Updated post:
Here you can download the latest alpha version:
Be Stiff alpha v0.03Original post:
Hi there

, I'm developing an action platformer (like the thread's title says), unfortunately I don't have a name for it yet. It is my first (hopefully not last) attempt to make a game using the little free time I have.

Anyway, is in a very early stage. I just finished to implement the AI (which still needs improvement) and now I'm going for improving the graphics and tweaking the gameplay. The game's main idea is to end with a more action-oriented game than a standard platformer, where you can have lots of options for facing each scenario. For that you have different movements and tools; the player can:
- Jump
-
Double Jump- Wall jump
- Slide
- Hang itself from edges
- Kick
- Shoot bullets
- Throw grenades
- Use a Grappling Hook
The enemies are somehow smart, they try to coordinate themselves if they detect the player (they have a line of sight, so you can approach them from behind if you are fast enough, also they are alerted if they hear something), attacking in groups and defending spots where the player could run to. Because of the AI (pathfinding, coordination, calculation of line of sights), you can't have to many enemies at the same time, but it's not an issue, as I dont pretend to face the player against hordes.
Anyway, here's a short video showing the current game state (is it possible to embeed a youtube video?):
http://www.youtube.com/watch?v=JtNZ_ImzO44The current TODO list is:
- Improve graphics and animations
- Add gamepad support, free aiming with the right stick
- Add objectives for each level (kill'em all, steal something, etc)
- Create a nice plot for the game
- More enemies, specially static enemies like turrets
- More "interactive" objects (like the table you can kick against enemies
The things I'm evaluating to add are:
- Slow motion
- Two player (coop or deathmatch)
- Ability to use shields... Not sure about this one
Any feedback on any issue (even the game's name) would be more than appreciated
