Welcome, Guest. Please login or register.
Did you miss your activation email?

Login with username, password and session length

 
Advanced search

877490 Posts in 32868 Topics- by 24305 Members - Latest Member: orloff

May 19, 2013, 04:17:37 PM
TIGSource ForumsDeveloperFeedbackThe Katakijin Thread (RELEASE DATE)
Pages: 1 ... 4 5 [6] 7 8 9
Print
Author Topic: The Katakijin Thread (RELEASE DATE)  (Read 42003 times)
skaldicpoet9
Level 10
*****


"The length of my life was fated long ago "


View Profile Email
« Reply #75 on: February 20, 2008, 12:23:12 AM »

The only thing that is pissing me off is how he is abusing the dash, uppercut, then FS thing. Argh it pisses me off! I feel like yelling at him "YOU SUCK YOU NOOB! YOU ARE NOT PLAYING IT RIGHT" lol.

The only thing to do now is to out in some way that when the player abuses the system to send a little electrified shock back to his/her keyboard. That'll teach that bastard.

:D
Logged

\\\\\\\"Fearlessness is better than a faint heart for any man who puts his nose out of doors. The date of my death and length of my life were fated long ago.\\\\\\\"
MekanikDestructiwKommando
Level 3
***


Let's ROCK!

1337 quantumpotato@hotmail.com prlfrtnsqnce
View Profile Email
« Reply #76 on: February 20, 2008, 06:03:47 PM »

Maybe for online mode, you can put yourself as the Boss character. When someone reaches the Boss, you (Ultimat8Poo) take control of the Boss.. and show off "best Ninja AI ever".

Haha, I loved those moments in Ninja Gaiden when I exclaimed "wow. The boss just comboed the shit out of me"
 Cool
Logged

Quote
There have always been interactive experiences that go beyond entertainment.  For example, if mafia games are too fun for you, then you can always join the mafia.
ZeppMan217
Level 0
**


411138102
View Profile
« Reply #77 on: March 08, 2008, 10:27:17 PM »

Up. Any updates?
Logged

City 217 citizen.
"We do what we must because we can"
ultim8p00
Level 0
***



View Profile
« Reply #78 on: March 09, 2008, 10:11:26 PM »

Due to that fucking storm that swept over Kansas, about 10% of my progress was undone. Good thing the trusty gamemaker backup system was doing it's thing or Katakijin would have been completely lost. I didn't loose too much though. I lost the two new enemies I added, and that's about it. The new collision code is still there, but the road to Zahjety is gone. The sprites for the new enemies are still there, so I just have to re-code their AI and stuff.

Anyways, here's a new demo for you guys to test out. I think I have perfected the engine pretty well, as I haven't run into any collision bugs. In this demo, the enemies are more difficult because they have new attacks. Also, you can't spam attacks any more as the new KI bar takes care of that. KI depletes with every power move you use, but increases with every hit you make. You can use Ninpo attacks only when your KI bar is full (Spirit of Vengeance is still being fleshed out). If you try to spam, you will loose KI and you will probably get punished. Countering increases KI a lot. There are some destructible objects. The big thing though, is that the moveset has been reduced to Level 1. A lot of the moves that were in the previous demo are not available. This is how you will start the final game, with a Level 1 sword. Also, those agile enough will discover that there are alternate routes now.
http://64digits.com/users/ultim8p00/Katakijin_v1.1.rar

Tell me what you think. I really need to know if the collision errors are gone, and what other errors you are getting. Sorry I took so long to update, but I'm back on track now.
Logged
ZeppMan217
Level 0
**


411138102
View Profile
« Reply #79 on: March 10, 2008, 12:07:44 AM »

Boss health bar please =) No bugs or anything like this noticed yet.
« Last Edit: March 10, 2008, 12:35:39 AM by ZeppMan217 » Logged

City 217 citizen.
"We do what we must because we can"
BroodKiller
Level 0
*


View Profile
« Reply #80 on: March 10, 2008, 11:00:07 AM »

I posted this earlier, but I will reiterate - pressing ESC during the game should not close the whole application but quit to the menu instead.
I also noticed a n issue with hotkeys. Apparently, the old hotkeys are not cleared out when you set new ones. I had 5 keys to perform the same action, which is something to fix, I think.
I would also ask to be able to hotkey ALL the actions, not just the jump/slash1/slash2 and block. Just to suit everybody's preferences. Some people prefer to use WSAD instead of the direction arrows, for example.
I like the toned down starting power, it's a good idea to reveal more with the game progress.

EDIT:I don't think it is a bug sensu stricte but definitely an exploit - I managed to fill up the KI bar by continously mutilating a single enemy with the uppercut against a wall. I made it to over 100, but I could continue like that endlessly. Here's a screenshot:
« Last Edit: March 11, 2008, 03:40:36 PM by BroodKiller » Logged
ultim8p00
Level 0
***



View Profile
« Reply #81 on: March 13, 2008, 06:55:57 PM »

Progress Report:

Completed:
-Black Ninjas now completely coded
-Some enemy animation attacks smoothened out
-Added in text boxes for character dialogs

Working on:
-Archers AI
-Mages AI
-Reworking the intro cutscene
-End of level cutscene

ktanxbai
Logged
KokoLoko
Level 0
*


View Profile Email
« Reply #82 on: March 14, 2008, 02:35:30 PM »

@Inane:

Sooo...did anybody get to the first boss? Was it easy? Hard? What did you guys think of the AI?

