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TIGSource ForumsCommunityJams & EventsCompetitionsOld CompetitionsAssemblee: Part 2Mr. Kitty's Quest (Finished!)
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Author Topic: Mr. Kitty's Quest (Finished!)  (Read 42872 times)
pgil
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« on: December 07, 2009, 07:11:27 PM »

Mr. Kitty's Quest:




Prove to the annoying red-headed girl thatyou can buy a gallon of milk withoutscrewing up. An explorey action-adventure.

Finished!
Download (Windows)
Quick Play
« Last Edit: January 08, 2010, 05:57:27 PM by pgil » Logged
Rynen10K
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« Reply #1 on: December 07, 2009, 08:04:33 PM »

360 degree shooter possibly with some zelda-like exploring if I have the time.

Yes. There we go.
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saluk
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« Reply #2 on: December 07, 2009, 09:21:25 PM »

From the screenshot, it looks like the 360 shooter part is done. On with the zelda!
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Lon
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« Reply #3 on: December 09, 2009, 12:41:19 AM »

I must admit, the words "Ultraviolent"  and "Kitty" caught my eye.  I really enjoy Zelda exploring type of adventure games (and the collecting/trading of Zelda too), looking forward to this game.  All the shooting and adventuring, not to forget the 'ultraviolence' too (with explosions even!)!  Looks like you have a found a great use for the kitty GFX.
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“We all sorely complain of the shortness of time, and yet have much more than we know what to do with. Our lives are either spent in doing nothing at all, or in doing nothing to the purpose, or in doing nothing that we ought to do..." -Seneca
pgil
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« Reply #4 on: December 28, 2009, 11:20:58 AM »

Progress


Got saved games working, found a way to draw parts of a sprite in different colors (useful for aueft's monochrome sprites), and I have a good idea of what the game world will look like. What's everyone think?
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ETG
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« Reply #5 on: December 28, 2009, 11:32:36 AM »

Looking good. Consider me very interested now.
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tok
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« Reply #6 on: December 28, 2009, 03:59:23 PM »

I like your tile use, (which sounds dumb, if I drew the stuff - but good use of space, symmetry etc.) I'm glad you're still making this thing.  Hand Thumbs Up Right Hand Thumbs Up Right Hand Metal Right
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saluk
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« Reply #7 on: December 28, 2009, 10:34:34 PM »

I agree, the tile usage is really interesting. You are almost abusing them, but in a good way, to really make it look unique. I'm looking forward to zelda-kitty!
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oryx
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« Reply #8 on: December 29, 2009, 12:02:19 AM »

Definitely looking forward to this - build soon I hope!
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pgil
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« Reply #9 on: December 29, 2009, 08:12:30 AM »

Hey guys  I'm on the Youtube:


« Last Edit: December 29, 2009, 08:16:11 AM by pgil » Logged
ETG
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« Reply #10 on: December 29, 2009, 08:56:52 AM »

Killer stuff. Looks really solid.
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HED
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« Reply #11 on: December 29, 2009, 09:14:39 AM »

Very nice video. i want to play this game  Who, Me?
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oryx
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« Reply #12 on: December 29, 2009, 09:42:14 AM »

Video looks great - hope you have time to add lots of variety and polish!
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Mr. Yes
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« Reply #13 on: December 29, 2009, 11:36:09 AM »

Wow. Good job, this looks nice. And that little transition between areas is neat.
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Inanimate
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« Reply #14 on: December 29, 2009, 01:30:00 PM »

Wow, that's looking very good!
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jotapeh
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« Reply #15 on: December 29, 2009, 05:42:51 PM »

looks great! well done!
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deathtotheweird
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« Reply #16 on: December 29, 2009, 07:17:47 PM »

in the video I was totally expecting him to say..

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Ashkin
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« Reply #17 on: December 29, 2009, 08:31:04 PM »

 Shocked
Do want.
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pgil
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« Reply #18 on: December 30, 2009, 11:59:38 AM »

Working on some enemies. some of them are kind of nasty:


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Inanimate
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« Reply #19 on: December 30, 2009, 02:36:52 PM »

I love the death screen! The enemy is quite awesome too.
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