Note: Only works on Macs, Snow Leopard, Intel 64-bit capable only.
Sorry, I just haven't found the time to get the Windows, Linux, or 32-bit MacOS builds running. Soon tho. I'll update the thread when it's working.
Here's the download link:
http://www.hyperlogic.org/roguelet/roguelet.zipThere are 14 playable characters, randomly chosen at the start of the game.
- Red Bandit
- Green Bandit
- Barbarian
- Female Bowman
- Bowman
- Knight
- Magician
- Female Magician
- Monk
- Necromancer
- Paladin
- Pirate
- Warrior
- Female Warrior
There are 32 enemy types, several treasure types & randomly generated levels. Each level gets progressivly more difficult the deeper you go.
Hope you enjoy it,
hyperlogic
Hello, all. Here's my in progress entry for the Assemblee Pt2 contest.
My idea is to create a mash-up of a Roguelike and Gauntlet, not very original maybe, but it fits with the excellent 8x8 pixel artwork by oryx, oddball & geeze, which has a lofi dungeon hack feel.
Anyhow, here's a screen shot of a work in progress. More to come soon.
Update:
Some more work in progress:
* Added sprite sheets for all of the animated characters
* Simple health system
* Simple projectile system
* Randomly generated rooms
* Simple health & treasure items
* Monster drops
I'm having trouble coming up with a clean way to mix and match functionality across different object types. For example: Potion pick-up items could share much of the same functionality of a Bag of Gold pickup item. But then later I might want to create a Oil Potion that explodes when shot with fire damage. Or how about a potion that can be used as a projectile? Finding a way to create lots of object variations is proving tricky. Maybe i'm over analyzing things, but I want to avoid lots of duplicate code & make tuning simple, if I can.
Anyhow, sorry I don't have a uploaded playable yet. It's very crashy & I haven't put any work into packaging things up yet. Next week tho.