Hey, first post, completely new here.
Thought I'd have a go at this to make myself finish something ;P I'm sure you know the feeling!
This is what I have so far:

I'm afraid I spent so long revelling in the novelty of using graphics instead of just drawing primitives that I forgot to actually code any gameplay today.
Cool title screen makes up for gameplay, though. Clearly.
Hopefully meant to be a little sandbox game where you wander about exploring caves that are procedurally generated as you reach there, and because you have to walk somewhere to generate it, it ensures everywhere generated is reachable, woo! Hoping to have it so you can dig through walls and such, but perhaps digging through some walls would release water and drown you or something.
Who knows? I'm afraid I'm balancing this with uni work, wish me luck?
Oh my, first post fear
!Edit:Progress so far:Screenshots:
http://s993.photobucket.com/albums/af54/PiedotTaste/Programming/Demo (rar) v0.4.0 (18/12/2009):
http://dl.dropbox.com/u/552138/Assemblee/Underground.rarDemo (zip) v0.4.0 (18/12/2009):
http://dl.dropbox.com/u/552138/Assemblee/Underground.zipFeatures:* Sexy title screen
1* Random world generation AS YOU WALK ( :O )
* Flowing
2 water!
* Digging through walls!
* Footsteps! (
Clip clop, clip clop!)* Basic inventory system!
*
EXTREME 2D top down wall placing action!
*
REALISTIC3 crop growing experiences!* EAT stuff!
Yum!1: May cause pregnancy
2: Sort of flows. Lack of (any attempt at) realism aside, it's trippy to watch.
3: The use of the world 'realistic' may or may not be as a synonym for "entirely unrealistic"
Planned Hopeful features:*
Basic inventory Done!*
Placing wall tiles (as many as you have dug through, via inventory) Done!*
Health (Not going to do),
hunger (Done!) and thirst values
*
Eating (Done!) and drinking actions to go with the last point (via inventory or being in water)
*
AI others, initially wandering with no aim in life (insert philosophical rubbish) Done!* Ability to talk to AI, get canned random phrases (many lulz)
*
Able to die from high hunger Done!* More intelligent AI?
* ...?
Assets used:* Easyname's "Workshop": world/char/font sprites
* Psuedochips': music
* Boomlinde's "Abstract FM Synthesis Sound Effects": SFX
Currently all that's used, I believe... will make sure at a later point