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999542 Posts in 39231 Topics- by 30638 Members - Latest Member: AlonGibbs

April 24, 2014, 05:14:16 AM
TIGSource ForumsCommunityCompetitionsOld CompetitionsAssemblee: Part 2Mr. Kitty's Quest (Finished!)
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Author Topic: Mr. Kitty's Quest (Finished!)  (Read 24674 times)
jotapeh
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« Reply #15 on: December 29, 2009, 05:42:51 PM »

looks great! well done!
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deathtotheweird
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« Reply #16 on: December 29, 2009, 07:17:47 PM »

in the video I was totally expecting him to say..

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Ashkin
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king of kings


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« Reply #17 on: December 29, 2009, 08:31:04 PM »

 Shocked
Do want.
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pgil
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« Reply #18 on: December 30, 2009, 11:59:38 AM »

Working on some enemies. some of them are kind of nasty:
http://www.youtube.com/watch?v=Q6XaC6rsW2Q
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Inanimate
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« Reply #19 on: December 30, 2009, 02:36:52 PM »

I love the death screen! The enemy is quite awesome too.
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moonmagic
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« Reply #20 on: December 30, 2009, 09:58:24 PM »

This looks fantastic. I'm really enjoying the huge feeling of the tiles with the tiny animal sprites.
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J. R. Hill
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« Reply #21 on: December 30, 2009, 11:12:08 PM »

Totally off topic, but using Jimmy Durante as your user icon makes you awesome, pgil.
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hi
Dom2D
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I'll do it myself then!

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« Reply #22 on: December 30, 2009, 11:34:06 PM »

Awesome.
Hope you have time to create a large world la Legend of Zelda.
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Kepa
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« Reply #23 on: December 31, 2009, 02:37:39 AM »

This looks great!  Not enough Legend of Zelda inspired games.
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pgil
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« Reply #24 on: January 02, 2010, 05:18:31 PM »

Got an alpha ready:
Download here!
Please extract it, and make sure the "music" folder is intact.

This demo shows the first couple of screens and the first large area to explore. It ends once you reach Dog City.

Some things I'd like to hear about:
-Do save points work for you?
-Am I starting you off with enough health?
-How's the difficulty curve in this first part?
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Kazerad
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Should really make more games.

italicsemicolon
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« Reply #25 on: January 02, 2010, 05:57:51 PM »

-Do save points work for you?
Didn't work for me. Regardless of the ones I encountered I started back in the left room of the house.

-Am I starting you off with enough health?
-How's the difficulty curve in this first part?
I only got hurt three times when I played: once at the beginning when I touched a slime to see if they were pickups or not (protip: they weren't), once when I failed at dodging a shot while surrounded by scorpions, and once at the end in dog city when surrounded by shooting enemies. There wasn't a lot of of difficulty in it so far, in my opinion. enemies enemies simply walked toward me while I mowed them down possibly while putting on my best TF2-Heavy voice and declaring "Bwahaha! Cry some more!".

I think two factors that combined to create the relative ease were the fact that the weapon worked fine long-range and the fact that there was no deterrent to firing it all the time. When enemies appeared, I could just stand far away and spray, taking a step to the side if one of them fired at me. There was not a lot of reason to get into situations where the enemies could hurt me.

Also, was a little disappointed that after going all the way back to the weapon-seller, he wouldn't acknowledge I had found all the coins. My perfect credit record is ruined Cry
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Ashkin
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« Reply #26 on: January 02, 2010, 06:03:23 PM »

This. Is. Awesome.

I like:
The arcadey action.
The music.
Shooting people.

I don't like:
Uh.... There isn't enough!
You need some kind of way for the AI to tell if you're on the other side of a block. Line of sight, basically. Otherwise you're attacked by a horde of enemies whenever you come around a corner.
I think it's a little too easy. I was only hurt once or twice. Maybe speed up the firing of those enemies, or get the black things (Scorpions, I think) to dash at random times, dealing more damage.

I wish I could do this good. Cry
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pgil
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« Reply #27 on: January 02, 2010, 06:09:06 PM »

-Do save points work for you?
Didn't work for me. Regardless of the ones I encountered I started back in the left room of the house.
Oh, I should have mentioned, it only loads your game if you die, not if you restart the game. I'll implement a proper continue option once I make the title screen.
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oryx
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« Reply #28 on: January 02, 2010, 07:11:29 PM »

Argh - Gamemaker bug makes alpha not work with my Nvidia gtx280 card.
The only way around it is non-scaled, full-screen mode, but the way you've got it set up that doesn't work (since you're defining the scaling). I tried mucking with the .ini but no luck.

Anyone know of a fix for this?
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saluk
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« Reply #29 on: January 02, 2010, 07:36:59 PM »

I think the difficulty is about right at this stage in the game, but it needs to ramp up pretty soon. More enemies that shoot back, and some different ai patterns would be a good way to do that.  Everything worked well for me, great job!
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