Welcome, Guest. Please login or register.
Did you miss your activation email?

Login with username, password and session length

 
Advanced search

1075918 Posts in 44152 Topics- by 36120 Members - Latest Member: Royalhandstudios

December 29, 2014, 03:02:54 PM
TIGSource ForumsDeveloperTechnical (Moderators: Glaiel-Gamer, ThemsAllTook)Unreal Development Kit - Experiences? Do you use it?
Pages: 1 [2]
Print
Author Topic: Unreal Development Kit - Experiences? Do you use it?  (Read 2498 times)
moi
Level 10
*****


DILF SANTA


View Profile WWW
« Reply #20 on: December 15, 2009, 11:32:16 AM »

Concerning unrealscript there was a tool that decompiled all the unrealscript classes in your folders and presented them as an html version (for easy documentation). Don't know if it's still used nowadays. Everything is probably documented on a website somewhere.
Logged

subsystems   subsystems   subsystems
Martin 2BAM
Level 10
*****


@iam2bam


View Profile WWW Email
« Reply #21 on: December 17, 2009, 09:22:52 AM »

Thanks to everybody!

I've managed to get a ball moving in a map and check when it falls off the level, hits something hard, get input, etc.

I'm looking forward to finish my game prototype and show it to y'all

 Smiley

Btw, the project is called Walnut 4D, and it's log will be on this thread.

Best regards
Logged

Working on HeliBrawl
Pages: 1 [2]
Print
Jump to:  

Theme orange-lt created by panic