, 2009, 05:34:09 PM » |
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Hmm. Would voice-acting work if it's for text that's already in the game? As in, the stuff would still be there even without the voices (not in my head) but it'd be better with them?
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Groktar the DestroyerYour mother's a communist.
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Sos
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« Reply #32 on: December 07, 2009, 06:24:48 PM » |
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I'll use it, but i'll use everything, does it count?
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oryx
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« Reply #33 on: December 07, 2009, 06:25:20 PM » |
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[I played around for an hour in photoshop with the first person tiles. There's a few cases your set doesn't handle. Even if you don't allow big open rooms, just corridors, I don't see a way to draw an L shaped turn, for example. I was going to forge ahead anyway, but got enamored with some other sprites. Might come back to it later though.
Bahh..  I wish someone had caught that before part 1 was over - It works fine if you don't show two squares ahead (and just leave it black) - but if you want to use the distance tiles also, I forgot one tile and its mirror. The pixels are actually there, you'd just need to make a new tile out of an existing 2x8 strip into a 4x8 strip like so: 
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« Last Edit: December 07, 2009, 06:28:30 PM by oryx »
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J. R. Hill
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« Reply #34 on: December 07, 2009, 08:27:01 PM » |
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Oryx pretty much wins part 1, I think.
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Blaizer
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« Reply #35 on: December 07, 2009, 09:36:36 PM » |
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Hey peeps!!! Does anybody have a server that has or can get Perl installed on it??? I have made a title remixer but have no where to host it. All details are here on my thread. Thanks! Oryx pretty much wins part 1, I think.
Maybe we should split it up so we can have Oryx win, and then somebody also to win for music/sfx.
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« Last Edit: December 07, 2009, 09:42:55 PM by Blaizer »
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J. R. Hill
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« Reply #36 on: December 07, 2009, 09:39:56 PM » |
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Oryx pretty much wins part 1, I think.
Maybe we should split it up so we can have Oryx win, and then somebody also to win for music/sfx. I'm pretty sure it's already set up that way.
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Blaizer
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« Reply #37 on: December 07, 2009, 09:43:16 PM » |
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Oryx pretty much wins part 1, I think.
Maybe we should split it up so we can have Oryx win, and then somebody also to win for music/sfx. I'm pretty sure it's already set up that way. Well that's alright then!
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oryx
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« Reply #38 on: December 07, 2009, 09:57:25 PM » |
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Hey Derek, are bugfixes allowed?  Anyway, here's an example of how to fix the one missing tile in case the fix is allowed or coders want to fix it themselves (left most tile on the walls which fixes distant turns and emptiness) 
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« Last Edit: December 07, 2009, 10:27:25 PM by oryx »
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CoreDumped
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« Reply #39 on: December 08, 2009, 12:08:40 AM » |
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Are we required to release the source code of the game/engine?
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Alec S.
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« Reply #40 on: December 08, 2009, 01:00:22 AM » |
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I think this might become the "Best use of Oryx's assets" competition.
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dbb
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« Reply #41 on: December 08, 2009, 05:37:27 AM » |
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I think this might become the "Best use of Oryx's assets" competition.
Maybe we can have a category for "best non-lofi non-roguelike".
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mirosurabu
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« Reply #42 on: December 08, 2009, 07:11:09 AM » |
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Are we required to use Oryx's assets?
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Sos
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« Reply #43 on: December 08, 2009, 07:35:49 AM » |
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Are we required to use Oryx's assets?
Yes, and we have to use them in a MMO real-time puzzle game.
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+peter
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« Reply #44 on: December 08, 2009, 07:55:04 AM » |
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Incidentally, +peter... Is that something from a game you're making, or is just messing about in a modelling/image editing package? It looks astonishing.
No, its just something I'm messing around with in Blender. Aside from the depth of field post processing, a screen shot from the Blender Game Engine looks almost exactly the same - but I don't think I'll have the time to complete an entire game. There are so many amazing assets however .. I can't help but play with them some more Are we required to use Oryx's assets?
Yes, and make a rogue like out of them.
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blog traylorpark.com tweet @peterspalace
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