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879180 Posts in 32967 Topics- by 24357 Members - Latest Member: Irene

May 23, 2013, 12:22:36 PM
TIGSource ForumsCommunityCompetitionsOld CompetitionsAssemblee: Part 2[FINISHED]Tree-hugging goodness
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feeblethemighty
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« Reply #15 on: December 19, 2009, 09:22:54 AM »

Good twist!  I look forward to trying it out.
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i make chiptunes, uketunes, games and more!  feeblethemighty.com
menki
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« Reply #16 on: December 21, 2009, 04:25:49 AM »

Ok, finally started on the planting stuff, since thats what everyone seems interested in. At the moment its fairly bare, as I'm just setting things up, but you can get some idea of what the planting menu will look like from the screens below (also added a current screenshot of the grove to show the newly added planting spots).



In this you can see the planting spots (they're the deserty tiles, I may make them look more dirt-like by tinting the image). You should also note the numbers down the right-hand side of the screen. These show what you have equipped (I really should have picked up those arrows to show this). You can use them both to switch between arrow types, and to use fruits (which will function as both potions and grenades, depending on whether you use them on yourself or an enemy).



This is the status screen of the planting menu. Similar config to inventory menu, move through screens with left/right, navigate individual screens with up/down. The status screen will eventually display more than just name and age (and also will hopefully not be just showing you that its slightly aged dirt, which I just realised I should probably fix, as age should only apply to plants). Also, 8x8 pixel images look totally sweet when scaled up to 192x192.

I was thinking with plants I could do a Shin Megami Tensei/Dragon Warrior Monsters style fusion system, whereby you can plant two seeds in one spot to merge their powers. Also when you tell a plant to produce a seed, after producing the seed it stops growing in power, but still produces arrows/fruits.
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J. R. Hill
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« Reply #17 on: December 21, 2009, 09:47:20 PM »

Cool ideas!
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saluk
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« Reply #18 on: December 21, 2009, 11:23:06 PM »

Hmm, thought it was going to be tree-hugging, not dirt-hugging Wink

Growing bombs and arrow-plants in your back yard? That sounds like a winning formula right there.
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menki
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« Reply #19 on: December 22, 2009, 03:16:28 AM »

Hmm, thought it was going to be tree-hugging, not dirt-hugging Wink



Better now?   Gentleman
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saluk
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« Reply #20 on: December 22, 2009, 01:11:45 PM »

WOAH NICE! MAJOR IMPROVEMENT!
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menki
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« Reply #21 on: December 23, 2009, 04:35:11 AM »

Very minor update, wrote some stuff for allowing various fruits, esp. to do with naming them, and having various status effects on them.

Expect many "chilled bananas of alacrity".
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J. R. Hill
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« Reply #22 on: December 23, 2009, 01:27:25 PM »

Expect many "chilled bananas of alacrity".
Just like ma used to make... Smiley
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menki
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« Reply #23 on: December 27, 2009, 06:13:10 AM »

Well, it's been a while since my last update, but I have actually been doing some stuff (not as much as I'd like, but that's Christmas for you).

Trees now grow (and get older, w/ different images) in planting spots, however I still haven't gotten the menu for planting stuff finished off, so atm it just forces the plant into the spot when the map is built. Fruits are largely done, although their effects still need to actually do things.

Here you can see the picking stuff from trees menu (it still needs to show you how many picks you have available, but this should be pretty close to final):



Also here you can see a tree just after it has been planted:



Apologies for the interpolation mangling some of the text in these screens, I can't be bothered to use GIMP to do them properly anymore, and I can't figure out how to stop Paint from garbling it.
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menki
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« Reply #24 on: January 10, 2010, 04:33:22 AM »

Well, this has been fun and I've finally got a sort-of-working build, so I'm gonna mark this as finished and you all can give it a try. It may be a little broken, as I got distracted for a couple of weeks and then rushed a whole bunch of stuff into the last two days, and I've cut a whole bunch of stuff out. Anyway, it's kind of playable and you can at least see some of what I was going for.

I also ended up not doing this totally alone as a friend helped me out for these last couple of days (mostly writing the dungeon generation code).

Anyway, here's the link:
http://drop.io/lh87jjl/asset/ranger-zip

Have fun and please reply w/ feedback.
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J. R. Hill
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« Reply #25 on: January 10, 2010, 06:49:05 AM »

I happened to kill a goblin on the exit stairs and after picking up his loot, the tile he was on turned into floor.  I was trapped forever.  My Word!
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menki
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« Reply #26 on: January 11, 2010, 12:14:39 AM »

Oh my!

I know exactly why that happens and it's probably going to be a pain in the arse to fix. So will fix it later.

Thanks for the heads up.
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BethlehemBrothers
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« Reply #27 on: January 23, 2010, 05:54:36 PM »

Greetings sir, I like your game's concept, it's really interesting and I played it for a while.  And I dominated.   Hand Any KeyBig LaffHand Joystick

After a while I noticed a few things.

1. It is possible to "run out of things to do" (You can clear out all the dungeons, then what fun is the game?)  To "fix" that, perhaps make dungeon(s) that go on forever, they don't even have to remember the previous floors that you've already explored.  A "Hole of Heros" sort of deal.

2. The monster assortments are.. lacking.. I've only experienced the green humanoids with clubs (and their armored forms), green humanoids without clubs (and their armored forms) and a red-robed wizard that drops seeds.  Perhaps make enemies that move twice as fast?  Maybe immune to certain effects, or even arrows!  Perhaps a "look" command so you can see your foes in the distance instead of letting them get within arm's reach before checkin' them out. Wink

3. I was only able to find seeds for spicy orange trees, so.. I don't know if I'm just unlucky or something or if there aren't any other seeds to drop.

4. Is freeing supposed to do anything?  It didn't do anything for me.  It just made a huge white block (presumably ice) over the enemies, they don't seem to stop or even slow down.  I don't know if this is a bug or what.

If you've heard of them, I'm a LPer ("Let's Player") and I'm looking for a few games to play in the meantime while I'm not playing Paper Mario TTYD.  If this game was improved a bit, I'd definately play it.  If you don't want me to make videos on the game (which would be posted on youtube) and link to your game's download (so the players can play along, perhaps) then you can say so in this topic.

Anyways, thanks for reading! ~BB
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Oddball
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« Reply #28 on: January 28, 2010, 04:32:23 PM »

This one doesn't work for me. It just crashes immediately. I'm on WindowsXP with a crappy gfx card, and I've got all the latest xna stuff installed. Shrug
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