Lately I've been wanting to create a game, I started off with Java but the system requirements for Java games are enormous in my opinion(and it's also a bit unstable imo
). I don't need the fancy graphics or anything, but yet the sysreq is so huge. And then I look back at half-life or quake...Yeah, those are the graphics I need and look at the sysreq - 24mb ram minimum, 32mb recommended!
Now we know half-life was made in GoldSource engine, which is actually a modified Quake engine.http://en.wikipedia.org/wiki/Quake_engine
Many people went on making their own engine by modifying Quake engine, which was pretty much the best at the time. On the late 1999 John Carmack released the Quake engine source code, that's when all the modifications started.
Now I'm pretty beginner'ish with this, could you guys tell me, if I was to modify their engine too the way I want it, and then publish and sell my game, will I run into any copyright trouble?
I mean, they released the source code, that's pretty much as if I were to write the code myself, right?
I happened to work with Goldsource engine a lot in the past, and it differs only in approximately 50 lines of code as Valve says themselves. Do you think Valve had to pay anything to the Quake engine owners(ID)
after their success?
Forgive if being silly, but yeah, I appreciate the answers, and thx in advance!