First of all, sorry for my poor english  Tongue

Here it is my fight with the first/final boss (he reminds me of zabuza, the first "boss" in Naruto) after him i got stucked in the scenography, i dont know if its bug or the end of the demo. I had to be awaken all night to beat him  Lips Sealed
Pretty cool game but pretty hard too, the ai is strong and very intuitive.
this game has great potential.
good work! =)

http://www.youtube.com/watch?v=TRPJdMNQ-lY
Logged
Jasper Byrne
Level 10
*****


Twitter: JasperByrne


View Profile WWW
« Reply #83 on: March 15, 2008, 10:23:18 AM »

I love it so, so much!  It does what I tried to do with an old game, fluid, almost SF2 style platformer combat...  You should be really proud! Kiss

Logged

ultim8p00
Level 0
***



View Profile
« Reply #84 on: March 16, 2008, 06:40:25 AM »

@Inane:

Sooo...did anybody get to the first boss? Was it easy? Hard? What did you guys think of the AI?

First of all, sorry for my poor english  Tongue

Here it is my fight with the first/final boss (he reminds me of zabuza, the first "boss" in Naruto) after him i got stucked in the scenography, i dont know if its bug or the end of the demo. I had to be awaken all night to beat him  Lips Sealed
Pretty cool game but pretty hard too, the ai is strong and very intuitive.
this game has great potential.
good work! =)

http://www.youtube.com/watch?v=TRPJdMNQ-lY

Urgh, that boss looks to easy. I'll have to turn up the difficulty a little bit more.

Progress report

Completed:
-End of Level Cutscene
-Intro Cutscene
-Archer AI
Logged
KokoLoko
Level 0
*


View Profile Email
« Reply #85 on: March 16, 2008, 03:30:20 PM »

mhmh, not tooo easy, remember that u know how he thinks (we donīt) coz u programed him, he can block+counterattack more than half of my attacks, in melee has more range and speed and has a ranged attack too! , you cant hold the "c" strike coz he would hit you before or block the attack (major part of times). maybe u can give him a pow, remember that hes only the first boss!, if you make him invencible it will be boring. Shocked
Logged
ZeppMan217
Level 0
**


411138102
View Profile
« Reply #86 on: March 29, 2008, 09:30:04 PM »

up. any updates?
Logged

City 217 citizen.
"We do what we must because we can"
MekanikDestructiwKommando
Level 3
***


Let's ROCK!

1337 quantumpotato@hotmail.com prlfrtnsqnce
View Profile Email
« Reply #87 on: April 01, 2008, 09:47:29 PM »

I'm downloading  Cool
Logged

Quote
There have always been interactive experiences that go beyond entertainment.  For example, if mafia games are too fun for you, then you can always join the mafia.
MekanikDestructiwKommando
Level 3
***


Let's ROCK!

1337 quantumpotato@hotmail.com prlfrtnsqnce
View Profile Email
« Reply #88 on: April 02, 2008, 06:27:48 PM »

Glitch: Ran up the wall on the left, then proceeded to hold up to run up this wall and this happened
Edit: what I meant was, I got stuck in that position.
« Last Edit: April 03, 2008, 07:51:04 PM by MekanikDestructiwKommando » Logged

Quote
There have always been interactive experiences that go beyond entertainment.  For example, if mafia games are too fun for you, then you can always join the mafia.
MekanikDestructiwKommando
Level 3
***


Let's ROCK!

1337 quantumpotato@hotmail.com prlfrtnsqnce
View Profile Email
« Reply #89 on: April 03, 2008, 07:55:58 PM »

OVERALL: AWESOME.

-Just personal opinion but.. can you put back in the timed block? I really liked that  Grin. Much more realistic then "hold block".. come on!
-There's some way to do a crazy jump.. hit an enemy with some airel (i'm button mashing..) and I think I press block and jump or something, then I go *flying* (over half-screen) to the left and up at a fast velocity. Second time I did this was vs. one of the white ninjas, and I landed and the character kept rolling on the ground, except he wasn't moving. I was able to dash out of it but.. yeah.
-Very cool, non-exploitable though it looks crazy: Shuriken>dash>shuriken>dash..
-I like how enemies do super-rolls when you shuriken spam.
-Would you be so inclined as to write up an attack/movement flowchart? I'm sure us players could figure it out, but it'd be nice to have a more accurate and complete version from the source  Wink.
-This game rocks. Absolutely rocks. Hell if you keep adding to this, I'll pay you for the game.


EDIT: Maybe NORMAL mode can have the block as default and NINJA mode can have the timed block, and the AI could be smarter // more complicated? Just an idea, please don't overextend your design however -- the game is awesome as it is.

EDIT: Is there more after the boss? My character got stuck past the left screen (I could throw a shuriken and see it bounce off the wall but I couldn't move). It looks like you do a finishing move when you kill the boss? I pressed away from the boss and my character did the move in the other direction -- maybe you have to finish killing the boss or else the next screen doesn't work? @work, I'll try again later.
« Last Edit: April 03, 2008, 08:09:59 PM by MekanikDestructiwKommando » Logged

Quote
There have always been interactive experiences that go beyond entertainment.  For example, if mafia games are too fun for you, then you can always join the mafia.
Pages: 1 ... 4 5 [6] 7 8 9
Print
Jump to:  

Theme orange-lt created by panic