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878725 Posts in 32934 Topics- by 24343 Members - Latest Member: Good Enough Games

May 22, 2013, 01:24:31 PM
TIGSource ForumsPlayerGamesDoujin Shmups: an Introduction
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Author Topic: Doujin Shmups: an Introduction  (Read 12947 times)
Alex May
...is probably drunk right now.
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hen hao wan


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« Reply #15 on: March 07, 2007, 12:27:04 PM »

 :D
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konjak
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Bad to the bone.


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« Reply #16 on: March 07, 2007, 01:02:56 PM »

I'm leaning towards "Tight Fit"...................
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Xion
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xionight@live.com Chimera+Gryphon
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« Reply #17 on: March 07, 2007, 04:58:16 PM »

Explorer Shmup? Sounds like an oxymoron.

I like Ideal Cut.
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Arne
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« Reply #18 on: March 07, 2007, 05:43:45 PM »

The game is drawing the HUD now. I made the text using the BellBottom Laser Font, rendrered in ImageStyler with some effects. This is the Low Orbit level, I haven't put anything else in, but I have four shield images made.

Shields are in place, basically they're HP meters and decorations. Two copies rotate cw/ccw around the player/boss, then they shrink and change color when the player/boss takes damage. A good way to immidiately judge the amount of taken. The shield image of the boss also goes in its side border.

Explosions are in. You can plow thru bullets watching your shield go in a wake of explosion puffs rotating and scaling all over the place. Nearly everything on the playfield is LightBlend (Screen).

« Last Edit: March 07, 2007, 05:48:08 PM by Arne » Logged
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