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878400 Posts in 32920 Topics- by 24333 Members - Latest Member: blackarm

May 21, 2013, 07:53:32 PM
TIGSource ForumsCommunityCompetitionsOld CompetitionsAssemblee: Part 2Tile Massacre SHMUP [OSX version fixed]
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Author Topic: Tile Massacre SHMUP [OSX version fixed]  (Read 9535 times)
HyperDuckChris
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« Reply #15 on: January 05, 2010, 06:35:30 AM »

Quote
Sound-wise, I'm using:
CarvSound's 'Here Come the Arps' tune for the gauntlet section.
mudeth's 'I Wanna Be the Title' tune for the title screen.
Slide20xl's 'Let's Go' tune for the shooter section.


Nice choice! Especially the gauntlet tune.


This project looks tasty, watching!
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NiallM
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« Reply #16 on: January 08, 2010, 03:32:25 AM »

Right, it's done!  Download's in the first post.

Here's the list of changes for this version:
  • Sound!
  • Music!
  • Giant boss, with pixels the size of your head!
  • A total of 12 incredible levels!  (I know I originally said 20, but that seemed to be far too many, so I cut it down to 12)
  • Enemies for the later tile shooting stages.
  • Credits scroller on the title screen, allowing me indulge in a little nostalgia for my amiga-owning youth.
  • Basic tutorial text scrollers.  Hopefully it's enough that people don't get confused or lost.

Have fun!
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NiallM
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« Reply #17 on: January 09, 2010, 12:37:58 AM »

 Embarrassed Sorry, there was an embarrassing threading bug in that build which I only noticed when I tried playing the game on my dual core machine Facepalm

It's fixed now - you'll want to re-download if you're on a multiprocessor/core machine and don't want random crashes.
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NiallM
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« Reply #18 on: January 13, 2010, 03:54:33 AM »

Right, Linux(/source code) and OSX versions are up now.  Enjoy!
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Skab
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« Reply #19 on: January 13, 2010, 06:18:54 AM »

Hi !

the osx version crash when i press Z at the title screen Sad (i send you the bug report via pm)

i'm going to play it on my pc for now  Tongue.
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NiallM
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« Reply #20 on: January 13, 2010, 11:47:37 AM »

Hi !

the osx version crash when i press Z at the title screen Sad (i send you the bug report via pm)

i'm going to play it on my pc for now  Tongue.
Oh dear Embarrassed  Sorry, I'll look into it.  The bug report's really helpful, thanks.  Though I'm a little about why it's crashing in that part of the code.

Oh, and thanks for the skeletons Wink
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porousnapkin
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« Reply #21 on: January 14, 2010, 01:41:13 PM »

Just played the game, no crashes, and had quite a bit of fun. Cool idea!

I never managed to actually make any of the levels correctly in the level building section and was wondering... do I only get a point bonus for making the level perfectly? Or do I get a point bonus on each tile that is placed in the correct space? I couldn't quite figure it out. If it's the former, that seems a bit harsh, though I could be sore from being a tile or two off on a few levels.

I like how the difficulty of actually mapping out the levels ramps up as the game continues (ie it's difficult to figure out which tile you need in the pink and white level). Didn't beat it, but enjoyed what I played, and plan to go back for more later.
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NiallM
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« Reply #22 on: January 15, 2010, 03:05:12 AM »

Just played the game, no crashes, and had quite a bit of fun. Cool idea!

I never managed to actually make any of the levels correctly in the level building section and was wondering... do I only get a point bonus for making the level perfectly? Or do I get a point bonus on each tile that is placed in the correct space? I couldn't quite figure it out. If it's the former, that seems a bit harsh, though I could be sore from being a tile or two off on a few levels.
No, the way it works is you get 1000 points if you match a tile correctly, or 10 points if you don't.  Then there's an extra 10000 points at the end of the level if you matched every tile.  So the more you match, the higher your score.

My own strategy though is to go for perfect matches the first couple of levels, then just hold the fire button down and go for survival (and blocking off skulls) rather than perfection.  I'd be really impressed if anyone managed to get every level perfect - that's way beyond my skills (especially the later levels, when aliens turn up and start shooting tiles at random...).



Still looking into the OSX crash - it looks like it's a threading issue with the music, but I can't replicate it on my ppc macmini Sad  It's possible it only shows up on multiprocessor machines, but my dual-core Windows and Linux machines don't have any problems, so I'm kind of stumped.
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NiallM
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« Reply #23 on: January 17, 2010, 10:01:53 AM »

With the help of a friend's (intel) macbook, I tracked down the cause of the OSX crash, and fixed it! Grin  Link's the same, in the 1st post.

In the process I also fixed an unrelated but longstanding bug in my boilerplate graphics code, which makes me doubly happy Smiley
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Skab
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« Reply #24 on: January 18, 2010, 08:51:46 AM »

hehe, great ! Hand Joystick
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Oddball
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« Reply #25 on: February 01, 2010, 04:23:19 PM »

Liked: A very unusual concept. Clever gameplay combination.

Disliked: The reward for completing part 1 perfectly wasn't great enough. I found that making the level entirely out of walls and then blasting through was a better tactic.

Conclusion: Nice to see experimentation and innovation, but it didn't quite do it for me.
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