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880182 Posts in 33024 Topics- by 24392 Members - Latest Member: mfroeschl

May 25, 2013, 10:56:37 PM
TIGSource ForumsCommunityCompetitionsOld CompetitionsAssemblee: Part 2BirdyWorld [FINISHED]
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Xion
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xionight@live.com Chimera+Gryphon
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« Reply #135 on: February 07, 2010, 09:15:30 PM »

I finally found a dungeon!

This game is amazing. I love you.
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Kitoari
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« Reply #136 on: February 08, 2010, 06:47:50 PM »

Currently waiting for my map to upload. How long does it normally? You did a great job with this, by the way. It's a lot of fun.
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Fifth
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« Reply #137 on: February 08, 2010, 07:47:22 PM »

Kweh, thanks!

Uploaded a screen shouldn't take more than a few seconds.  If it takes much longer, then it probably failed somehow.

...And I didn't get around to making it time out or retry, so I'm sorry if you lose anything neat because of it.
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Kitoari
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« Reply #138 on: February 08, 2010, 07:51:32 PM »

Yeah, it failed. I remade it though.

And why are people so evil with dungeon design? I still haven't found World 2's 2nd dungeon boss.
« Last Edit: February 08, 2010, 07:56:00 PM by Kitoari » Logged
TheSpaceMan
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« Reply #139 on: February 09, 2010, 12:14:44 AM »

is there a specific reason behind the size limit of the world?
Does the world/dungeon creation actually cost anything or is it just to create a piece if there is a void?

I was thinking about something simular at some point where the user of a said area was awarded credits based on a enjoyment rating from other players, thus getting a special credit just for world creation tasks. As for instance a dungeon or part of the world.

Then again it is nice just to be able to run amok without thinking about that stuff, that combined with no exact user data and registrations etc. Would probably bring the gameflow down.
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Ryavis
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« Reply #140 on: February 09, 2010, 01:19:11 PM »

Yeah, it failed. I remade it though.

And why are people so evil with dungeon design? I still haven't found World 2's 2nd dungeon boss.
Where the boss ends up is kinda random, so you can't really plan the dungeon so that it guides the player to the boss.
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Kitoari
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« Reply #141 on: February 09, 2010, 04:52:47 PM »

Yeah, that didn't occur to me. Frustration, yes? I'm on dungeon 3 now. I'd like a chance to put some stuff in dungeons 4/5 before they're done. Speaking of which, where's boss 3?

Also, how many worlds do you plan to allow for setup?
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Fifth
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« Reply #142 on: February 09, 2010, 06:32:40 PM »

Dungeon 3's boss is pretty well-hidden.  Very far to the east, and a little north, I think.  When in doubt, just follow the enemies; the boss will end up in a room with a really high strife level.

You'll probably have a good shot at adding to dungeons 4 and 5, because not many people have been working on 4.

And it should theoretically be possible to just keep adding worlds, so I plan to keep doing that (after each world gets finished, of course) up until people stop playing the game.
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Kitoari
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« Reply #143 on: February 09, 2010, 06:43:41 PM »

I found the boss after figuring out the way the enemy distribution affects it. Now I can't get out without dying Angry. For the next update, would you consider a full-heal after bosses or something similar.

I'm also going to run around and place warp points. They're sorely underutilized, along with next-to-dungeon save points.
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Fifth
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« Reply #144 on: February 09, 2010, 07:04:55 PM »

Yeah, I know.  I really should have refilled the player's health, and booted him out of the dungeon, too.

Next update, I guess.
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Kitoari
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« Reply #145 on: February 10, 2010, 02:31:40 PM »

I've done all I could on Dungeon 4. I hit the corners limit, so I won't be first to spawn/beat the boss. Ah well.
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Matthew Rundle
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« Reply #146 on: February 10, 2010, 09:59:51 PM »

idea: we should do portraits of the different birdies from each world.
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Rock
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« Reply #147 on: February 11, 2010, 04:51:45 AM »

Yeah, I know.  I really should have refilled the player's health, and booted him out of the dungeon, too.

Next update, I guess.
I'm going to have a Zelda moment. Make a "fill life" item and a portal to front of dugeon
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TheCube
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« Reply #148 on: February 11, 2010, 06:12:50 PM »

I love this!  It's really got the feel of old-school Zelda, but I love being part of what feels like a community, even though you never truly meet anybody else.  It's addictive.

Only complaints:  Not enough health to be found, and no map that can be carried around with the player.  However, realizing that it's a work in progress, I would say that these are minor complaints compared to the really cool idea at work here.

So, good job!  It's really a lot of fun, and a standout entry to the competition.

EDIT: OMG I just spent the last hour making a forest and a lake in the far South.  Dear god I must sleep now but maybe I can make just one more screen... Coffee

EDIT DEUX: I just realized Tab was the map button.  DER.
« Last Edit: February 11, 2010, 10:15:09 PM by TheCube » Logged

Kitoari
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« Reply #149 on: February 13, 2010, 09:26:35 AM »

Weird Glitch: Somehow, when coming back from a void room in dungeon 5, I was knocked back inro it but went back into the room I was knocked into before the dialog came up,and now both rooms are voids.
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