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890960 Posts in 33519 Topics- by 24759 Members - Latest Member: multifractal

June 18, 2013, 02:44:49 PM
TIGSource ForumsCommunityCompetitionsOld CompetitionsAssemblee: Part 2Bitworld [Finished (OSX+WINDOWS)]
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Author Topic: Bitworld [Finished (OSX+WINDOWS)]  (Read 93959 times)
sofakng
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« Reply #195 on: February 02, 2010, 05:47:44 PM »

Can you tell us what engine/framework/libraries this is written in?

I absolutely LOVE the style!
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Ivan
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alright, let's see what we can see

Valaam0
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« Reply #196 on: February 02, 2010, 10:30:16 PM »

It's written in my own engine/framework called "Substance" that is somewhat like Unity. It's based around a C++ 2d/3d/sound/networking engine and uses Lua as its main development language and has its own cross-platform IDE that can publish directly to multiple platofrms, currently Mac and Windows and web via a custom plugin (though that feature is a bit rough right now, hence Bitworld not havin a web version). I am also currently working on an iPhone/iPad export at this time. I hope to release it to the public in the near future.
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http://polycode.org/ - Free, cross-platform, open-source engine.
Melly
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« Reply #197 on: February 03, 2010, 09:20:02 AM »

Congratulation on your victory Ivan.
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« Reply #198 on: February 03, 2010, 09:41:41 AM »

Great job!  Woot!

Can't wait to see Substance, too.  Tiger
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« Reply #199 on: February 03, 2010, 09:27:43 PM »

I have tried a very early version of Substance and it is super awesome. Smiley
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PsySal
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« Reply #200 on: February 03, 2010, 09:45:36 PM »

It's written in my own engine/framework called "Substance" that is somewhat like Unity. It's based around a C++ 2d/3d/sound/networking engine and uses Lua as its main development language and has its own cross-platform IDE that can publish directly to multiple platofrms, currently Mac and Windows and web via a custom plugin (though that feature is a bit rough right now, hence Bitworld not havin a web version). I am also currently working on an iPhone/iPad export at this time. I hope to release it to the public in the near future.

As lua is my weapon of choice lately, I find this highly appealing.
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MisterStone
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« Reply #201 on: February 04, 2010, 04:31:34 PM »

Won't run at all on my crappy Toshiba Satellite laptop with on board video card, running Vista.  Has this been reported before?  Got to fire up the ole desktop I guess...
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Dragonmaw
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« Reply #202 on: February 07, 2010, 11:08:05 PM »

You might remove the drop.io link, since it's no longer functional.

Also if this could read actual DF fortress files I would love it forever.
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Ivan
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alright, let's see what we can see

Valaam0
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« Reply #203 on: February 07, 2010, 11:17:46 PM »

What's the problem with drop.io? I seem to be able to download it ok.
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Dragonmaw
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« Reply #204 on: February 07, 2010, 11:22:37 PM »

What's the problem with drop.io? I seem to be able to download it ok.
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The file Bitworld.zip has reached its download limit. Files in non-premium drops can only be downloaded 1000 times, both to prevent abuse and because at very high download rates our service becomes prohibitively expensive. If you need to download this file, ask the drop's administrator to remove this download limit by upgrading this drop, either through drop.io manager or a one-time upgrade.
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My religion consists of a humble admiration of the illimitable superior spirit who reveals himself in the slight details we are able to perceive with our frail and feeble mind.

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Ivan
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alright, let's see what we can see

Valaam0
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« Reply #205 on: February 07, 2010, 11:32:17 PM »

Oh, that's pretty lame, drop.io. Should be working now.  Hand Money Left  Wizard  Hand Money Right
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CiroContinisio
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« Reply #206 on: February 08, 2010, 12:32:26 AM »

Congratulations for the win, Ivan.
I should try the game this evening!
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siiseli
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« Reply #207 on: February 08, 2010, 05:18:27 AM »

Tried the game, loved the style. It was slightly disturbing that the character would usually only start to move in a direction after like half a second after I started pressing the button, though.
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zorrito
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« Reply #208 on: February 08, 2010, 10:38:58 AM »

Awesome!
You should mention that on XP it needs the Visual c++ redistributable package installed (Won't run without it).
Great work!
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JoshuaFH
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« Reply #209 on: February 08, 2010, 03:32:10 PM »

Can you elaborate on what you're talking about Zorrito? I have XP, but I'm painfully computer illiterate.
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