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880199 Posts in 33024 Topics- by 24392 Members - Latest Member: mfroeschl

May 26, 2013, 12:53:42 AM
TIGSource ForumsDeveloperFeedbackThe Katakijin Thread (RELEASE DATE)
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Author Topic: The Katakijin Thread (RELEASE DATE)  (Read 42070 times)
Lim-Dul
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« Reply #30 on: February 08, 2008, 04:24:06 PM »

Dude - that game kicks major ass. Gameplay-wise this might be one of the better indie titles I've ever played. =)

Could you tell me how to get out of the control settings screen, though? Esc exits the game. ^^

Ah - a small suggestion although it might ruin the game if implemented improperly: what would you think about the hitpoints recharging between fights? I'd like to see each fight as a separate challenge and not think about the fact that I screwed up several screens ago and am too weak to go on but maybe that's just me. It's a system that hasn't been used much in older games but became very popular recently. Of course the damage in each fight would have to go up. I don't know - maybe this is a idea too crazy for you and against your design idea which is awesome enough. =)

The game didn't run too slowly for me but I'm not somebody to judge the average player by because I have a quite good PC.

P.S. Some spoilers on good combos and/or moves? I managed to pull of some crazy tornado-shit but that wasn't too hard to find out, I guess. :-D

Update: LOL - I noticed the the tornado is simply the "magic" move. I did when I thought that I was pressing the block key but that hasn't been configured properly...
« Last Edit: February 08, 2008, 04:34:11 PM by Lim-Dul » Logged

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srduncan
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« Reply #31 on: February 08, 2008, 09:03:32 PM »

AH!!! i want to play this game SO bad Shocked ...but the bandwidth has been exceeded! could you host the game elsewhere please???  thanks

by the way,  it looks amazing AND i am a big fan of the two games that it has been compared to.  (knytt and nikujin)   
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« Reply #32 on: February 08, 2008, 10:32:08 PM »

http://64digits.com/users/ultim8p00/Katakijin_escfix_.zip

Hey folks, that's a link with an ESC FIX! So you should be able to play with reconfigured keys now.

Sorry about the ESC, and thank you all VERY much for the support/encouragement/criticism. You guys rock.
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ragathon
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« Reply #33 on: February 08, 2008, 10:46:04 PM »

this game is boring and repetative, it's only fun because of the fighting engine. make it more of a precision platformer like nikujin, improve the graphics, and make the level design more interesting and challenging.
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« Reply #34 on: February 08, 2008, 10:50:40 PM »

I hate to pile on the bugs, but...

feature or bug?  Tongue
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« Reply #35 on: February 08, 2008, 10:51:54 PM »

And Mr. Poo, how far did you get in Nikujin?
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ultim8p00
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« Reply #36 on: February 08, 2008, 11:21:44 PM »

I hate to pile on the bugs, but...

feature or bug?  Tongue

There's that nasty clone bug again. I keep playing over and over and I never run into it. Other's play it the first few times and it happens.

this game is boring and repetative, it's only fun because of the fighting engine. make it more of a precision platformer like nikujin, improve the graphics, and make the level design more interesting and challenging.
I will make sure to follow your commands with unwavering obedience, O he who's mighty rule stretches to the far corners of the earth. Also, this is not a Nikujin clone Wink.

And Mr. Poo, how far did you get in Nikujin?
As for how far I got in Nikujin, I got to the part where there were all these staff-wielding ninjas walking on spikes and you had to use them to get up. I stopped there. It was just way too hard to get that timing right for me.
« Last Edit: February 08, 2008, 11:31:14 PM by ultim8p00 » Logged
MekanikDestructiwKommando
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« Reply #37 on: February 09, 2008, 01:14:36 AM »

Ok. Wow. First things first: Awesome game.
Now, for bugs and comments and stuff:
--in the far corner of the underground section, I ran up the wall and got stuck inside. Shortcut or glitch? I could jump around a bit but couldn't get out.
--combos vs kills: it's flashy to get a 150 combo with a ninpo tornado.. but at times I've killed enemies in 4 hits, and that's way cooler. A ninja is focused on killing as quick as possible, not getting 20 hits.. if it takes 20 hits to kill then you're not very good at killing Smiley. IMHO, maybe if you can manage to combo and enemy really long that determines if they drop health or ninpo charge, or something. I know in Ninja Gaiden you got points for long combos (shurikens ftw :D ). Something to think about.
Keep it up! Can't wait to get past the arena-room and fight the boss.
And can't wait for the second level.


