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TIGSource ForumsCommunityJams & EventsCompetitionsOld CompetitionsAssemblee: Part 2BirdyWorld [FINISHED]
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Fifth
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« on: December 12, 2009, 06:59:46 PM »

BirdyWorld


It's BirdyWorld, a collaborative Zelda-like!
The world starts out blank, and is created by the players as they explore it.  And it's all stored online, so everything you make becomes part of everybody else's experience.

Download
This version was finished before the deadline, and should be the one to be judged.

Or

Post-competition updated download
This version has been updated after the deadline, and includes a few extra things that didn't get finished in the previous version.


Major changes in the updated version:

  • Improved map with store icons
  • Info shop, for player and dungeon whereabouts
  • Warp shop, for easy travel between warps
  • Various bugfixes regarding strife levels and enemy placement
  • Fixed capacity for multiple worlds
  • Strife check icon now lights up if there's treasure on the screen
  • Strife system modified; may make adventure 1 seem a little unusual
  • Yet more bugfixes


Assets made by:

Nooks
tocky
Arachne
dbb
easyname
ETG
Kren
pgil
aueft
Rynen10K
JaiJitsu
Bob le Moche
Inanimate
im9today
J.R.Hill
Overkill
Türbo Bröther
can-o-spam
Imp
Melly
Murat
rogerlevy
Skab
Fifth
FrankieSmileShow
Joaquim
-N
NMcCoy
Pencerkoff
Mr. Trianglehead
meadowsweet
Xion

Original post:
Quote
I have armed Nooks' bird with dbb's weaponry, and he is ready to run through a Zelda/Golvellius-style land of tocky's tiles.

I have some grand plans, but I may end up running into my own technical limitations.
At very least, you'll get an armed bird runnin' around.
« Last Edit: January 29, 2010, 04:55:55 PM by Fifth » Logged
György Straub
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« Reply #1 on: December 12, 2009, 07:13:47 PM »

At very least, you'll get an armed bird runnin' around.

That's already more than I could ask for.  Hand Fork LeftKissHand Knife Right
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stevobread
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« Reply #2 on: December 12, 2009, 07:18:51 PM »

Awesome.
I really like how more and more people are starting to use diverse assets.
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Loren Schmidt
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« Reply #3 on: December 12, 2009, 07:24:36 PM »

I am trying so hard not to ask questions about opposable feathers  Hand Thumbs Up Left

Best wishes, I've enjoyed your competition games in the past and I'm sure this one will be no exception.
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Pishtaco
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« Reply #4 on: December 13, 2009, 12:52:16 AM »

That's beautiful.
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Jo-o
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« Reply #5 on: December 13, 2009, 01:08:35 AM »

it's great...
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Türbo Bröther
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« Reply #6 on: December 13, 2009, 01:46:58 AM »

Golvellius-style land
Excitement arises!
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Fifth
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« Reply #7 on: January 01, 2010, 04:28:56 PM »

Aw, man oh man!
I was struggling with a technical problem for the last few days that very nearly killed this project straight-up.

But I just solved it!  I just wanna jump for joy!


I'm totally gonna make a game now!
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J. R. Hill
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« Reply #8 on: January 01, 2010, 05:01:42 PM »

Awesome!
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Ashkin
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« Reply #9 on: January 01, 2010, 07:21:50 PM »

What WAS this technical problem??

Edit: Also, I wish I was being this creative with assets.
« Last Edit: January 01, 2010, 07:58:40 PM by Ashkin » Logged
J. R. Hill
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« Reply #10 on: January 02, 2010, 12:56:26 AM »

What WAS this technical problem??

Edit: Also, I wish I was being this creative with assets.
As do I...
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« Reply #11 on: January 02, 2010, 01:08:17 AM »

What WAS this technical problem??

Edit: Also, I wish I was being this creative with assets.

Jumping most likely.

But I just solved it!  I just wanna jump for joy!
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Ashkin
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« Reply #12 on: January 02, 2010, 01:27:26 AM »

That thought crossed my mind.
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Fifth
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« Reply #13 on: January 02, 2010, 01:10:17 PM »

Nah, jumping was super-easy.
But I can't tell you what the problem was, 'cause that would ruin the surprise.
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Ashkin
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« Reply #14 on: January 02, 2010, 01:45:29 PM »

 Well, hello there!
Do NOT let us down.
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Fifth
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« Reply #15 on: January 11, 2010, 04:37:11 AM »

Gaah... I can't go on!  I have to sleep!

I'm afraid that there's quite a lot I left out, as always.
Particularly music and sound.  I really didn't want to leave it without sound.


But anyway, it should be whole and stable, if a bit lacking.  With some untested bits I hope will work on faith.

Enjoy!


EDIT: And I'll have to wait 'til later to make a full asset credit list, 'cause I used a whole bunch...
« Last Edit: January 11, 2010, 04:51:35 AM by Fifth » Logged
J. R. Hill
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« Reply #16 on: January 11, 2010, 11:13:49 AM »

Really cool idea, wish I could know which side of a screen would be an empty void when I'm building, though...
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Fifth
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« Reply #17 on: January 11, 2010, 01:09:03 PM »

Gah... I'm catching all sorts of little bugs.  Not enough to force a version update, but just don't try to buy shop tokens unless you've got the latest version now.

Really cool idea, wish I could know which side of a screen would be an empty void when I'm building, though...

While you're building?  If you can place tiles up to the edge of the screen, there's a void on that side.  If you can't, then you share that edge with another screen.
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Melly
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« Reply #18 on: January 11, 2010, 01:19:32 PM »

This looks really fascinating. I'll definitely check it out.

Is Fifth set to impress yet again in a TIGS compo? Stay tuned.
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J. R. Hill
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« Reply #19 on: January 11, 2010, 01:23:33 PM »

Gah... I'm catching all sorts of little bugs.  Not enough to force a version update, but just don't try to buy shop tokens unless you've got the latest version now.

Really cool idea, wish I could know which side of a screen would be an empty void when I'm building, though...

While you're building?  If you can place tiles up to the edge of the screen, there's a void on that side.  If you can't, then you share that edge with another screen.
Ohhh, now it all makes sense!
 Shrug

Although I still think it would be convenient to have a visual cue, at least in the build mode.

By the way, thanks for using my girl turtle (gurltle?)
I think it's the only completed game that used a turtle, lol.
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