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TIGSource ForumsCommunityJams & EventsCompetitionsOld CompetitionsAssemblee: Part 2The King, the Queen and the Jester (first-person dungeon crawler) [FINISHED*]
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Author Topic: The King, the Queen and the Jester (first-person dungeon crawler) [FINISHED*]  (Read 59455 times)
Jeferson R. Silva
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« on: December 10, 2009, 01:19:29 PM »

Hello!

I'm making a first-person dungeon crawler inspired by classic games like Eye of the Beholder and Lands of Lore. I've been working on it since the start of the competition part 2 but I wasn't certain I would be able to code it as this is the first time I'm coding a 3D game.

Given the results I obtained on these first 5 days of competition, there is a good possibility I'll be able to finish it before the deadline so I decided to show the game at its current state. Also I'm trying to keep a development log for the game at the link jefrsilva.wordpress.com, but now I'll update this post too.

Updates:

  • 01/15 - Added some new executables that fix a menu bug and a bug that degraded performance on some integrated graphics boards.
  • 01/10 - Finished first demo version that includes the first 2 levels of the game. Unfortunately, I just started implementing the save system and it is not ready yet so the demo doesn't allow saves. New features for this version: tutorial, automapping and map, Lua scripting, ranged attack monsters, consumables, shields, talking NPCs, map transitions, more visual effects for feedback and more.
  • 12/22 - New video update showing new features. Added doors, holes, pressure plates, secret walls, animations for all attack types, visual feedback for enemy attacks, music and sound effects. A test build for Windows is available for download.
  • 12/17 - Updated video with footage from the current implementation of the battle system. Added a new screenshot. Next update to include ranged combat, defensive items and visual feedback for attacks directed to the player.
  • 12/12 - Added a new screenshot showing the basic implementation of monsters and multiline tooltips. Next update to include combat system and maybe monsters AI.


Gameplay Video (updated 12/22)





Screenshots

















« Last Edit: January 15, 2010, 04:48:07 AM by Jeferson R. Silva » Logged
Ivan
Owl Country
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alright, let's see what we can see


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« Reply #1 on: December 10, 2009, 01:23:11 PM »

Very nice! The bigger the pixels the bigger the fun!
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J. R. Hill
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hi


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« Reply #2 on: December 10, 2009, 02:15:16 PM »

Lookin sweet!
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Sos
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I make bad games


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« Reply #3 on: December 10, 2009, 02:21:04 PM »

I predict awesomeness

Well made interface, my congrats.

Moving around these pixels however hurts my eyes a bit in fullscreen. I would enable texture filtering while moving and disable when stopped, It will give you a cheap-o-motionblur (you should enable it a fraction of second late, tho)
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Slash - Santiago Zapata
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« Reply #4 on: December 10, 2009, 02:53:05 PM »

The bigger the pixels the bigger the fun!
QFT
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s0
o
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eurovision winner 2014


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« Reply #5 on: December 10, 2009, 02:57:39 PM »

This game is pure love mixed with awesome and delicious oversized pixels.  Kiss
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SirNiko
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« Reply #6 on: December 10, 2009, 03:20:50 PM »

Pretty groovy. Looking forward to you finishing the basics so some wacky original gameplay can emerge!

-SirNiko
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Andrius
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« Reply #7 on: December 10, 2009, 03:22:54 PM »

I'm lovin' it  Kiss
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Strom
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« Reply #8 on: December 10, 2009, 03:32:50 PM »

Nice , can't wait for this one.
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See my Assemblee 2009 2D and 3D work Here. My A Game By Its Cover compo entry Journal of Shikoku.
SimpleSyrup
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« Reply #9 on: December 10, 2009, 04:17:26 PM »

This looks so badass.
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Derek
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« Reply #10 on: December 10, 2009, 04:36:01 PM »

I'm lovin' it  Kiss

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homeDrone
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« Reply #11 on: December 10, 2009, 05:29:29 PM »

I'm getting an awesome Ultima Underworld flashback/vibe.   

Hand Thumbs Up LeftHand Thumbs Up RightHand Thumbs Up Right
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s0
o
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« Reply #12 on: December 10, 2009, 05:33:46 PM »

I'm getting an awesome Ultima Underworld flashback/vibe.   

Hand Thumbs Up LeftHand Thumbs Up RightHand Thumbs Up Right
Same here. UO is a great game.
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saluk
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« Reply #13 on: December 10, 2009, 05:50:04 PM »

I think I'm in love.
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Pixelfish
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A fish load of pixels.


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« Reply #14 on: December 10, 2009, 06:05:27 PM »

 My Word!
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IceGladiator
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« Reply #15 on: December 10, 2009, 06:38:45 PM »

That is pretty awesome! I like the forest level best  Smiley
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Inanimate
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☆HERO OF JUSTICE!☆


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« Reply #16 on: December 10, 2009, 06:40:52 PM »

Lovin' 'dis so much
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« Reply #17 on: December 10, 2009, 07:45:29 PM »

Delicious!
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Slash - Santiago Zapata
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« Reply #18 on: December 10, 2009, 07:57:47 PM »

Day 4 advancements look nice!
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SimpleSyrup
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« Reply #19 on: December 10, 2009, 08:23:01 PM »

Oh man... I'm loving this. My favorite game for Part 2 so far. I almost want you to stop, start over, and make this in XNA so I can play it from the comfort of my couch at 3AM. You know, those shoulder buttons make great turning inputs Smiley
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