EDIT: I keep getting the clone glitch Sad. Would make a cool special. Also, just crashed with this.


___________________________________________
ERROR in
action number 6
of Keyboard Event for C-key Key
for object Ninja:

Error in expression:nface.onit>0
 position 7: Unknown variable onit

« Last Edit: February 09, 2008, 01:32:36 AM by MekanikDestructiwKommando » Logged

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« Reply #38 on: February 09, 2008, 12:02:03 PM »


--combos vs kills: it's flashy to get a 150 combo with a ninpo tornado.. but at times I've killed enemies in 4 hits, and that's way cooler. A ninja is focused on killing as quick as possible, not getting 20 hits.. if it takes 20 hits to kill then you're not very good at killing Smiley. IMHO, maybe if you can manage to combo and enemy really long that determines if they drop health or ninpo charge, or something. I know in Ninja Gaiden you got points for long combos (shurikens ftw :D ). Something to think about.
Keep it up! Can't wait to get past the arena-room and fight the boss.
And can't wait for the second level.



Actually I think the combo system works just fine because if you have played Ninja Gaiden or (NG:Black) you can pull off insane 99 hit combos.  Even though it is in the best interest of a Ninja to perform their kill in as few movements as possible (quickly and silently) Ninja Gaiden throws this whole theory out the window... but instead makes for an intense and satisfying lighting quick game...  that can be a lot of fun (if not a little frustrating at times). 

I think what's important is to develop the way that the combos are going to evolve.  Right now we're only treated to the first level and since this is a work in progress I'm sure we'll see many more combo mix ups and perhaps an evolution in new moves with each new level (kinda like Ninja Gaiden).

Game's looking great so far though!
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« Reply #39 on: February 09, 2008, 04:08:19 PM »

--in the far corner of the underground section, I ran up the wall and got stuck inside. Shortcut or glitch? I could jump around a bit but couldn't get out.
Yeah, that happened to me once, too. Also, I'm still getting some lag whenever there's a lot of particle effects on the screen, but that's probably because of my crappy computer. Still a really fun game!

(also: Magma reference, awesome Grin)
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Chris Whitman
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« Reply #40 on: February 09, 2008, 10:34:39 PM »

I will make sure to follow your commands with unwavering obedience, O he who's mighty rule stretches to the far corners of the earth. Also, this is not a Nikujin clone Wink.

But how could you deny a request from Manbaby? He's so creepily adorable!

I only had a brief chance to have a go at this one. The game is quite pretty and controls really well. I particularly like the amount of 'oomph' behind the animations, with the exaggerated acceleration and deceleration. My only two beefs were the lack of variety in the enemies (I assume, however, you'll be introducing more enemy types for the final game) and another, more subjective issue, which is that I kind of like ninja games to have the protagonist cutting through ranks enemies like they were made of soft margarine, and I felt the need to hit every enemy a whole bunch of times with your sword slowed the game down and made it feel less ninja-like.

As I mentioned, though, that's really more of a personal preference thing.
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« Reply #41 on: February 09, 2008, 10:54:08 PM »

Wait a minute, now that I checked, Ragathon joined Tig forums on the 08 of Feb 08. His latest and last post was also on the 8th of feb 08.. So did this guy go through the trouble of creating a tig source account just to come "critique" my game? AWESOME GET!
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« Reply #42 on: February 09, 2008, 11:16:56 PM »

There are a lot of "Manbabies" on this post.

Wherever you see the manbaby avatar and rank, that means they just signed up to post in this thread!  Shocked
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ragathon
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« Reply #43 on: February 10, 2008, 01:46:23 AM »

i posted because i see great potential in your game and i don't think that should go to waste by making a shitty repetative hack and slash
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Alec
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« Reply #44 on: February 10, 2008, 01:52:39 AM »

i posted because i see great potential in your game and i don't think that should go to waste by making a shitty repetative hack and slash

This gentleman certainly has tact. I'll give him that much.
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