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879719 Posts in 33001 Topics- by 24376 Members - Latest Member: xnothegame1

May 24, 2013, 06:44:41 PM
TIGSource ForumsCommunityCompetitionsOld CompetitionsAssemblee: Part 2Part Two Discussion
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Author Topic: Part Two Discussion  (Read 29388 times)
+peter
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« Reply #15 on: December 07, 2009, 07:20:44 AM »

Its pretty fun messing around with all these assets  My Word!




« Last Edit: December 07, 2009, 07:31:12 AM by +peter » Logged

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« Reply #16 on: December 07, 2009, 08:39:39 AM »

Oh SHIIIIIII-

SO next-gen!
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« Reply #17 on: December 07, 2009, 09:57:08 AM »

Damn, that looks nice!
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« Reply #18 on: December 07, 2009, 11:36:04 AM »

Its pretty fun messing around with all these assets  My Word!





Damn, that looks nice!
Oh SHIIIIIII-

SO next-gen!

Quoted For the Truth! QFT
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« Reply #19 on: December 07, 2009, 11:56:51 AM »

That looks fantastic. One good thing of this compo is that we'll have lots of 3D games with 2D assets on them, which I always found looked sexy.
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« Reply #20 on: December 07, 2009, 12:30:27 PM »

seems like 50% of the games willuse oryx assets, you should be proud oryx Smiley
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Ivan
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alright, let's see what we can see

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« Reply #21 on: December 07, 2009, 02:32:54 PM »

Sooo... a question... would generating 3d assets from 2d assets be allowed? Like, doing some extrusion... that kind of thing...
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« Reply #22 on: December 07, 2009, 03:22:48 PM »

seems like 50% of the games willuse oryx assets, you should be proud oryx Smiley

I'll only be sad if no one uses the first person dungeon tiles Smiley And Oddball should get credit, he inspired me/made the first 8 pixel fantasy sprites Smiley
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« Reply #23 on: December 07, 2009, 03:40:52 PM »

I'll only be sad if no one uses the first person dungeon tiles Smiley And Oddball should get credit, he inspired me/made the first 8 pixel fantasy sprites Smiley

I played around for an hour in photoshop with the first person tiles. There's a few cases your set doesn't handle. Even if you don't allow big open rooms, just corridors, I don't see a way to draw an L shaped turn, for example. I was going to forge ahead anyway, but got enamored with some other sprites. Might come back to it later though.
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« Reply #24 on: December 07, 2009, 03:41:31 PM »

I was going to (and still want to do so in the future) use Oryx' tiles, but I decided against it and chose to use a mixture of tiles.

Open ended question - I need a name for my game, so I can make a dev thread! Only I can't think of one. But its going to be a multiplayer co-op-em-up (read: coop metroidvania style game). Likely, the playable characters are going to be Robo Cop, Cowgirl, and ninja, with a yet unnamed character to join them. Does anyone have any suggestions?
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« Reply #25 on: December 07, 2009, 03:46:50 PM »

Can we do voice acting? Or is that counted as non assemblee resources?
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Groktar the Destroyer
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« Reply #26 on: December 07, 2009, 04:45:55 PM »

Yeah, I don't think it'd be a good idea to do voice acting for any Assemblee games now. All the assets, including voice acting, for Assemblee were supposed to be done during part 1, and it's part 2 now.
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Bood_War
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« Reply #27 on: December 07, 2009, 04:54:06 PM »

Yeah, I don't think it'd be a good idea to do voice acting for any Assemblee games now. All the assets, including voice acting, for Assemblee were supposed to be done during part 1, and it's part 2 now.
Well damn.  Tired
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Groktar the Destroyer
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« Reply #28 on: December 07, 2009, 04:59:08 PM »

* Scaling
I might add, scaling while preserving aspect ratio. It sounds obvious, but sometimes there are bad surprises.
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« Reply #29 on: December 07, 2009, 05:29:28 PM »

For what it's worth, I'm loving this competition so far. Being able to drop someone else's nicely animated sprites into my engine is an absolute freaking joy compared to staring at my normal fugly coder art. I'm planning on having my game process some of the assets at runtime (playing with colour more than anything else - from what I've read I could probably get away with doing some of this "prep" work in Photoshop, but I'm going to get my engine to do it 'cos it seems like a more personal touch that way), and I intend to have a LOT of fun using 2D assets to make a 3D game. Originally I was just going to do a 2D thing but when I settled on the assets I want to use and gave it some thought and realised what was possible, so tonight I've been all like "Okay, time to rewrite the renderer, we're going 3D!".

So yeah, cheers for running the compo. I'm having a blast  Beer!

EDIT: Incidentally, +peter... Is that something from a game you're making, or is just messing about in a modelling/image editing package? It looks astonishing.
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